In this, the second installment of Diconstruction, Chris Marks discusses cinematics. How they were presented in Diablo and Diablo II, how other games handle them, and what’s their purpose and effect in games on the whole? Do they add to the story? Distract from the action? Or just give you a chance to pop your thumbs back into joint and and/or take a bathroom break? Here’s a quote: click through to read the whole thing…

    Enough with critiquing the content of the cinematics, how do they fit in with the gameflow?  First of all, cinematics are pretty much a fact of life as far as video games go.  Even Tetris and Super Mario Land on my Gameboy had cinematics, as unimpressive as they were.  Seriously, what

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