Diablo 3 Patch 1.0.5 Skill Change Comparisons


With the patch launching soon on the North American servers, and later on the EU. The patch brings whole stack of cool updates which have been tested over the past few weeks on the PTR servers. Incoming is the DiabloWikiInfernal Machine (see guide), DiabloWikiMonster Power and a whole stack of changes which should get your mouse clicky fingers twitching.

As usual we have posted our skill comparison charts so you can see how skills have changed, comparing v1.0.4 to v1.0.5. Check all those out after the break.

DiabloWikiBarbarian

NameOldNew
Rend – MutilateIncrease bleeding duration to 7 seconds.Affected enemies also have their movement speed reduced by 60%.
Battle Rage – Advanced TooltipCost: 20 Fury

Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.

Cost: 20 Fury

Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.

Threatening Shout – Advanced TooltipGenerate: 15 Fury
Cooldown: 15 seconds

Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.

Generate: 15 Fury
Cooldown: 10 seconds

Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.

Threatening Shout – Grim HarvestEnemies are badly shaken and have a 15% chance to drop additional treasure.Enemies are badly shaken and have a 15% chance to drop additional treasure or health globes.
Hammer of the Ancients – Advanced TooltipCost: 20 Fury

Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.

Cost: 20 Fury

Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.

Hammer of the Ancients – The Devil’s AnvilCreate a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%.Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 80%.
War Cry – Advanced TooltipGenerate: 30 Fury
Cooldown: 30 seconds

Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.

Generate: 20 Fury
Cooldown: 20 seconds

Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.

War Cry – ImpunityAll of your resistances are increased by 50% while affected by War Cry.All of your resistances are increased by 20% while affected by War Cry.
War Cry – Charge!Increases Fury gained to 60.Increases Fury gained to 40.
Leap – Iron ImpactGain 300% additional Armor for 4 seconds after landing.Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Whirlwind – Advanced TooltipCost: 16 Fury

Deliver multiple attacks to everything in your path for 145% weapon damage.

Cost: 10 Fury

Deliver multiple attacks to everything in your path for 145% weapon damage.

Whirlwind – Blood FunnelCritical Hits restore 1.0% of your maximum Life.Critical Hits restore 2.0% of your maximum Life.
Overpower – Advanced TooltipCooldown: 15 seconds

Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.

Cooldown: 12 seconds

Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.

Animosity – Advanced TooltipIncreases Fury generation by 10% and maximum Fury is increased by 20.

Fury is used to fuel your most powerful attacks.

This skill is affected by your characters: Skill Level (set to 1 for example above)

Increases Fury generation by 20% and maximum Fury is increased by 20.

Fury is used to fuel your most powerful attacks.

Unforgiving – Advanced TooltipYou no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds.
Inspiring Presence – Advanced TooltipThe duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds.

Your shouts are:
Battle Rage
Threatening Shout
War Cry

The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds.

Your shouts are:
Battle Rage
Threatening Shout
War Cry

DiabloWikiDemon Hunter

NameOldNew
Spike Trap – Echoing BlastIncrease the maximum number of traps that can be out simultaneously to 6.Your Spike Traps can explode up to 3 times, dealing 275% weapon damage as Poison to all enemies within 8 yards each time.
Spike Trap – Sticky TrapPlant a bomb on an enemy rather than on the ground. If the target dies within 60 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.

This skill is affected by your characters: Custom Engineering, Skill Level (set to 1 for example above)

Plant a bomb on an enemy rather than on the ground. If the target dies within 60 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 16 yards.

This skill is affected by your characters: Custom Engineering, Skill Level (set to 1 for example above)

Bola Shot – Advanced TooltipGenerate: 3 Hatred

Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.

Generate: 3 Hatred

Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.

Bola Shot – Volatile ExplosivesIncrease the explosion radius to 14 yards.Increase the explosion radius to 20 yards.
Bola Shot – Imminent DoomAugment the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.Augment the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 14 yards, but increases the explosion delay to 2 seconds.
Grenades – Gas GrenadesThrow gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 75% weapon damage as Poison over 3 seconds to enemies who stand in the area.Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Vault – Trail of CindersLeave a trail of fire in your wake that inflicts 1500% weapon damage as Fire over 3 seconds.Leave a trail of fire in your wake that inflicts 300% weapon damage as Fire over 3 seconds.
Vault – AcrobaticsRemoves the Discipline cost but adds a 15 second cooldown.Removes the Discipline cost but adds a 10 second cooldown.
Sentry – Advanced TooltipCost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 55% weapon damage. Lasts 30 seconds.

