A few months ago, a day prior to Blizzcon, all fansites gathered at the hotel for a trip to the Blizzard Entertainment campus for the fansites summit held by the community managers: Bashiok, Nethaera and Karune.  In this summit, they revealed their plans to integrate Twitter as a tool to communicate with their fans not only with live dev chats, but much more. One of them just pop on our radar.

    Something very exciting! Bashiok and the Diablo III Team want feedback from you and invite you to participate in the development of a key feature in Diablo III.

    #DailyDiablo We’re looking to give each class in Diablo III a unique resource system, instead of everyone using mana. Thoughts?

    All you need to do is to log in into your twitter account and send a message to @diablo #DailyDiablo

    The Witch Doctor will use mana as a unique resource system, and we’ve seen a lot of information about the Barbarian’s DiabloWikiFury. You can help decide what the other classes should use. What would make sense for the Monk? The Wizard? The unknown 5th?

    Update: The most recent/complete info on this topic came from Jay Wilson in our recent interview. Here’s the quote:

    Diii.net: Everyone seems pretty happy with the function and form of the Barbarian?s Fury resource, but nothing has been revealed about the non-mana resources that the Wizard and Monk will use. Can you give us some insight into what kind of play style their resources are meant to encourage?

    Jay Wilson: Well for the Wizard we want to enforce the fact that she?s a glass cannon. I don?t think it?s fun to ever run out of mana. I?m not really interested in an extended resource for her. For the WD we?re okay with mana, since he?s got some pretty good skills to recover mana that also double as attacks. And he?s not defenseless when he?s out of mana. He?s got pets and ways to attack with them that aren?t mana intensive. For him that makes mana fairly interesting.

    For the wizard, when she?s out of mana she just dies. And that?s not fun.  So if anything, we want to encourage how she plays. So she?s the kind of character that blasts first and asks questions later.  Very vulnerable. So we want to implement a system that makes her more blasty, but even more vulnerable. We want to make that a choice for the player. ?Do I want to make myself more vulnerable in exchange for being more blasty.? And that?s a cool gameplay pull there.

    For the Monk um? I?m not ready to talk about him yet since he?s just too early. We still haven?t decided exactly what we want to do with him. We?re still playing around with his resource system.

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