The live Diablo 3 realms remain down as last night’s scheduled maintenance has not yet completed. It was scheduled to end at 11am, but the ETA went to 3pm, and was then backed up another 5 hours, because patches are technical issues.
The maintenance period has been extended until approximately 8:00 PM PST. We apologize for any inconvenience and will provide additional updates as they become available.
In the meantime, how about the patch notes? They are novel-sized, incorporating all of the new features, plus all the changes to monsters, difficulty, Paragon, Cursed Chests, Quests, and much more during the PTR testing.
Diablo III – Patch 2.0.1 v.220.127.116.1144
Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.1.
Pools of Reflection have been added to the game.Pools of Reflection provide a 25% bonus to experienceThis bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character diesGathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 timesThis experience bonus persists on logout
Nephalem Glory has been added to the gameOccasionally during battle, monsters will drop Power Globes when damaged or killedPower Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short timeThis buff can stack up to three times
New Character statistics have been introducedThese include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost ReductionLife Steal has been redesigned and is now less effective at higher character levelsAt level 60, Life Steal is reduced to 10% effectiveness
That’s just the start of general stuff and the patch notes do not include the character skill changes, which Blizzard says they will present in a more comprehensive format in the days to come. (Nevalistis says the full patch notes are 55 pages long.)
Click through for the rest of today’s patch notes.
Players now have the ability to resurrect in multiple places when they die in non-Hardcore gamesYou may choose to either resurrect at your body, in town, or at the last checkpoint you encounteredPlayers may not resurrect at their body during a Boss encounterPlayers may only resurrect at their body a maximum of three times in a row
Player hit boxes have been adjusted to more closely represent character modelsBoth male and female models of the same class share the same size hit box
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Graphics engine has been updated to support reflectionsReflections can be turned on in the Options > Video menuNote: This setting is not recommended for players running minimum system specifications
Many bosses have had their mechanics revisted and retuned. The following bosses have received the largest changes to their encountersMaghdaSiegebreakerAzmodanIskatu
In addition, the enrage timers for the following Bosses will only be enabled in Torment I and aboveThe ButcherZoltun KulleBelialGhomSiegebreakerRakanoth
All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!
CRAFTING AND ARTISANS
Crafting has received several quality of life changesCrafting materials have been condensed into two item level tiers: 1-60 and 60-70This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipesAll crafting materials currently in character inventories and stash have been converted accordinglyAll crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop systemPlease note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this systemItems purchased from vendors are now flagged as such, and cannot be salvaged
The difficulty system has been completely revisedNightmare, Hell, and Inferno modes have been removedDifficulty is now dynamic and monsters will level up with your characters
There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)Master unlocks upon completing Act IVTorment unlocks upon reaching level 60Torment level includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monstersEach level offers new bonuses and rewards, visible in the difficulty selection menuYou can now lower your difficulty setting in-gameHowever, increasing your difficulty still requires exiting your current gameThis option is disabled in Hardcore modeTo account for these changes, monster density has been adjusted across all Acts
Cursed ChestsChests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspectedLike other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buffThese events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world
Infernal MachinesTorment level difficulty is now required to use Infernal Machines
ITEMIZATION (LOOT 2.0)
Itemization has undergone a major overhaulLegendary and Set items are now Bind on AccountPlayers in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
The Smart Drop system has been implementedAll items that drop have a chance to roll as “Smart Loot”Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
New item affixes have been added to the gameThis include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill BonusesItem properties have been separated into two categories: Primary and SecondaryPrimary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed aboveSecondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement ReductionThis is to prevent stats that directly and indirectly increase character power from competing with one another
Stat ranges on items have been narrowed significantly.Example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200.Legendary powers now roll in a range, instead of a static amountExample: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”Players can now view the stat ranges of items by pressing and holding CTRL while an item’s tooltip is openAll Legendary items have been reworked with one or all of the above points in mindPotions have been condensed to a single type; they now provide 60% of your total health when consumedAll Potions currently in character inventories or stashes will be converted to the new Potion type
Monster affixes have been revisited and retuned
Arcane EnchantedSpawn effect now shows which direction it will start rotating
DesecratorDamage now begins low, but quickly ramps up to its maximum damage
FrozenIncreased the number of Frozen crystals spawned by monsters with this affixFrozen no longer increases how many crystals are spawned based on the number of players in the gameFrozen crystals now deal area of effect damage over time to players as they build up to their explosion
JailerNow does a small amount of damage when applied to the player
VortexNow does a small amount of damage when applied to the player
MortarNow has an outer impact area that does less damage than the center of impactNow detonates if they vertically hit a wall
PlaguedMonsters with this affix now sometimes drop a pool under players as well as under themselves
Reflects DamageNo longer reflects a portion of incoming damageNow reflects a fixed amount of damage per attack
Elite and Champion monsters now have five new possible affixesFrozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small areaOrbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large areaPoison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wakeThunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energyWormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
Monster density has been revisitedDensity has been retuned around the new Difficulty system
Elite and Champion packs can now spawn in a larger variation of pack sizes
Wasp projectiles can now be dodged and blocked
PARAGON (PARAGON 2.0)
The Paragon leveling system has been completely revampedThere is no longer a cap on the number of Paragon levels a player can gainParagon levels are now account-wide and shared across all charactersNote that Paragon levels are tracked independently between Hardcore and Normal modesPlayers no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removedPlayers now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and UtilityPlayers with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categoriesWith these changes in mind, the Paragon leveling curve has been updatedNote that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon levelParagon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)
Clans and Communities have been added to the game
ClansAnyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)Joining or creating a clan displays your clan tag next to your nameClan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan windowClans support up to 120 members and require an invitation to joinPlayers may only be a member of one Clan at a time
CommunitiesAnyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community informationPlayers may join any number of Communities they wishCommunities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members RosterCommunities can be designated as Private or Public; Private Communities require invitation to joinCommunities are organized by categories, including but not limited to Classes, Regional, and Game Type
Several quality of life changes have been applied to the User InterfaceThe Difficulty and Game Creation menus have been completely redoneThe in-game Menu has been revisedThe waypoint list has been replaced with a waypoint mapSkill tooltips now show damage type if Advanced Tooltips are enabledSeveral new social options have been added to support Clans and CommunitiesThese can be accessed in the Options > Gameplay menuNew chat colors associated with Clans and Communities have been added
There is now an option to enable icons for dropped items instead of textThis can be enabled in the Options > Gameplay menu
There is now an option to automatically skip all cut scenesThis can be enabled in the Options > Gameplay menu
Item labels for Gold piles are no longer displayedThis is to reduce visual clutter; values are still displayed when gold is picked up
You know it’s a long patch notes when they don’t even have room for all the class skill changes. I won’t say that every single skill and rune effect has been modified, but at least 75% have been.
We’ve got a “Newcomer’s Guide to Diablo 3 version 2” coming up shortly, with firsthand info and input from a lot of PTR testers. In the meantime, f you’ve got questions about how any of the new stuff works, ask away in comments and we’ll answer it here or work it into the upcoming tutorial.