At BlizzCon 2008, Blizzard announced the new Diablo III class: The Wizard. We were able to play the game demo at the Anaheim Covention Center, with three classes available including the Barbarian and the Witch Doctor. The Wizard looked like a merge of the Assassin and Sorceress class. The Witch Doctor seems to take traits of the Necromancer with the Wall of Zombies.
This makes me wonder if the remaining classes to be announced will be mock ups of the previous classes, merging some of their traits and skills. One of our fans, jgoldcaptain, tried to convince me of a possible new class based on some sketches shown within Deckard_Cain’s_Journal. A Paladin-like concept art in full armor, a large sword and winged-spaulders. There is another sketch showing a Warrior with skeletal spaulders, and curiously, his chestplate resembles that of Tyrael in the front page of the Diablo III website. Paladins followed the Light.
The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
Traits and Abilities
Paladins use holy magic as gifted by the High Heavens. They maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following “false lights” – demons masquerading as Heavenly beings.
Paladins may use their skills to increase their prowess with sword and shield, as well as cast blessing “Auras” on themselves and to any who join them. They are particularly skilled against the undead, as they know many holy incantations effective against these types of creatures.—
Assuming there is a connection between this Paladin-like sketch’s breastplate and Tyrael, we could assume that with Tyrael corrupted (if he is corrupted), the paladins of the Light may have been corrupted as well? Would this Zealot class be some sort of Death Knight equivalent with healing and curse abilities? … In Diablo: The Sin War Trilogy, Sanctuary’s humanity is revealed to be descendants of the progeny of rebel angels and demons with Rathma being the son of Angel Inarius and Lilith. After Lilith betrayed Inarius by attempting to control their progeny – as a ultimate weapon against Heaven, Inarius modified the Worldstone to depower their children. As time passed, Humans came to be. With the Worldstone destroyed, it is possible that humans might slowly recover their angel and demon ancestry’s latent powers. Thus, we might expect darker versions of previous Classes.
Ruined City of Ureh
It is intriguing that Cain’s Journal ends with a concept art of Ureh, followed by an uncomplete sketch of the Diablo III logo. Only the fiery III shows up, as if at some point the logo will be updated to slowly reveal the “Diablo” part. This brings to me a vibe of a puzzle.
This is what is told on the last page of Cain’s Journal:
It seems we are cursed. Even in victory, we face defeat. Although the heroes destroyed Baal, the angel Tyrael has delivered grave news. An object of great power that he calls the Worldstone was held in secret at the mountain’s summit, and it had been corrupted by Baal. He believes the only option open to him is to destroy it. I know too little of this Worldstone and what powers it may hold to guess what might come of this, but I fear our actions may scar the world in ways we cannot know. I pray Tyrael is making the right choice.
As soon as you turn this last page, you see the concept art of Ureh and the uncomplete logo of Diablo III. Could we have been hinted here by any chance? Could the destruction of the Worldstone have weakened Sanctuary’s shield leaving it open to both Heaven and Hell? In Diablo: The Sin War Trilogy by Richard A. Knaak, the Worldstone was originally atoned by Angel Inarius to shield Santuary’s presence from Heaven and Hell, effectively cloaking it from being discovered by both planes. With the Worldstone destroyed, the shield protecting Sanctuary has been torn away like a veil. Could this have caused Ureh to have shifted back into the physical plane with the Worldstone’s barrier protecting Sanctuary gone?
Other thoughts coming to mind, at the end of Diablo: The Kingdom of Shadow, the crystals of Light and Shadow built by the King were destroyed. This killed the King, but his daughter is still alive, or better said unliving, within ethereal Ureh. The destruction of the crystals hurled ethereal Ureh back to its limbo plane between Heaven and Hell. One thing is unaccounted for, however. Whatever happened to Quov Tsin, the greedy Vizjerei mage? He is trapped within ethereael Ureh. With over 20 years of isolation, Quov Tsin might have learned enough from Ureh’s library to attempt to shift Ureh back to the physical plane. However, Tyrael may have inadvertently easened up the task by destroying the Worldstone. What terrors await adventurers within the halls of Ureh?