Diablo on Facebook

Continuing their movement into every form of social networking, Blizzard has opened up Facebook accounts for each of their gaming worlds and announced them through their Twitter feeds. You’re already following Diablo. Now you can be his friend, too!

I had some experience with Twitter before Blizzard leapt into that arena, and the movement of corporations into the technology was well-established, but I honestly have no idea what good a Facebook account does them. The Diablo FB page has some screenshots and concept art but nothing new.

As far as I know, FB is used by people who wanted to stay in contact with their real life friends, or by people who don’t have a real website and want a cheap/easy way to post their personal information online. I’ve never used it myself, and my first hand knowledge comes mostly from a former girlfriend who used it and wished she could quit since it was such a time sink and she kept getting sucked into drama about how Kristin wrote on John’s wall but didn’t reply to Steve when he wrote on hers, and then Kelly said she should have, and Kristin got pissed since Kelly was a flirt anyway, and then her friend Beth joined in. That bitch! Etc.

I do know that that lots of 20-somethings post TMI status updates on it and almost get fired because of them, and there’s some great humor to be found as well. (Click through for a few samples.) But what’s Blizzard going to do with these accounts, as a corporate entity? I have no idea. If you do, or just want to vent, feel free to share in the comments.

A few of the most popular examples from Lamebook.com and elsewhere.



Related to this article
You're not logged in. Register or login to post a comment.

1 thought on “Diablo on Facebook

  1. I’m sorry, but I couldn’t read the part about “graphics DO make a game”, without my bullshit detector going into “reddest of the red” mode.

    Graphics alone would be worthless without good sound design, animation, solid code, interactivity (any game needs basic interactivity to qualify as a game, otherwise it’d be a tech demo), careful planning of atmosphere, at least something you could pass off as a story (or an excuse for why things in the game world play out as they do). The list goes on.

    I would agree that graphics are an integral part of making a good game, but you can have a game with simple graphics, that happen to have been used just right and combine it with all the other elements that make up the game, and it would kick a lot of ass.
    You can also, however, have a game that has jaw-droppingly beautiful graphics, but still sucks because of craptacular sound design, shoddy animations, lousy storyline, frustrating gameplay mechanics and game-killing bugs.

    So I’d have to maintain that “Graphics don’t make a game”.

Comments are closed.