Diablo 3 Team Job Openings

The Diablo 3 team has been shedding personnel for months, as many of the designers and senior developers have moved on to other projects at Blizzard or left the company entirely. Of late, almost all the Diablo job openings have been “unannounced project” positions, and mostly senior ones at that. For instance, the Diablo jobs listed back in the Spring were:


  • Animator, Unannounced Project
  • Game Director, Unannounced Project
  • Senior Animator, Unannounced Project
  • Senior Character Artist, Unannounced Project
  • Senior Concept Artist, Unannounced Project
  • Senior VFX Artist, Unannounced Project

Those listings gradually disappeared, making those of us who pay attention to this sort of thing assume Blizzard was staffing up for the next Diablo game, while all the D3 team departures showed they were moving Diablo 3 into legacy mode.

d3-jobs-oct2016Thus it’s something of a surprise that three new Diablo 3 jobs have just been posted, now that all of the “Diablo unannounced project” job listings are gone. (The Game Director listing was the last one removed, just a couple of weeks ago.) The current 3 Diablo jobs listed are:


The Senior UI Designer job sounds like it will require organizing and working on a variety of games, possibly including updating D2 to be functional on modern systems. The Rigging job sounds like multi-game work, such as making Diablo characters look right in other Blizzard games (Heroes of the Storm?). The last UI Designer job description is the only one to specifically mention “Diablo 3,” and it sounds like someone to keep D3 working with new Battle.net stuff and updating the game systems.

So D3’s not being abandoned, if they’re at least hiring new people to work on the nuts and bolts. But it’s maybe surprising that they don’t have any Diablo Unannounced Project jobs listed now. Perhaps now that they’ve (apparently) hired many of the senior designers for D4, they just want to get the whole skeleton of the project mapped out, before they start adding all the programmers and artists to spend years fleshing it out?

Thanks to _TOP_Commander for the news tip.

Tagged As: | Categories: *Featured, Blizzard People, Diablo 4, Job Ops, Rumours


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  1. Either way, seems like an announcement of this project is a ways off (and HIGHLY unlikely for this year’s Blizzcon).

  2. Agree with @Sicilian. Nevertheless it’s nice to see the franchise not forgotten.

  3. Well on blizzcon we’ll may see D1 or D2 remastered and if we are lucky D4 in 3 years 🙁

  4. I see many people asking for what would be a Wow engine with Diablo art. Of course it is not asked this way because I guess many diablo players have never tried Wow or played it a long time ago before the recent changes. For those speaking about character development, it is in Wow. Dungeons are instanciated (you see only people from your group inside) so it is not MMO any more. There is trading in Wow, and a social hub and regular content. Many well rated comments in the previous thread were basically asking for wow engine.

    Personally, I prefer a game with many builds and theorycraft (more than character development and punishment for a wrong choice). It was what I liked with D2 and D3 vanilla (which I start looking with pink tinted glasses I know). What ruined the game for me was set items and “elements” (fire, cold, physical…) which basically reduced the number of builds for each class to 2: support and DPS (this is Wow!).

    For D4, I would some really new mechanics but for D3Y, just Vanilla without auction house and adventure mode but keeping the mystic and smart loot would be great. No sets, no “+ element”, no “skill enabling legendary” like “+300% to this skill” or “this skill now generates resources or cost half the resource”. I prefer stat stick legendaries like in vanilla even if it was not ideal. It could be easily enhanced with reduced RNG (like in D2) or legendary specific affixes (like in D2).

  5. BRING BACK AH !!!! NOW IN D3 OR D2 HD or D4

  6. Still seems like a waste of doing Diablo 4 now. The engine behind D3 is solid, only the gameplay needs polishing. Or maybe they do just that, but will sell it as Diablo 4 instead of Expansions, to generate more hype and milk that cow just a tad more they would.

    • Please, what? The Diablo 3 graphics were dated already when the game came out. Compare it for example to Dota 2 which came out one year later and looks much better. The game was first shown off in 2008, so the engine must be at least 8 years old by now. The main problem is not the engine, though, but the artistic design and the art direction. The art director on D3 changed multiple times during the development, and the result is an inconsistent, tasteless mess. All in all it’s a good time to start over with a modern engine and an art director with a clear vision.

      • True. But imagine the poor 3D artist who isn’t given the most basic parameters to work with such as polygon count, for example. How to determine polygon count per character when character count on-screen is something that still isn’t finalized („mob density“) two/three years AFTER release?

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