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    That’s the title and the premise of a new article on Mtv’s MP blog. The five topics?  Pets and Loot, Open Classes, Inventory, Enhancing Items, and Shared Stash. Here’s a quote:

    If you’re skeptical that a “budget” game could outdo Blizzard’s warhorse, “Diablo 2,” here are five things that Runic Games managed to improve on…and five things that I better see in “Diablo 3.”

    1) Pets and Loot
    You start off your “Torchlight” adventure by choosing your class and your pet, a cat or a dog. Your pet isn’t merely cosmetic, though. They’ll fight for you, they’ll hold loot for you and, best of all, they’ll sell stuff for you. One of the most tedious aspects of “Diablo 2” has always been the need to constantly head back into town to sell unneeded loot. Now you can load up your pet with crap, click a button, and they’re gone for around a minute. When they come back they’ll give you the profits, no questions asked. It’s a little dubious (as evidenced in this Penny Arcade comic), but in terms of convenience and cutting down on the tedium, it’s genius.

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