Cost: 30 Hatred
Cooldown: 8 seconds

Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.

Sentry – Chain of TormentCreate a tether between you and the Sentry that does 80% weapon damage every second to every enemy it touches.Create a tether between you and the Sentry that does 125% weapon damage every second to every enemy it touches.
Sentry – Vigilant WatcherIncreases duration of the turret to 40 seconds.Reduces the cooldown of Sentry to 6 seconds.
Sentry – Spitfire TurretThe turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.The turret will also fire homing rockets aimed at random nearby targets for 30% weapon damage as Fire.
Shadow Power – Advanced TooltipCost: 14 Discipline

Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.

Cost: 14 Discipline

Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.

Shadow Power – Night BaneGain an additional 4 Hatred per second while Shadow Power is active.Gain an additional 3 Hatred per second while Shadow Power is active.
Shadow Power – Shadow GlideGain 40% bonus to movement speed while Shadow Power is active.Gain 30% bonus to movement speed while Shadow Power is active.
Shadow Power – GloomReduce incoming damage by 65% while Shadow Power is active.Reduce incoming damage by 35% while Shadow Power is active.
Shadow Power – Blood MoonIncreases damage done as Life to 30%.Increases damage done as Life to 25%.
Rapid Fire – Fire SupportWhile channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
Companion – Advanced TooltipCost: 10 Discipline

Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.

This skill is affected by your characters: Attacks per second (set to 1 for example above)

Cost: 10 Discipline
Cooldown: 30 seconds

Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.

Companion – Boar CompanionSummon a boar instead of a raven. The boar’s attacks hit all enemies in an area.Summon a boar instead of a raven. The boar increases your Life regeneration by 155.0485 per second. In addition the boar increases your resistances to all damage types by 15%.
Companion – Wolf CompanionSummon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.

This skill is affected by your characters: Attacks per second (set to 1 for example above)

Summon a wolf instead of a raven. The wolf attacks for 94% of your weapon damage as Physical.
Strafe – Advanced TooltipCost: 15 Hatred

Shoot at random nearby enemies for 156% weapon damage while moving at 65% of normal movement speed.

Cost: 12 Hatred

Shoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed.

Strafe – EmberstrafeIncreases your attack speed by 20% when using Strafe.Leave a trail of fire in your wake that inflicts 65% weapon damage as Fire over 2 seconds.
Evasive Fire – HardenedShoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.Instead of backflipping, your Armor is increased by 25% for 3 seconds. This does not cost Discipline.
Evasive Fire – Parting GiftWhenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.Whenever a backflip is triggered, leave a poison bomb behind that explodes for 55% weapon damage as Poison in a 12 yard radius after 0.6 seconds. Turns Evasive Fire into Poison damage.
Perfectionist – Advanced TooltipReduces the Discipline cost of all skills by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

Custom Engineering – Advanced TooltipThe duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

This skill is affected by your characters: Skill Level (set to 1 for example above)

The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

Increases the maximum number of Sentries to 3 and Spike Traps to 6.

This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap

Thrill of the Hunt – Advanced TooltipEvery 10 seconds, your next bow attack will immobilize your target for 3 seconds.Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds.
Numbing Traps – Advanced TooltipEnemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds.

DiabloWikiMonk

NameOldNew
Breath of Heaven – Infused with LightGain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.Gain 8 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Near Death Experience – Advanced TooltipWhen receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 90 seconds.

This skill is affected by your characters: Skill Level (set to 1 for example above)

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 60 seconds.

Mantra of Evasion – Wind through the ReedsMantra of Evasion also increases movement speed by 5%.Mantra of Evasion also increases movement speed by 8%.
Beacon of Ytar – Advanced TooltipReduces all cooldowns by 15%.Reduces all cooldowns by 20%.
Seize the Initiative – Advanced TooltipYour Armor is increased by 100% of your Dexterity.Your Armor is increased by 50% of your Dexterity.
Pacifism – Advanced TooltipWhile you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%.
Resolve – Advanced TooltipDamage you deal reduces enemy damage by 25% for 2.5 seconds.Damage you deal reduces enemy damage by 20% for 2.5 seconds.

