Diablo 3 PTR 2.1 patched 13 August


diablo 3 ptr

Another update to the Diablo 3 PTR for 2.1 and we’ve listed only the changes made since the last patch update to make life a little easier.

General

  • Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70
  • Goblin rift portals will now only allow players who were present when the portal was created to enter

Greater Rifts

  • The rate at which players can skip tiers in Greater Rifts has been adjusted
  • Made several adjustments to the quality and quantity of loot dropped by Greater Rift Guardians
  • Greater Rift Keystones can no longer be dropped on the ground or sold to vendors

Items

  • Further changes have been made to the frequency at which Legendary gems are upgraded
    • Because of this change the power of each upgrade has been reduced increased and the overall rate at which gem power is gained through upgrades has been significantly changed

Bug Fixes

  • Fixed an issue that prevented the non-infinite DoT from dealing damage when the infinite DoT was already applied to another enemy
  • Fixed an issue that prevented a Hellfire Ring and Amulet from being equipped at the same time
  • Fixed an issue that prevented Staff of Kyro, Fury of the Vanished Peak, Grand Vizier, Incense Torch of the Grand Temple, and Tzo Krin’s Gaze from properly rolling with their respective +% damage to skill affixes

User Interface

  • Fixed an issue causing the Legendary Gem upgrade button to be unusable after upgrading a Legendary Gem, even if more upgrade attempts were available

Skills

  • Cleave
    • Skill Rune – Broad Sweep
      • Weapon damage increased from 215% to 235%
  • Earthquake
    • Skill Rune – Cave-In
      • Damage type changed from Fire to Physical
  • Revenge
    • Weapon damage increased from 220% to 300%
    • Heal amount increased 2% to 4% of maximum Life per enemy hit
    • Skill Rune – Blood Law
      • Heal amount increased 4% to 6% of maximum Life per enemy hit
    • Skill Rune – Retribution
      • Weapon damage increased from 480% to 700%
  • Inspiring Presence
    • Life regeneration increased from 1% to 2% of maximum Life per second
  • Weapons Master
    • Mighty Weapons
      • Fury per hit increased from 1 to 2
      • There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
        • For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
  • Consecration
    • Life regeneration increased from 8253 to 32,185 per second
    • Skill Rune – Bathed in Light
      • Life regeneration increased from 12,379 to 48,278 per second
  • Judgment
    • Skill Rune – Penitence
      • Life regeneration increased from 1032 to 2682 per second
  • Laws of Hope
    • Life regeneration increased from 3714 to 10,728 per second
  • Punish
    • Skill Rune – Rebirth
      • Life regeneration increased from 4952 to 12,874 per second
  • Smite
    • Skill Rune – Reaping
      • Life regeneration increased from 1238 to 6437 per second
  • Steed Charge
    • The duration for which you’re restricted from casting other skills has been reduced from 1 to 0.4 seconds
    • Skill Rune – Rejuvenation
      • Life recovered increased from 10% to 15% of maximum Life
  • Sweep Attack
    • Skill Rune – Holy Shock
      • Life regeneration increased from 2063 to 5364 per enemy hit
  • Wrathful
    • Life per Wrath spent increased from 825 to 3301 1341
  • Evasive Fire
    • Increased the maximum distance from an enemy allowed to trigger the backflip effect
  • Fan of Knives
    • Skill Rune – Bladed Armor
      • Duration increased from 4 to 6 seconds
      • Bonus Armor reduced from 65% to 40%
  • Marked for Death
    • Added a 0.1 second cooldown to help prevent accidental double casting
    • Skill Rune – Death Toll
      • Heal amount increased from 1% to 3% of maximum Life per hit
    • Skill Rune – Grim Reaper
      • Damage dealt to surrounding enemies increased from 15% to 20%
    • Skill Rune – Mortal Enemy
      • There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
        • For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
    • Skill Rune – Valley of Death
      • Area increased from 12 to 15 yards
      • Damage bonus increased from 12% to 15%
  • Sentry
    • Skill Rune – Chain of Torment
      • Chain damage can now critically hit
  • Vengeance
    • Skill Rune – Side Cannons
      • Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
  • Brooding
    • Healing increased from 1.5% to 3% of maximum Life per second per stack
  • Blinding Flash
    • Skill Rune – Soothing Light
      • Life regeneration bonus increased from 11,966 to 26,821 per second
  • Dashing Strike
    • Weapon damage increased from 305% to 370%
    • Skill Rune – Blinding Speed
      • Dodge bonus increased from 29% to 40%
      • Duration increased from 3 to 4 seconds
  • Skill Rune – Way of the Falling Star
    • Duration increased from 3 to 4 seconds
  • Epiphany
    • Skill Rune – Soothing Mist
      • Heal amount increased from 20,632 to 40,232
  • Inner Sanctuary
    • Skill Rune – Intervene
      • Shield absorb amount increased from 68,332 to 107,284
    • Skill Rune – Safe Haven
      • Heal amount increased from 11,389 to 35,779 per second
  • Skill Rune – Wind through the Reeds
    • Passive: Mantra of Salvation also increases movement speed by 10%
      • This bonus movement speed can now exceed the cap
  • Mantra of Healing
    • Life regeneration increased from 4126 to 10,728 per second
    • Skill Rune – Sustenance
      • Life regeneration increased from 8,253 to 21,457 per second
  • Serenity
    • Skill Rune – Peaceful Repose
      • Heal amount increased from 56,943 – 62,101 to 93,874 – 120,685
  • Sweeping Wind
    • Weapon damage increased from 30% to 60% 105% per stack
  • Skill Rune – Blade Storm
    • Weapon damage increased from 40% to 85% 145% per stack
  • Skill Rune – Cyclone
    • Tornado weapon damage increased from 23% to 35% 95%
  • Shattering Light
    • Wave of Light is followed up by an additional 165% 820% weapon damage as Cold in a line
    • Line damage can no longer hit targets that have already been damaged by the bell
  • Harmony
    • 30% 40% of your single elemental resistances from items instead increases your resistance to all elements
  • The Guardian’s Path
    • Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15%
  • Hex
    • Skill Rune – Hedge Magic
      • The Fetish Shaman should now more reliably heal 3 times per summon
  • Horrify
    • Skill Rune – Frightening Aspect
      • Bonus Armor reduced from 100% to 35%

