The Diablo IncGamers Clan Dispatch: Volume I


Greetings, nephalem! I’ll be doing something new this month, so I hope you’ll all bear with me as we try it out together, it’s The Diablo IncGamers Clan Dispatch: Volume I.

People from the IncGamers Americas clan are sharing lots of good, insightful comments about the game. Rather than let them die as they scroll off the chat page, never to be seen again, I wanted to share them with all of you. That way, whether or not you’re in a clan, you can all join in the discussion and share your ideas.

Ready? Here we go!

2H Weapons on Crusader Are Great. But 1H Weapons? Meh…

IncGamers Americas Clan Roster

IncGamers Americas #2 Clan Roster

People have been complaining for a while about how useless 2H weapons feel – so you can imagine how thankful they are that the Crusader can wield them in one hand. In fact, he benefits so much from them that it feels like a waste to use a 1H weapon on him.

Clan member SOC brought up an interesting question in chat: do the devs want 1H weapons to be comparable to 2H weapons for the Crusader? Should they try to make 1H weapons more competitive, or are people cool with having a slow Crusader with a souped-up main weapon?

I honestly haven’t used anything other than a 2H weapon since the earliest levels on my own Crusader, but the idea is worth considering. Would you consider using a 1H weapon on a Crusader if there were a better bonus for it beyond higher movement speed? Or do you welcome our glorious Heavenly Strength-wielding overlords?

 

Adventure Mode Is Awesome, But What About Campaign Mode?

Flux has been mentioning since the beta that Adventure Mode is superior to Campaign Mode in practically every way. Several clan members chimed in to agree recently, and one – Revolt – said he finds Campaign Mode especially boring compared to bounties and rifts.

“My Crusader is level 37 in Act 2, and I just don’t want to finish Campaign Mode,” he said in chat. Several others backed up that statement, saying that Campaign Mode feels sluggish now.

Then again, CaptainObvious pointed out, people have been playing Campaign Mode for a long time. If you took five characters (one for each class) from Normal through Inferno, you’d have heard the story 20 times already. By that point, any tale starts to feel sort of stale. People may feel the same way after hundreds or thousands of bounty and rift runs.

Should the devs do more to buff up the rewards in Campaign Mode? Or not worry about it so much, and focus on making Adventure Mode more awesome?

 

The Rewards We’d Like To Get From Ladder Seasons

SOC brought up another idea: what rewards we want for doing ladder seasons. While he misses ladders in D2, he hopes whatever we get for participating in the D3 version aren’t such that you feel like you’re missing out if you don’t play them.

Changing builds all the time gets old, he said, adding that he’s thankful we’ve left behind a world where you have to roll a new character if you want a new build. But if not ladder-exclusive gear, what should we get for participating in them?

“Cosmetic items that can only be acquired in ladders – like pets, banners, dyes, transmogs, etc. would be cool,” he said. Those types of items would show others that you participated – and maybe that you achieved something cool – but wouldn’t give you any build-changing items not found outside ladders.

Most of those in the discussion feel there needs to be an incentive to play ladders, but what form should they take? Would you prefer ladder-exclusive gear, or do you prefer cool cosmetic rewards for participating instead – something cool and visible, but mostly for show?

 

What We Expect Will Be Added To The Game Soon™

I asked the guys what they expect will be added between now and the next expansion (if there is one), outside of ladder seasons, competitive rifts and rankings.

SOC would like a better system to help players get specific legendaries they want, while Tigerpaw and Ignatius said they expect a few more legendaries and sets will get added, along with adjustments to rifts (which SOC said they’ll have to tweak to prepare them for ladders.)

Of course, the game’s community managers have said before that the devs never expected to patch the game to the extent they have. Still, do you think they might add more robust content before the next expansion – or nothing, aside from ladders and a few items?

Crusader Still Going Through Lots of Fine Tuning

The list of changes to the Crusader class in the recent patch was pretty lengthy. Before it went live, we discussed the Crusader’s strengths and weaknesses, and SOC voiced several complaints about the class’s current skills.

