@Diablo was at it again today, with comments about items, development delays, weapon appearance, and more. The first reply continues one from yesterday’s post, so I’ll include that for continuity.
What about the other resources, Fury and Spirit? Can the generation of those be increased? If not, what does Willpower do?—Grug
Excellent question! One we can’t answer just yet. Base stats are going through some re-scrutinizing at the moment.—Diablo
If you don’t have basic stuff like stats finalized, what have you been doing for the past 2 years? Wasting time?—Grug
No need to get nasty.—Diablo
So what HAVE you guys been doing?—Grug
There’s this game StarCraft II. Not sure if you’ve heard of it. It’s real fun.—Diablo
So, to sum it up (kinda lost here) : what are pricesely the way(s) to alter/customise the base stats (strength etc) at the moment ?—nitwoo
Gems, Charms, and to some extent Enchants, Traits, and Items, although they generally enhance specific subsets of the base stats.—Diablo
Armor is going to be custom-designed to suit the visual style of character wearing it. Is this going to be the case for weapons too?—Equestrionaire
No, weapons are set no matter who’s holding them.—Diablo
also to upgrade gems for all fourteen levels, is it a 3 of a quality gem to make the next level(like in D2)?—illthegreat
Yes, that’s the current design. And maybe a little gold. —Diablo
Happily, Bashiok saved one last 140 character reply for a question about armor restrictions in Diablo III.
There should be some decision when putting on armor.
Yes. The decision if you like the stats on the new item better than what you’re wearing.
As always, the vast bulk of the tweets are about known game info and could have been answered by any knowledgeable fan, Enchanting. We know it’s something the Mystic Artisan does to items, but no details about it have yet been offered. @Diablo’s offhand remark that enchanting an item can provide a stat boost is actually new, if unsurprising, info., and/or wiki. The one thing we don’t know about is
The only details on Enchanting came from Jay Wilson at Gamescom in August 2010, when he said,
Hence Enchanting is a way to improve an item without altering its existing stats. Not an Imbue, to totally remake an item like Charsi offered in D2, but a more subtle “add a modifier/improve a current modifier” sort of thing. So we’ll be able to pick one Enchant from a list, kind of like the other Crafting recipes, except in stead of making a new item, we’ll be adding strength, or damage, or resistance, or vitality, or other such basic bonuses, to every item we have? Allowing for a fairly large total bonus to one aspect, if you choose to stack them all in that direction? Nothing is yet known about which items can be enchanted, or if the mods will be limited by the item type. It does seem like a nice additional type of customization, though.