@Diablo on Runestone Effects, Cinematics, the Salvage Cube, and more

@Diablo took on a variety of issues again today. As I did in yesterday’s twitter post, here they are, with the more interesting/relevant ones first, and then some sort of rabble-rousing denunciation afterwards. That’s the plan going in, at least.

Haven’t heard much about DiabloWikicinematics in D3. Are they many planned? Will they be shown between acts like in D2? How cool are they?—hartdev

They’re going to blow people away.—Diablo

What is a skill rune effect for DiabloWikiLocust Swarm? That skill is so sick by itself, I can’t fathom how it could be modified to be better.—AcidReign87

DiabloWikiIndigo‘s chance to jump to multiple targets instead of just one is pretty awesome.—Diablo

The DiabloWikisalvage box would look awesomer if it looked like a Hellraiser-esque puzzle box —drbuttocks

The look has actually been changed, and that’s not too far off a description.—Diablo

In an interview about her new project, the lovely @FeliciaDay calls out @Diablo III as a game she can’t wait to play: http://usat.ly/gUc6Mo—Diablo

who cares, she’s 1 of millions that can’t wait to play it. She isn’t special.—Tyrael

u mad Tyrael?—Diablo

Is there a way to see how each DiabloWikirune modifies the skill in the game? Otherwise we will need google again like we did in d2.—GuXiGlen

Mousing a rune over a skill will show how it effects that skill in the DiabloWikitooltip (and compares to the currently used rune).—Diablo

Is there a link where I can order my Virtual Ticket for the Blizzcon 2011?—akumagin

We’ve only just announced it. Once the BlizzCon site goes live and we have more info we’ll be sure to let you know.—Diablo

If there’s anything the devs have been more close-mouthed about than the DiabloWikistory, it’s the DiabloWikicinematics. I tried to wring some blood from the Kevin Martens/Julian Love stone on that topic a year and a half ago, and they wouldn’t even give a rough estimate for the length, though they surely knew it at that point. You can see @Diablo today is just as forthcoming with details. All we really know is that the D3 cinematics will be much like D2’s in length/presentation, but as for the content… watch the intro movie again and you’ll know as much as anyone does, at this point.

As for what skill runes do… you’re still going to need Google. (Well, not google, just the Diablo Wiki, where we’re currently debating how best to organize the skill pages to show all of the varying Runestone stats and properties.) They had hover descriptions in the Blizzcon build last year, but I still felt the need to actually test them out in almost every case, especially when the change was a big one. You get something like the DiabloWikiObsidian Rune in DiabloWikiPlague of Toads, and the description tells you, “Cast one large toad that can swallow monsters whole.” True and accurate, but how large? How quickly does it eat? Can it hurt boss monsters? Does it move along with you? Those are all crucial details that you can’t get from a short tooltip, no matter how cleverly-written.

Happily, the learning process for skillrunes will be awesome. I’m looking forward to spending a lot of my early game time swapping different runes in and out of every skill, just to see what they do, and fans are going to spend much time trading cool rune effect stories in the forums. I can easily imagine people creating new characters just to try out a rune effect they saw in a screenshot or YouTube movie. When the time comes, we’re going to be a runestone effect info clearing house, and it will be fun to assemble and disseminate the details.

Tagged As: | Categories: Diablo 3, Items, Skillrunes


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  1. 1. Make the reagents semi-rare world drops
    2. Make every death cost exp and/or gold
    Bada Bing Bada Bang

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