DiabloWikiWitch Doctor

NameOldNew
Haunt – Advanced TooltipCost: 98 Mana

Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.

Cost: 98 Mana

Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the target dies, the spirit will haunt another nearby enemy.

Haunt – Draining SpiritThe spirit returns 10.2 Mana per second.The spirit returns 20.4 Mana per second.
Haunt – Resentful SpiritSummon a vengeful spirit that does 288% weapon damage as Arcane over 2 seconds.Summon a vengeful spirit that does 383% weapon damage as Arcane over 2 seconds.
Firebats – Advanced TooltipCost: 123 Mana

Call forth a swarm of fiery bats to burn enemies in front of you for 180% weapon damage as Fire.

Cost: 98 Mana

Call forth a swarm of fiery bats to burn enemies in front of you for 180% weapon damage as Fire.

Wall of Zombies – Advanced TooltipCost: 102.9 Mana
Cooldown: 25 seconds

Raise a line of zombies from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.

Cost: 102.9 Mana
Cooldown: 20 seconds

Raise a line of zombies from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.

Wall of Zombies – Pile OnSummon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits and knocks them back. Reduces the cooldown to 10 seconds.
Jungle Fortitude – Advanced TooltipReduces all damage taken by you and your pets by 20%.Reduces all damage taken by you and your pets by 15%.
Fetish Sycophants – Advanced TooltipWhenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies

Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies

DiabloWikiWizard

NameOldNew
Slow Time – Advanced TooltipCooldown: 20 seconds

Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.

Cooldown: 15 seconds

Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the movement of enemy projectiles by 90%.

Slow Time – Time ShellReduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.Increases the potency of the movement speed reduction to 80%.
Slow Time – PerpetuityReduces the cooldown of Slow Time to 16 seconds.Reduces the cooldown of Slow Time to 12 seconds.
Blizzard – Advanced TooltipCost: 45 Arcane Power

Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Cost: 40 Arcane Power

Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Magic Missile – Advanced TooltipThis is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, causing 110% weapon damage as Arcane.

This is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, causing 125% weapon damage as Arcane.

Magic Missile – Charged BlastIncreases the damage of Magic Missile to 143% weapon damage as Arcane.Increases the damage of Magic Missile to 163% weapon damage as Arcane.
Magic Missile – SplitFire 3 missiles that each deal 50% weapon damage as Arcane.Fire 3 missiles that each deal 56% weapon damage as Arcane.
Magic Missile – Penetrating BlastMissiles have a 70% chance to pierce through their target and hit additional enemies.Missiles have a 100% chance to pierce through their target and hit additional enemies.
Wave of Force – Advanced TooltipMissiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.Missiles track the nearest enemy and their damage is increased to 138% weapon damage as Arcane.
Wave of Force – Teleporting WaveCost: 25 Arcane Power
Cooldown: 15 seconds

Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.

Cost: 25 Arcane Power
Cooldown: 12 seconds

Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.

Wave of Force – Force AffinityEnemies caught in the Wave of Force have a 100% chance to be randomly teleported.Enemies caught in the wave are teleported to a random location.
Meteor – Advanced TooltipReduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 9 seconds.
Spectral Blade – Advanced TooltipCost: 60 Arcane Power

Summon an immense Meteor that plummets from the sky, causing 260% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Cost: 50 Arcane Power

Summon an immense Meteor that plummets from the sky, causing 260% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.

Spectral Blade – Deep CutsThis is a Signature spell. Signature spells are free to cast.

Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.

This is a Signature spell. Signature spells are free to cast.

Summon a spectral blade that strikes all enemies in your path for 165% weapon damage.

Spectral Blade – Healing BladesEnemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.Enemies hit by the blade will Bleed for an additional 45% weapon damage over 3 seconds.
Ice Armor – Advanced TooltipWhenever the blades do critical damage, you are healed for 8% of the damage done.Whenever the blades do damage, you are healed for 5% of the damage done.
Ice Armor – Advanced TooltipCost: 25 Arcane Power

Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Cost: 25 Arcane Power

Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Ice Armor – CrystallizeWhenever you are struck by a melee attack, your Armor is increased by 30% for 30 seconds. This effect can stack up to 3 times.Whenever you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stack up to 3 times.
Storm Armor – Advanced TooltipCost: 25 Arcane Power

Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Cost: 25 Arcane Power

Bathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Storm Armor – Thunder StormIncrease the damage of the shock to 91% weapon damage as Lightning.Increase the damage of the shock to 130% weapon damage as Lightning.
Storm Armor – Reactive ArmorWhenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.Ranged and melee attackers are shocked for 70% weapon damage as Lightning.
Energy Armor – Advanced TooltipCost: 25 Arcane Power

Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.