Items

  • Urshi will grant you three attempts to upgrade your Legendary Gems
  • The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you’re attempting to upgrade and the level of Greater Rift you reached
  • As a Legendary Gem’s rank gets closer to the level of Greater Rift you’ve completed, the chance of success decreases
  • Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you’re able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
    • For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
  • Each Legendary Gem has a secondary power that will be unlocked when it reaches rank200 25
  • Bovine Bardiche
    • The chance to summon cows has been increased to 100%
      • Note: The cooldown on the Legendary Power still applies
    • The summoned cows should now be significantly more murderous
    • The summoned cows should now be significantly more durable
  • Bul-Kathos’s Wedding Band
    • The Life drain effect on this is now capped at 2000% weapon damage per second
  • Rimeheart
    • 10% chance to instantly deal 1800-2400% 10,000% weapon damage as Cold to Frozen enemies
    • The Legendary Power now has a fixed damage number
  • Stalgard’s Decimator
    • Weapon damage increased from 275-350% to 550-650%
      • This change will apply retroactively
    • Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash
  • Scourge
    • Explosion weapon damage increased from 130-160% to 1800-2000%
  • The Crudest Boots
    • Minimum level increased to 22

Class Specific Items

  • Immortal King’s Eternal Reign
    • (3) Set
      • Life per Fury spent increased from 289 to 500
  • Madawc’s Sorrow
    • Stun duration increased from 1 to 2 seconds
  • Crusader
    • The +% Cold Damage affix will no longer smart drop for Crusaders
  • New Crusader Armor Set (Name still TBD) Roland’s Legacy
  • Amazonian Parma Unrelenting Phalanx
    • New Legendary Crusader Shield
  • Demon Hunter
    • The +% Poison Damage affix will no longer smart drop for Demon Hunters
  • Monkey King’s Garb
    • (4) Set
      • Weapon damage increased from 1600% to 3500%
      • The decoy will now attempt to spawn next to the closest enemy within 15 yards
  • Shenlong’s Spirit
    • (2) Set
      • Energy ball weapon damage increased from 300% to 1200%
      • Spirit generation increased from 1 to 4 per second
      • Energy ball size significantly increased
  • Monk
    • p1_fistWeapon_norm_unique_02 Vengeful Wind
      • Increases the maximum stack count of Sweeping Winds by 5-7 3

Bug Fixes

  • Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage
  • Fixed an issue that could sometimes prevent the thrown axe created by Stalgard’s Decimator from piercing

 

Tagged As: , | Categories: Diablo 3 PTR

Comments

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  1. haaaaa live live live please… 🙂

  2. Can someone explain why the hell Blizzard nerfed The Guardian’s Path?

    The Guardian’s Path dodge bonus, if still in patch 2.1, should also be changed to something else since the dodge mechanic and dodge based builds appear to be reduced when the patch comes out.

  3. "Sweeping Wind: Weapon damage increased from 30% to 60% to 105% per stack"

    They're trying to get me to play a Monk again, aren't they?

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