He wondered why Heaven’s Fury has such a low cooldown, why Condemn is so strong, why Falling Sword is so weak, why Holy Shock does Physical damage, and why the burning damage from Sweep Attack is so weak. Others pointed out similar areas where balancing is needed.

Overall, people in the discussion were divided on whether the class felt too powerful, too weak, or just right. Hexal said he felt the class was overpowered in some areas (like AoE damage) but underpowered in others (like single-target attacks), while Menarus said the Crusader was too strong in general.

I’m running a “hammer spammer” build myself, so I was glad to see Justice buffed in the recent patch. What about the rest of you, though? Is he overpowered? Underpowered? GLOOOORIOUS?

Conclusion: Join In The Discussion

It was fun hearing people’s thoughts on how the game feels after playing the expansion for a few weeks. If everyone likes the idea, maybe we can schedule a time for clan members to all share what’s on their mind about the game at some point?

In the meantime, I’ll be keeping an eye on the chat for popular issues, and asking for your input on them. Let me know what you guys think about the idea in the comments.



Waterfiend is a Diablo IncGamers contributor. Say hello at his forum profile, or on Twitter @Waterfiend1909.

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  1. I would assume “ladder only” items are a foregone conclusion. Otherwise, I am not sure there would be any other carrot to dangle besides your ladder ranking.

  2. I really enjoy the game right now, however, I can already sense it may go stale relatively quickly.
    what I would rly like Blizz to implement is a progressive scale of affixes’ range correlated with torment difficulty. Simply put, if an orange/green item can roll 400-500 VIT on T1, it would roll 450-550 on T2, 500-600 on T3, and so on. Currently, I don’t find stimulation to play on higher diff than the one I can faceroll with my cain’s destiny set on (- 1 item due to the gloriousr ring of rolyal grandeur;)
    Im not a programmer but this seems to me to be rely easy to implement.
    At the same time, I idea of having to grind to Paragon 400 in order to play t4 and + is off-putting. Besides, why would I even wanna do that, if the reward is exactly the same. The frequency od rewards seems mariginally better on higher T’s, and its the same reward after all.
    Also, please increase the benefit of top gems, a raise from 70(74) to 74(78) is a joke at the current price. Not worth it unless you dont know what to do with your gold (which may well be the case in 6 months or so).

    • Completely agree with the first point, higher torment needs more incentive. I feel like there are 2 options for efficient play at the moment. Either Torment 1 speed clears, or group T6 paragon xp by doing a quick quest and then reset (incredibly boring to me).

      I enjoy upping the torment level to whatever level feels challenging for my build and gear, but it just feels like I am robbing myself of either drops or exp by doing so.

    • I’m with you on gems. After less than a month in playing mostly Wizard, I’m already one step away from the top tier of them. Looks to me like we need even higher gems to aim for.

      A better bonus from one gem to the next would be nice. I’ve heard others say the point of the highest level gems being expensive and providing little benefit is for you to have something to do once you’ve hit the top level of gear. Whether that’s true, I do not know.

    • It is very easy to implement. The question is whether it’s a good idea or not, and whether it would actually be any fun in the longrun anyway.

  3. I’ll answer going down the list:

    In terms of Crusaders with 2-handers vs. 1-handers, I’m fine with most Crusaders using 2-handers, especially since for basically everyone else, 2-handers suck. However, if anyone wanted to use a 1-hander for the Crusader, the Golden Scourge crafted flail would probably be the best bet. It gives a 15-20% boost to Holy skills, and makes Smite (the Wrath generator that shoots out golden chains of light) hit 3 extra targets. Even if you don’t use Smite, the Holy damage should be enough of a bonus to equal out the damage of a 2-hander, provided that you play a Holy build.

