Here are the full patch readme notes, straight from the client as my download continues. They are quite lengthy with major skill changes for every character, new monster features, general gameplay changes galore, a Nephalem Altar required to respec skills, and much more.

    The list is huge, click through to read it all.

    Diablo III Beta Patch 5 – v.0.3.1. 7728

    All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.

    Switching out class skills will now require the use of a new feature known as the DiabloWikiNephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

    Gold rewarded from quests has been significantly reduced.

    Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level


    New passive skills have been added for all classes. See individual class notes below for more information.

    DiabloWikiAoE (Area of Effect) skills for all classes have had their damage reduced.

    Single-target skills for all classes have had their damage increased.

    All skills are now based off weapon damage.

    User Interface

    The in-game UI has been updated with general art and usability improvements


    Active Skills:
    The Barbarian’s DiabloWikiFury Generators have received a tuning pass. DiabloWikiBash, DiabloWikiCleave, and DiabloWikiFrenzy now generate more Fury whereas the other Fury Generators now generate less.

    Additional changes include:
    DiabloWikiBattle Rage: Damage bonus reduced from 30% to 20%
    DiabloWikiRevenge: The chance for this ability to activate has been increased from 10% to 15%
    DiabloWikiWeapon Throw: Fury cost reduced from 20 to 10. Damage decreased from 210% to 180%

    Passive Skills
    New passive skills have been added:
    DiabloWikiNerves of Steel: Unlocked at level 12. Your defense is increased by 25% of your Vitality.

    Demon Hunter

    Maximum DiabloWikiHatred reduced from 150 to 125.

    Active Skills
    The order in which skills are awarded has been adjusted for levels 1 to 13.

    Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders.

    Hatred Generators
    DiabloWikiBola Shot: Generates 2 Hatred
    DiabloWikiEntangling Shot: Generates 4 Hatred
    DiabloWikiEvasive Fire: Generates 4 Hatred*
    DiabloWikiGrenades: Generates 2 Hatred
    DiabloWikiImpale: Generates 6 Hatred

    Hatred Spenders
    DiabloWikiChakram: Costs 10 Hatred
    DiabloWikiElemental Arrow: Costs 5 Hatred
    DiabloWikiHungering Arrow: Costs 10 Hatred
    DiabloWikiRapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot

    Discipline Spenders
    DiabloWikiCaltrops: Costs 8 Discipline.
    DiabloWikiShadow Power: Costs 20 Discipline.
    DiabloWikiVault: Costs 10 Discipline.
    DiabloWikiEvasive Fire: Costs 4 Discipline to Backflip.

    Additional changes include:
    DiabloWikiBola Shot: On-hit damage increased from 100% to 105%.
    DiabloWikiChakram: Damage reduced from 150% to 135%.
    DiabloWikiGrenades: Damage increased from 75% to 80%.
    DiabloWikiHungering Arrow: Damage increased from 115% to 145%. Pierce chance is once again a fixed 35% rather than scaling with level.
    DiabloWikiImpale: Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
    DiabloWikiRapid Fire: Damage increased from 35% weapon damage per shot to 38% weapon damage per shot.
    DiabloWikiShadow Power: Attack speed bonus reduced from 50% to 30%.

    Passive Skills
    New passive skills have been added:

    DiabloWikiTactical Advantage: Unlocked at level 10.
    Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds


    Active Skills

    All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

    Additional changes include:
    DiabloWikiBlinding Flash: Spirit cost reduced from 50 to 30. Duration reduced from 5 second to 3 seconds
    DiabloWikiBreath of Heaven: Spirit cost reduced from 75 to 25. Healing amount reduced.
    DiabloWikiCrippling Wave: Damage increased from 120% to 135%
    DiabloWikiDeadly Reach: Damage increased from 110% to 120%
    DiabloWikiFists of Thunder: Damage increased from 100% to 120%
    DiabloWikiLashing Tail Kick: Spirit cost increased from 25 to 30. Damage increased from 130% to 180%

    Passive Skills
    DiabloWikiTranscendence: Healing per Spirit reduced

    Witch Doctor

    Active Skills

    All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

    Passive skills
    New passive skills have been added:

    DiabloWikiCircle of Life
    Unlocked at level 12
    Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge

    DiabloWikiJungle Fortitude
    Unlocked at level 10
    Reduces all damage taken by you and your pets by 20%


    Active Skills
    The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.

    All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

    Passive Skills
    New passive skills have been added:

    DiabloWikiCritical Mass
    Unlocked at level 12
    Your critical hits reduce the cooldown of your spells by 1 second



    DiabloWikiGuardian: Ability now unlocks at level 20, instead of level 5

    DiabloWikiHeal: Healing provided by this ability will now scale properly. When activated, ability will heal you for ¼ of your total health every 15 seconds. Will only heal when player is below 50% health, down from 67%

    DiabloWikiIntimidate: Slow amount reduced from 80% to 50%

    DiabloWikiIntervene: Intervene is the new name for Taunt, and now unlocks at level 5. Radius of monsters to be taunted reduced from 30 to 10 yards. Duration reduced from 10 seconds to 5 seconds. Will now only cast when player is below 50%. Cooldown increased from 15 seconds to 30 seconds

    DiabloWikiLoyalty: Life regenerated by this ability will now scale properly


    Players now start with 5 health potions

    Health globes now heal you over 1.5 seconds rather than over 5 seconds.

    The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game

    Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters

    The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range


    Several significant changes have been made to weapons and weapon damage affixes:

    The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%.

    DiabloWikiWands attack speed has been increased from 1.2 to 1.4

    DiabloWikiQuivers, DiabloWikiOrbs, and DiabloWikiMojos will now always come with +Min/Max damage

    DiabloWikiCeremonial Daggers will now frequently come with +Mana Regen.

    Wands will now frequently come with the +Max Arcane Power.

    The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second.

    One-handed crossbows and daggers now pull from a separate pool of affixes for + damage.

    The damage variance between weapons of the same type has been reduced.

    Bug Fixes

    Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus



    A new DiabloWikiMortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.

    Lightning bolt damage from DiabloWikiElectrified-enchanted monsters has been reduced by 40%.

    Monsters that are enchanted to an element (DiabloWikiMolten, Electrified, etc.) now correctly have 50% resistance to their chosen element. Ex: Molten monsters will have 50% damage resistance to Fire at equal level.

    DiabloWikiWretched Mothers in Act I can now only summon one zombie at a time

    DiabloWikiTreasure Goblins are now immune to fear


    DiabloWikiSkeleton King
    Whirlwind damage increased from 100% to 300%.
    Cleave damage increased from 80% to 100%.



    Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft.

    Blacksmith leveling and crafting recipes have received a tuning pass.

    Pages of Training will now drop starting at level 6, down from level 8.

    The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%.

    Salvaging blue items now has a 1% chance to salvage into Legendary crafting material

    Tons of changes, and it will be interesting to hear testers tonight and tomorrow, as the first reports come in. If you’ll excuse me, I’m off to do some investigation myself.

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