Diablo 3 Theory on Trading and BoE Issues

Either DiabloWikiBashiok‘s now getting paid by the word, or he’s in an explaining mood, ‘cause he’s taken up another long debate about the positive and negative effects on trading and item hording of DiabloWikiBoE/DiabloWikiBoP/DiabloWikiBoA in Diablo 3. (This argument will become much simpler once the design team actually decides which sort of system they’re going to use in Diablo 3. Then we can get into the specific pros and cons, rather than so much hypothetical conjecture.) Long quote is long:

Cue conjecture.

2) With BoE, that inflation is mostly nullified because 90% of players will either equip the item, or trade it to someone directly who equips the item. Because most items will be soulbound not long after being found, you can’t count on as many being available through trading, so they cannot get away with astronomically low drop rates as in D2.

Bashiok: You said 90% will equip it or trade it to someone who will immediately equip it. But say that because of them being being traded and then equipped immediately that not as many will be available through trade? People will trade them, but it doesn’t count as trading because they’ll be equipped soon after? How does that work? Either the items are in the trading economy or they aren’t.

Therefore they will need to increase drop rates to make it possible to acquire these items. As a result, one expects the economy to become more stable, for item values to remain mostly constant over time, and for trading to be a non-essential part of the game because you can always find an item for yourself if you play enough.

Bashiok: Define “play enough”. That’s a lot of guess work on drop rates to say that because items are removed from the economy through BoE that drop rates are increased to a degree where trading is completely killed because all items are dropping like candy.

3) ….or at least, that is the naive prediction. Here’s what will actually happen. Because drop rates are increased, it’s much easier to find items. Most items aren’t useful to the person who finds them…and people know that each item is their ticket to trading for an item they DO need. As a result, people horde BoE items and then trade them away. These horded BoE items will contribute to inflation. Because they are easier to find, the inflation will occur even faster than without BoE.

Bashiok: Define “much easier”. And again you have some notion of drop rates being out of control that’s completely without foundation. I think in general, you’re right, because items are removed from the economy through BoE their drop rates have to be adjusted to some degree differently than items that – once they exist they exist – and can move freely through the game forever. But jumping the chasm of reasonable amounts and going straight to “You’ll be able to find any item you want ” is extreme to say the least.

End result: trading is not essential, because item rarities are common enough to be found, but trading is still extremely useful, because the best items quickly flood the trading market.
Bashiok: That’s… wuh?

BoE gear is stupid and pointless. The only thing it prevents is a high level character from trading in the gear he has for his Wizard for high level gear for his new Monk.
Bashiok: Awesome! I love adjacent contradictions.

“Seatbelts are stupid and pointless. All they do is prevent injury and death in mild to moderate car accidents.”

Again, its a stupid idea and just shows how out of tune the developers are with the diablo franchise

Bashiok: I want so bad to come up with a name for this stuff. How about “Diablo Truth Movement”? DTruthers? That kind of has a ring to it.

There have been two other recent posts on this, issue: one and two. You’re also advised to check out the various Bind on _____ wiki pages linked from the top, since they explain the issue and collect various Blizzard quotes on the matter.

Tagged As: | Categories: Blizzard People, Blue Posts, Economy, Game Features, Items


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