    Next, in terms of Adventure Mode vs. Campaign mode, I think it’s fine to leave Campaign mode fairly weak. Adventure Mode, on its own, provides basically everything that Campaign mode does, plus extras from Bounties and Rifts. If I was going to suggest anything to make the Campaign better, I’d suggest buffing quest rewards and full-clear bonuses. For quest rewards, currently Campaign mode quest rewards give about as much gold and XP as individual bounties. I’d suggest roughly doubling each number for Campaign mode, so that each quest gives out a more meaty reward in Campaign mode, while Adventure Mode offers the chance to get 5 smaller rewards per act in much less time (along with the blood shards, rift fragments and bounty bags). In terms of full-clear bonuses, I’d suggest providing a Torment 1+ bonus legendary drop chance from act bosses for Campaign mode. This bonus would only apply if you completed an act from start to finish; no finishing most of an act on Normal, then jumping the difficulty for the last quest. I’d say that a 25% chance on Torment 1, scaling up 10% each time for a total of 75% on Torment VI, seems fair, though the numbers can, of course, be tweaked. This would hopefully make Campaign mode more pleasing as an option, without unbalancing the game.

    Next, as to ladder rewards, I think that it is extremely likely that there will be ladder-only legendaries. Also, I think that it would be a good idea to have ladder-only cosmetic items, especially if the high-tier ones were large-scale costumes. For example, I’ve always wanted to run around looking like Diablo or Malthael; it would be cool if there was some kind of race, like in Path of Exile, where the winners got costume items (like the wings, but better) to enhance themselves. I’d probably rather not see a lot of extremely game-changing items be ladder-only though, as I don’t think I’ll play ladder too much, and I’m sure there are many others who feel the same. I think it would suck a lot to constantly feel gimped if all the best items in the game were ladder-only, or if legendaries dropped for ladder characters were guaranteed to roll better. I think that if there was any tangible, game-changing reward for playing ladder, it should ideally be small and not too noticeable.

    In terms of things coming soon, I can’t say much, but I do hope that new legendary abilities are coming. I feel especially like a lot of the legendary plans are very lame, as few of them have any guaranteed stats (though they are all guaranteed Smart Drops due to blacksmithing) and equally few have any special properties: most are just ‘6 random affixes,’ or guaranteed damage rolls and ‘5 random affixes.’ I think this especially is an important change to make, as it represents a two-sided problem. On one hand, if crafted legendaries feel worthless due to a lack of special affixes, then all of the thought that went into the new legendary crafting system will have been wasted. On the other hand, if the better stats of crafted legendaries (from guaranteed Smart Drops) proves superior to the legendary affixes on dropped legendaries, then gear will go back to being boring and homogenous, despite the wealth of new, special affixes. I think that instead of making new legendaries, it would be better simply to add special affixes or rolls to existing items, especially crafted ones. These special affixes don’t even have to be new procs or abilities: the Monk’s Sledge Fist feels cool and special even without that, simply because it has an obscene chance to stun (30-50% per hit). Even just adding some special things like that to crafted legendaries, as well as legendaries that just aren’t special, would be an excellent change that would fix many, many problems.

    Finally, as to the Crusader’s balance, I really can’t say. He feels like he still needs a lot of fine-tuning, as many of his skills feel very strong, while others feel quite weak. In general, I think that his cooldowns should generally go down, as he has a ton of skills with high cooldowns. Because of that, I feel like he feels like the ‘waiting’ class: you have your generator and a spender or two, but everything else is on a high cooldown (usually 20-30 seconds) and you just spam your skills while waiting for the cooldowns to finish. At very least, I think that some of the Crusader’s passives should be redesigned in order to help certain builds function. Most of his passives are fine, and some are very good, but others are quite weak and unhelpful. Other classes have bad passives too, but I feel like the other classes are balanced better than the Crusader, and even if that is wrong, none of them are as cooldown-dependent as the Crusader.

  4. As a member of Inc2, just a little correction: the picture is of the Inc roster.

  5. Don’t care about ladder rewards or w/e. If it’s good it will get nerfed. Welcome to Activision Blizzard.

  6. What about paragon type incentives for ladder characters where paragon points are twice as powerful and twice as easy to get. Something along those lines would be a good ladder incentive, on top of cosmetic type transmogs that can be transferred to non-ladder. Maybe the enchantress will give you up to 5 options for a reroll instead of 2 new options. Gem cost reduction/crafting cost reduction, higher droprates, ability to go hostile towards other players (or towards friends) in adventure mode.

