BlizzCon 2019 opened with a bang with the reveal of Diablo IV. After years of lackluster Diablo appearances at BlizzCon, Blizzard pulled out all the stops with a highly impressive Diablo IV cinematic which harks back to the great cinematics from the first two games.
This could be the Diablo that fans have been wanting since the release of Diablo 3. Blizzard has finally gone back to the series darker roots with its art, horror elements and occult symbolism. All the things that fans loved about the series which Blizzard failed to deliver on with Diablo 3 which was a real disappointment for many.
The world of Sanctuary will take center stage with every character in the new game, NPCs, and monsters having a sense of place in the world. Blizzard is also promising a dark medieval vision of hell this time around which is long overdue.
This time Blizzard has thankfully not forgotten that many Diablo players actually like PvP, and while it was canned during the development of Diablo 3, Blizzard is promising PvP in special PvP zones within the world of Sanctuary.
The bottom line is, Blizzard is hoping they have managed to bring together all the elements that made the first two games great, a sense of dread, loot, and then sprinkle it with the fluid combat of Diabo 3.
To get things started, Blizzard revealed the first three classes. The Sorceress makes a return along with the Barbarian and the Druid. More will come but we’ll have to wait for those announcements but for now, check out the videos below which feature with Lilith. If you are new to the franchise or want to brush up on lore, you can read more about her here in the Diablo 2 wiki. Diablo IV is coming to PC, PS4, and Xbox One in case you were wondering.
Keep an eye on the site for more updates as BlizzCon progresses. A new Diablo IV forum is also now available for you all.
True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.
“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”
In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.
At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:
- The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
· The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
· The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.
These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.
Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.