Diablo III Fact Sheet

Diablo III is being developed as the definitive action role-playing game, and a true continuation of the Diablo series. Players will create a hero from one of five distinct classes, such as barbarian, witch doctor, wizard, or monk, each equipped with an array of spells and abilities. As these heroes adventure through rich and varied settings, unraveling an epic storyline and engaging in combat with hordes of monsters and challenging bosses, they?ll grow in experience and ability and acquire items of incredible power.

The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells—and were fortunate enough to survive—went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.

Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.


  • Five powerful character classes to choose from, including the barbarian, witch doctor, wizard, and monk
  • Brand-new 3D graphics engine enhanced with spectacular visual effects and Havok physics
  • Numerous indoor and outdoor areas detailing new regions in the world of Sanctuary
  • Interactive environments with dangerous traps and obstacles, and destructible elements
  • Randomly generated worlds bolstered by scripted events for endless and dynamic gameplay
  • Vast assortment of fiendish monsters, with unique attack patterns and behaviors
  • New quest system and character-customization options for the ultimate action RPG experience
  • Multiplayer functionality over Battle.net with support for cooperative and competitive play
Tagged As: | Categories: BlizzCon, BlizzCon 2009


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  1. I’d have to agree with Flux and say that I also found the Whirlwind change to be unwelcome. The Dune Dervish is such a big monster that, short of making the barb WW as hurricane-sized as that (unbalanced) it’s still not going to look “as impressive” to some people. Better to just take the approach that they are A. Different skills, with different functions, and B. sized appropriately to their users. The current WW just seems too busy; the skill only needs to appear fluid and powerfully executed, which I feel the previous build did better.

    Also, a point to note on a comment the developers made a few times – they intend to have a different skill-power resource (e.g. Mana, Fury) for every class. They qualified it by saying everything can change, they haven’t worked on it yet, depends on time and other factors, Mana may make more sense, etc, of course. But it was news to me, and I found it kind of a welcome approach.

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