    Just my opinions on some of the ways ladder can be set apart from non-ladder and still allow non-ladder to be a comparable choice for folks.

  7. I like that the crusader makes 2-handers not paperweights (sort of) but sometimes this is still incredibly aggravating. The other night I was playing my wizard and a Blackguard sword dropped, great stats, 6 properties, over 3000 damage, IAS, all around awesome – but, no socket, and it had 1000 intelligence instead of strength. That meant it was 2 enchants short of being viable, so it was garbage. I was really heartbroken. Smart loot needs to be smarter. Any two-hander should simply drop with strength on it, like mighty gear already does.

    Condemn is clearly better than any of the crusader’s big hitter skills, except maybe fires of heaven which already got nerfed of course. Knowing Blizzard, rather than buff those abilities, they will nerf condemn too.

    • I hear you about 2H weapons needing help, and I don’t see why they shouldn’t be targeted mostly to Crusaders. I’m not sure who uses 2H weaps aside from people playing that particular class, but I’m sure someone can chime in to tell me who else would benefit from giving up an offhand or 2nd weapon.

      • I’ll chime in. My witch doctor uses 2handed weapons. The slower the better, for all the dot skills. That blackguard would be perfect for him and I would reroll ias into a socket and load it up with crit damage. I have no need for mana or blocking so offhands are pretty useless.

  8. Not a huge fan of ladder only items. Makes you NEED to play ladder. I have spent a lot of time on my DH and Wiz and I am not sure I want to level more DH’s and Wiz’s from scratch. Just not sure I have it in me every ladder. We have a limited number of character slots anyway so we’ll run out eventually. At this point I am using 3 slots for mules to hold legs.

    If they really have to do ladders, why not have special events that are ladder only? Special areas, special cosmetic items can be ladder only. But having ladder only powerful items would just frustrate me.

    • I feel the same way about playing from scratch. I also agree that it wouldn’t be a bad idea in the future to make ladders their own thing, so to speak – i.e. make it its own mode. For instance, if every single ladder season were significantly different somehow, it might give anyone a new way to play the game. What if every season, there were different challenges that went live for that season only? Just an idea.

  9. QUOTE

    Completely agree with the first point, higher torment needs more incentive. I feel like there are 2 options for efficient play at the moment. Either Torment 1 speed clears, or group T6 paragon xp by doing a quick quest and then reset (incredibly boring to me).
    
    I enjoy upping the torment level to whatever level feels challenging for my build and gear, but it just feels like I am robbing myself of either drops or exp by doing so.

    True on your last point. However in public games you’re bound to get those who complain that “you’re only doing 300K paper damage. Why are you on T2? I am not going to carry you, etc, etc.” This only happened once in a game I was in. One person was complaining about two others. But because of that and the time it takes to kill on a T level you might not be ready for, I am not sure it makes sense to up the T level. Just play on whatever level you’re most comfortable with and can kill at a reasonable clip for exp. Otherwise people might complain in game plus you won’t level very fast (take a long time to clear). In a private game, if you can survive, do whatever you like.

  10. QUOTE

    Not a huge fan of ladder only items.  Makes you NEED to play ladder.  I have spent a lot of time on my DH and Wiz and I am not sure I want to level more DH's and Wiz's from scratch.  Just not sure I have it in me every ladder.  We have a limited number of character slots anyway so we'll run out eventually.  At this point I am using 3 slots for mules to hold legs.  
    
    If they really have to do ladders, why not have special events that are ladder only?  Special areas, special cosmetic items can be ladder only.  But having ladder only powerful items would just frustrate me.

    Why else would you lvl from scratch another character and take up a slot? I mean besides some Epeen, what else is there for making a ladder character besides a ladder only item? *shrug*

  11. QUOTE

    Why else would you lvl from scratch another character and take up a slot?  I mean besides some Epeen, what else is there for making a ladder character besides a ladder only item? *shrug*

    Selling items for out of game currency without the economy being too damaged by botting (oh wait, on both counts).