Energy Armor – Prismatic ArmorIncreases all of your resistances by 40% while Energy Armor is active.Increases all of your resistances by 25% while Energy Armor is active.
Disintegrate – Advanced TooltipCost: 20 Arcane Power

Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.

Cost: 18 Arcane Power

Thrust a beam of pure energy forward, dealing 170% weapon damage as Arcane and disintegrating enemies it kills.

Disintegrate – IntensifyDamage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.Damage increases slowly over time to inflict a maximum of 221% weapon damage as Arcane.
Disintegrate – EntropyThe beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.The beam fractures into a short-ranged cone that deals 196% weapon damage as Arcane.
Disintegrate – Chaos NexusWhen casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.When casting the beam you become charged with energy that spits out at nearby enemies doing 44% weapon damage as Arcane.
Ray of Frost – Advanced TooltipCost: 20 Arcane Power

Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target’s movement by 30% for 3 seconds.

Cost: 16 Arcane Power

Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target’s movement by 60% for 4 seconds.

Ray of Frost – Sleet StormCreate a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.Create a swirling storm around you, dealing 280% weapon damage as Cold to all enemies caught within it.
Ray of Frost – NumbIncrease the amount the target’s movement is slowed to 60% for 3 seconds.

This skill is affected by your characters: Rune Level (set to 1 for example above)

Increase the amount the target’s movement is slowed to 80% for 4 seconds.

This skill is affected by your characters: Rune Level (set to 1 for example above)

Ray of Frost – Cold BloodReduce casting cost to 12 Arcane Power.Reduce casting cost to 10 Arcane Power.
Ray of Frost – Black IceEnemies killed with Ray of Frost leave behind a patch of ice that deals 194% weapon damage as Cold to enemies moving through it over 3 seconds.Enemies killed with Ray of Frost leave behind a patch of ice that deals 387% weapon damage as Cold to enemies moving through it over 3 seconds.
Familiar – VigoronSummon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.While the Familiar is active, you regenerate 310.097 Life per second.
Familiar – Ancient GuardianSummon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.Summon a protective Familiar. When you are below 50% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
Unstable Anomaly – Advanced TooltipWhen reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds.

Comments

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  1. Cool, they nerfed monks. They were obviously overpowered and needed to die more often.

    captcha: Winning……nope, this certainly isn’t winning

    • This is all buffs except for Seize the initiative…

      • Which goes hand in hand with all classes’ main defensive skill being nerfed because of mosnter damage being reduced.

      • Resolve also got “nerfed” , but yeah saying monks got nerfed is pretty silly.
        Monks got buffed – the 2 abilities that got “nerfed” are the defensive abilities that every class got nerfed but was compensated by reducing the monsters damage resulting in an actual buff to every class survivability.

  2. what’s different abouy summon zombie dogs ?

    the old and new look the same to me

  3. Wow, look at all those monk changes. You can tell blizzard is really trying with this game.

  4. Did they really nerf gas grenades damage? according to this table they did but cant find it on the official notes…

  5. Buff the Barb, nerf the underpowered Monk, nerf the never-used Demon Hunter Grenade skills even more, nerf the effectiveness of defensive skills for all classes while introducing 6 or 7 additional, more-difficult game settings. And the nerfs to proc. coefficients haven’t even been discussed here yet.

    On a positive note, Infernal Machine event (though the reward is crap), Demon Hunter Sentry related buffs, increased drop rate of set/legendary items. But with all the negative stuff, I don’t know. I guess I’ll just focus on increased drop rate for set/legendary items, though I don’t know why a double chance at crap set/legendary drops excites me.

