One perpetual complaint of Diablo II players was that game’s DiabloWikiLying Character Screen. Due to code errors and patch changes in how various stats were calculated (there’s more explanation in the DiabloWiki article) many of the displayed numbers were incorrect, and joined the lack of other key stats (Magic Find, damage reduction, etc) to make the overall display of character statistics less than fully informative.

    The display of such stats is much improved in Diablo III, and the more statistically-rigorous approach to such figures is evident on items as well, as evidenced in a slide displaying high level weapons that was shown at the Diablo III presentation at Gamescom this week. A fan referenced it in a forum post, got an explanation from another fan, which was then approved by Bashiok.

    Fan #1: I saw that the familiar (e.g.) “+37% Increased attack speed” was replaced by “+0.37 Attacks per second”. I find this kind of a weird decision, since what does “0.37” attacks semantically mean? Who agrees that the +% was more intuitive?

    Fan #2: Nope it doesn’t. Or well… in a weapon that has 1 aps it’s the same. Lets say a weapon has 2 attacks per second. If we increase it by 37% it will have 2.74 attacks per second. Where an increase of 0.37 attacks per second it will have 2.37 attacks per second.

    Bashiok: Right, and it’s clearer to use the actual numbers instead of percentages where it makes sense. If we can cut down on the “bust out your calculator” quotient, that’s not a bad thing.

    The fan referred to a photo from the Diablo 3 presentation at Gamescom, which you see thumbed there. The nice-quality photos were posted by JudgeHype, but as they were pictures aimed upwards at a large screen, they’re kind of fuzzy and off-colored. We’ve got all those photos in our Gamescom 2011 gallery, and I gave them all a bit of photoshoppery to darken the colors, sharpen the visuals, and skew them to a more head-on view, all for your viewing pleasure.

    On a related issue, another photo in that presentation showed a hypothetical female Barbarian’s progression, from a Clvl 1 weakling to a Clvl 60, Inferno-ready battle maiden. You see it below, though you’ll need to click to see it large enough to read the impressive numbers.

    Click through for discussion about this pic and the debut of several more exclusive images of the Diablo 3 character screen.

    There’s a lot to wonder about in this Barbarian comparison image. The increases to all of the DiabloWikiAttributes are impressive, but what’s up with the paltry DiabloWikiresistances? Remember that resistances are not % based in their Diablo III display — they now work like armor did in Diablo II, where a higher number is more effective. But the key change to DiabloWikidefense and resistances in Diablo 3 is that they are all now damage reduction, not to/hit. High defense in Diablo 3 does not mean you get hit less. It means that the damage from every hit does less damage. Same with resistances, and I’ve got to wonder at the quality of that Clvl 60 Barbarian’s gear, if she’s only managed to pick up 10 to cold and poison?

    I also wonder about the Defense; it was 50% damage reduction at Clvl 1 from 11 Defense and 7 Armor, but at Clvl 60 it’s 56% from 356 Defense and 708 Armor? Seems like the Clvl 60 Barb is slacking a bit on her Defense and Armor; wouldn’t you expect more of an improvement on the damage reduction from Clvl 1 to 60 than 6%?

    Happily, these are not the only such images we’ve got available, since this seems like a good time to post a couple more of our exclusive ninja photos from the Bliz media event in late July. We do not have full screen photos of all the classes, unfortunately.

    Here are the stats for a Clvl 1 Barbarian. The figures are identical to those in the presentation slide above, but 1) it’s a higher quality image, and 2) it’s useful in case anyone needed proof that male and female chars have exactly the same stats in D3.

    Here we see the Clvl 1 details portion of a Demon Hunter’s character window. This character has no equipment on yet, and the most impressive stat to my eye is the Hatred regeneration rate. Without knowing the resource cost of his skills the total figure is fairly uninformative, but 600% regen seems very generous. It was quite easy to run out of mana, playing the early version of the Demon Hunter in the Blizzcon 2010 demo (reappearing this week at Gamescom). It seems like burning through all of your Hatred, primarily by using a lot of bow/xbow skills, will be a much tougher task, now that the character has undergone more development.

    This is the most interesting pic we’ve got, since it shows a Clvl 10 wizard, with her Character window and part of the details display. She seems to be poorly-equipped, as most of her stats are unmodified by gear (no resistances at all?), but it’s an interesting to compare her to the Barbarian and Demon Hunter seen above. The Wizard has no damage reduction from Defense, but check out that Arcane Power regeneration rate; you can cast the entire bulb dry more than seven times in a minute; that’s a full refill every 8 seconds!

    Of course that doesn’t tell us much without knowing more of the AP costs of skills, but it seems like a hefty regeneration rate. From what we’ve been told, skill delays in Diablo 3 will be mostly due to cooldowns; not to running low on resources. In theory you’ll be able to spam your non-cooldown Wizard skills indefinitely, like the blasty DiabloWikiglass cannon Jay Wilson always envisioned you as.

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