  12. I liked the idea of combining higher runes in D2 ladder-exclusive. But we don’t have items like that right now. Ladder-only items would feel kinda cheap, but really what else?

    • The more I think about it, the more I think ladders are going to be a hat tip to those who like the competitive aspect of Diablo (once they’re implemented). People have been complaining about a weak PvP system and – while this isn’t the same thing – it sure looks like it would give competitive types something to do in the meantime.

  13. Man that SOC guy knows what’s up. He has some good opinions! 😛

  14. I don’t think Crusaders need incentive to use 1hers. They just need more competitive offensive Passives.

  15. First off…thanks for the mention! =) Also, good idea for an article too!

    Second…I’ve been doing a bit of experimenting with my Crusader, mainly trying to see how he/she plays with a focus on cooldown reduction. I had been using a 2-H/Heavenly Strength, but I crafted the lvl 70 Born’s Set to get a boost to CDR (and got an extra 15% from random mods). Combined with Paragon points, my Crusader has a 30% CDR (there is definitely some diminishing returns beyond 10%). It’s helpful for Phalanx (using Archers), but combined with the Lord Commander passive, this is VERY helpful for the revamped Steed Charge…despite the short duration, the skill refreshes very quickly.

    I do like the faster base movement speed since I’m no longer lugging around a big 2-H, but even with a 1-h weapon I find it can be very easy to exhaust Wrath quickly (and I’m using the Righteous passive for extra capacity/generation). The Wrath spenders tend to be pretty expensive compared to the default resource total of only 100…it’s definitely advantageous to boost your resource amount.

    While I do love the benefits of CDR, using all three items of the Born’s set is a bit limited since you’re limited in your weapon choice. I’d say the Ring of Royal Grandeur would be very useful since that would let you get a nice CDR boost and use a 2-h if you choose (which would make the boost from Steed Charge even more handy).

    I’d definitely love to participate in future Dispatches.

  16. I like 1h crusaders, b/c generating Wrath is still too damn slow and obnoxious w/ a 2h weapon.

    • I want to use 1h more but I just can’t bring my self to do it. I find Wrath gen on 2h to actually be just fine honestly even in 4 player T2 groups. This is coming from a Barb main, but I play every class really.

      The 1h DPS drop off is just too big for me. Can I see your profile for how to do it better?

  17. and Blizz, for the love of God, up 2-handers, they suck for all but crusader.

    change the goddamn crusader passive (-10% to 2h affixes or sth), but buff the range of affixes generally cuz now i can get +1500 to mainstat with DW, and a lousy 1250 from 2h, not to mention reduced AS, 1 socket instead on 2, etc.

    I rly wanna run a naked baba with a huge ass AXE – why can’t I do it Blizz, why!!???

  18. so where is your main group at on here online? I cant find it on d3ros, and where is the hardcore group plz

  19. QUOTE

    so where is your main group at on here online? I cant find it on d3ros, and where is the hardcore group plz

    Here is a list of our clans. I think most of not all of the HC clans are full but you’ll have to inquire.

    http://diablo.incgamers.com/forums/showthread.php?852534-IncGamers-Official-Clans-For-US-and-EU

  20. Crusaders should only use 1handers for 2 reasons: move speed and passive slots. Dropping heavenly strength for another defensive passive is an option. While technically you can use a 2hander with no shield, that’s completely nuts. The DPS stats on a shield alone are better than most of the dps-boosting passives, and the toughness boosts are tremendous. Heavenly strength is probably the worst thing they added in ROS. It’s not only a mandatory passive that the class is balanced around, but it penalizes you. The fact that 1handed flails are so bad is a tragedy, but one I accept. Once you hit max level, there’s no reason to use a 1hander again ever.

  21. “It’s not only a mandatory passive that the class is balanced around, but it penalizes you.”

    I don’t think it’s a problem if the class is balanced around Heavenly Strength. What’s definitely a problem however is that items currently aren’t. This is why most 1h weapons suck for Crusaders. If we had more viable combos like Gyrfalcon’s Foote + Jekangbord then nobody would complain about the 1h vs. 2h balance.

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