When Diablo 3 was announced at the WWI in Paris, it was a huge deal for Blizzard, it was bringing back the much-loved ARPG after a decade. Rob Pardo left Blizzard three years ago to form his new studio Bonfire and has been speaking about his plans and his time at Blizzard.
In an interview with GI.Biz, Pardo gives an update on what their plans are in the next twelve months. There’s also an interesting quote about Diablo 3 and fans expectations. Pardo says:
“Ultimately, you need to manage the community’s expectations from the moment your start talking about your game. I think that’s something we need to be really aware of. Right now, we’re pretty far off from having something we can talk about concretely from a product standpoint but I think once we get to that point, we’ll want to think about how we can set the right expectations. Because that can really hurt you when you get to the point of launching. It hurt Blizzard with Diablo III, it hurt Bungie with Destiny.”
Pardo is right, expectations were through the roof for Diablo 3 and Blizzard was partly to blame for that. Fans were hungry for it and Blizzard didn’t take into account a lot of the feedback and criticism about some of the design decisions that were being made prior to launch.
Ultimately, fans felt a bit let-down expecting an improved version of the brilliant Diablo 2. Much of the development team had changed for Diablo 3 and they obviously wanted to put their own stamp on it. It’s just not what Diablo/Diablo 2 fans were expecting or had hoped for.