    • I agree here. The seize the initiative skill for monks(to me) is important and goes hand in hand with the resistances. As a monk, i have over 1300 res all right now and after act 2 it still takes only a couple of seconds for me to die if i get stuck in fire. I also dont consider the monk to be a high damage based charcter in comparison to some of the others. I need all I can get as far as protection goes. and to reduce the amount of time it takes to kill something is tough with the prices of high damage weapons and items on a.h. And to reduce the damage of the demon hunters trail of cinders? c’mon blizzard what the heck. Damage is the d.h.’s defense and That skill WAS one of the most important to me. The was a total screw up.

      • 1300 all res sounds like overkill. I got 803 all res and 10k armor(with Hard Target, Seize the Initiative and Enchantress) and I practically never die(unless of course I get stuck in Consecration(or something similarly damaging)). As an aside to this, but probably relevant to staying alive, I have 2.2k life per second.

        What I would like to see was some decent offensive passives. As it stands I doubt I’ll change my passives at all, because all the other passives are kinda crap.

  6. i think you are reading all this wrong, they balanced more, and i am not seeing the monk all resistance = highest resistant decrease.

    things will be easier to kill in diablo, going up in monster level will make it harder, doable and harder, modifying the skills and making them better is fine by my standards.

  7. I thought the Witch Doctor had another change: Spirit Barrage – Well of Souls rune?

  8. bah so long with barbs 50% all res shout.. 🙁 great now i have to buy some gear this sucks….could drop it to 40% maybe so lame……

  9. What is the \Rune Level (set to 1 for example above)\ that they mention in the Ray of Frost-Numb tooltip ? Have I missed something ?

  10. Ah, and I also saw ‘This skill is affected by your characters: Skill Level (set to 1 for example above)’ in the rune Animosity for the Barb, strange. What is the source for this post ?

  11. If only I had known this would be a barb only game…
    My monk has 5k armor, 700 allres, 38k hp, 45k unbuffed dps and maxMF at plvl25. 1400 loh and careful play lets me go through A3 without dying more than 2/3 times.
    What MP lvl do you guys think I should aim with 1k less armor? A big fat zero?

    • everywhere i saw was saying that current difficulty is MP2-3…. so if you can do inferno now, you won’t be doing MP0. (unless you really suck)

  12. If you can go through act three now then you should be able to do act 3 with no MP or act 1-2 with MP set to 2-4. the less armor doesn’t matter as they reduced the damage monsters do in inferno to actually make, what seems to be a nerf, actually a buff.

  13. Hey can I choose which primary stat rolls 170-200 on the hellfire ring? The infernal machine post on diablo wiki here says I can. I didn’t know this but it is a rather better incentive than an int/str ring for my monk.

    • Just found some hellfire crafting pics and yes we can choose the primary stat. Not too bad, farming a few rings should yield a crit/attackspeed along with big dex. Can anyone tell me how many rings you would need to craft before you get a trifecta with those 4 random mods?

  14. There is almost nothing here I don’t think is great. 🙂 Too bad we have to wait yet another patch for the Monk’s offensive skills to get their much needed buffs.

  15. Am I blind or did they restore the nerf to Sprint – Run Like The Wind?!?!

  16. The “waaah the defensive skills change is a nerf because now you can play with MP” QQ is goddamn retarded and needs to stop.

    Defensive skills were [b]not nerfed[/b], period. If you play without MP, you get the [b]the same loot[/b] (actually better because of the change in how affixes roll and the set/legendary drop rate increase) and the [b]same[/b] exp as in 1.04, and [b]better[/b] survivability.

    If you [b]choose[/b] to ramp up MP you get better loot and higher difficulty. It is entirely [b]optional[/b].

    Comparing 1.05 defensive skills w MP to some imaginary bullshit scenario where you had 1.04 defensive skills and MP is just stupid. Don’t do it.

  17. Reposted to fix my formatting screw up (my point still stands though):

    The “waaah the defensive skills change is a nerf because now you can play with MP” QQ is goddamn retarded and needs to stop.

    Defensive skills were not nerfed, period. If you play without MP, you get the _the same loot_ (actually better because of the change in how affixes roll and the set/legendary drop rate increase) and the _same_ exp as in 1.04, and _better_ survivability.

    If you _choose_ to ramp up MP you get better loot and higher difficulty. It is entirely _optional_.

    Comparing 1.05 defensive skills w MP to some imaginary bullshit scenario where you had 1.04 defensive skills and MP is just stupid. Don’t do it.

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