Last week’s server maintenance went long, and this week is following that trend with delays, but soon we’ll have Diablo 3 Patch 2.0.3 notes and Hotfixes.

    Updated: 2:20PM PDT

    There is currently an intermittent issue where some users are unable to log into Battle.net. We are currently investigating, and as we will provide updates as we receive additional information.


    Updated: 12:23 PM PDT

    I’m happy to announce that maintenance has ended and you can now log into the game.

    Happy adventuring, heroes!


    We are currently deploying patch 2.0.3. However, we encountered some issues which have delayed its release. To ensure these issues are resolved swiftly and thoroughly, today’s maintenance has been extended. At this time, we anticipate maintenance will conclude and the game will be available at approximately 1:00 P.M. PDT. We’ll be keeping you updated if that schedule should change.

    Thanks again as always for your patience, and we look forward to seeing you in Sanctuary!

    The maintenance downtimes are more vexing now that so many fans are eager to get on and play the new and improved version 2 stuff. In the meantime, the Patch 2.0.3 notes are available. It’s mostly bug fix stuff and some tweaks to crafting costs. No more getting rich/flooding the AH with DiabloWikiFiery Brimstones via crafting and salvaging some of the lower level recipes! Also, there’s a new +max spirit mod for Monks, and the guaranteed Legendary drop has been moved from Leoric to Diablo, assuming you can get your Reset Quests issues straightened out.

    Diablo III – Patch 2.0.3 v.

    Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.3.



    • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
    • There is now a short delay before Fire Trench damage is dealt

    Click though for the rest of the patch notes, plus the recent hotfixes which include additional critical bug fixes.



  • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently
  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the “Reset Quests” button for level 60 characters
  • This bonus has been moved to Diablo for level 60 characters


    Active Skills


  • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
  • Familiar
  • Increased the internal cooldown attack rate to roughly match the player’s attack speed to a maximum of approximately 2 attacks per second.
  • Magic Weapon
  • Skill Rune – Deflection
  • Added an internal cooldown to the proc rate to be roughly once per attack


  • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
  • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
  • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
  • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes
  • New Affix: +Max Spirit for Monks
  • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
  • Bug Fix: Fixed an issue where 2-Handed Legendary weapons were rolling damage appropriate to 1-handed Legendary weapons
  • There are other new changes on the Recent Hotfixes list worth knowing about:



  • The “Swing That Bloody Hammer!” achievement no longer requires crafting an item with Life Steal to complete. *
  • The “Gorging the Forge” achievement no longer requires crafting an item with Magic Find to complete.*

    Dhalgur Oasis + DH=dead.

    Dhalgur Oasis + DH = dead.

  • Projectiles reflected by DiabloWikiSokahr the Keywarden should no longer crit.*

    • Players should no longer be incorrectly informed that they have earned a bonus chest after failing a DiabloWikiCursed Chest wave event.*
    • Players matchmaking for Any Quest (or All Acts) games when no existing games are available should no longer receive an error.*
    • Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.*
    • Fixed an issue where players would occasionally be unable to complete the DiabloWikiSkeleton King fight, which would block progression.*
    • Items

      DiabloWikiThe Grand Vizier:

    • This weapon will now appropriately drop with Intelligence for Wizards and Dexterity for Monks.*
    • DiabloWikiBlackfeather:
    • Now properly has an internal cooldown on its Legendary affix proc.*
    • DiabloWikiHoming Pads:
    • No longer makes players immune to crowd control effects while channeling Town Portal*
    • DiabloWikiUnity:
    • Damage prevented by Talisman of Aranoch, The Star of Azkaranth, Mara’s Kaleidoscope, or Xephirian Amulet no longer splits to party members via the Unity Ring.*
    • Wizard

      DiabloWikiMirror Image

    • Hydras summoned by Mirror Images should now deal the appropriate amount of damage.*
    • DiabloWikiTeleport
    • Should now properly allow Wizards to pass over walls created by monsters with the Waller affix.*

    The DiabloWikiBlackfeather cloak was unusable since the proc, firing a projectile at enemies who damaged the Demon Hunter, would rebound back and forth against monsters with reflecting effects, putting the DH into a death spiral that could only be broken by 1) death, or 2) Smoke Screen.

    As for no more crit damage from the Act 2 KW’s reflecting missiles… I’m hopeful but you’ll understand if I wait for feedback on the fix from softcore Demon Hunters and their parties before I take my HC back into the [[Dhalgur Oasis]].

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