@Diablo on D3 Conventions, Patch Changes, and Awesomeness

@Diablo was a busy boy on Wednesday, tweeting replies on a variety of subjects. There’s nothing *new* but some weeks we don’t get any blue words at all so let’s enjoy the non-silence and save it up for future droughts.

What is the next big event you guys will be at to talk about Diablo 3?—Scyberdragon

We haven’t announced any events except DiabloWikiBlizzCon. But if we do we’ll definitely be on the tweeterspace letting you know.—Diablo

How’s the DiabloWikiGargantuan for the WD looking?—MultiKillGaming

Amazing. Almost too cool to be a class skill.—Diablo

how are the DiabloWikibosses coming along? Are they all as awesome as the DiabloWikiSiegebreaker, or *gasp* awesomer?—Vulcaino

Way awesomer.—Diablo

Say I found an item in D3 that pwned, then it was nerfed in a patch. Would I still keep that pre-patch item? Or would it disappear?—AcidReign87

You’d keep the item of course. It would simply be changed to reflect the alteration made to it in the patch.—Diablo

The question about the DiabloWikiWitch Doctor skills, especially the summoning ones, resonates loudly for me. We’ve seen DiabloWikiMongrel in every demo and gameplay movie, and DiabloWikiZombie Charger showed up in BlizzCon 2010, though it’s more of a weird sort of poison (DiabloWikiZombie Bears!) attack than a minion. The WD’s other minion skills remain entirely shrouded in mystery, though.

They sound cool in the skill descriptions; and while DiabloWikiGargantuan will be fun to see, I’m much more curious about the Fetish summoning skills. I want to see what the creatures summoned by DiabloWikiFetish Army look like, and how their DiabloWikiHex and DiabloWikiPit of Fire skills look. Darker and more menacing than they did in Diablo II, with any luck.

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1 thought on “@Diablo on D3 Conventions, Patch Changes, and Awesomeness

  1. i’ve been in since beta phase 2. it was fun at first but i found combat to be very slow and boring. they have some neat abilities but the only customization is through items. each monster type has it’s own set of skills.

    by the time i hit progenitor level 8, which doesn’t take long, i kept wanting to like the game but found when i would start a level i just wanted to finish it so i could turn the game off and play something else.

    there were some nice skill combos i found while playing which was fun. just not enough fun to keep me enjoying the game.

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