Faster Movement Speed Items

Here’s a full list of faster Movement Speed items in Diablo III, including all the odd legendary and set armor pieces. The article follows the same form as our previous compilation of all the maximum Magic Find and Gold Find gear, In both cases, it’s possible to greatly exceed the in-game cap on the property, which is 25% from Faster Run gear (though skills and the Fleeting Shrine can boost that much higher).

Moving fast is fun and makes for quicker runs, and it’s actually essential for some builds, where the character is in a perpetual race against cooldowns and active skill timers that can only be refreshed by landing more critical hits or soaking up more health orbs.

How much fast is enough? Early players may find just boots to provide enough of a boost, but as players gear up more is usually sought. In a design feature unpopular with most players, the game caps the faster run at 25% improvement from gear. Since the biggest bonus you can get from any item is 12%, and most of the end game items provide exactly that much bonus, most players are happy with two 12% items and don’t bother using a third just to add 1% more speed. (Skills and the DiabloWikiFleeting Shrine add on top of that speed, which is one reason Barbarians with DiabloWikiSprint are so popular.)

Most builds don’t really *need* that much footspeed, but when shopping for Diablo 3 gear, it’s best not to confuse “need” with “want.” Run fast, kill fast, farm fast. Give into the dark side. It is your destiny.

Faster Movement Speed from Boots

The affixes that provide faster movement speed can spawn on Magical and Rare boots, and this property is considered almost mandatory on a good pair of boots. More footspeed is almost always a good thing, but some boots (such as Ice Climbers) can have such good stats that players will use them even without faster movement. (Though they’re much more valuable with MS than without it.) It’s also possible to get great boots that do *not* have Movement Speed, for quite cheap, since that one stat is so sought after that any boots without it are much lowered in value.

  • Magic and Rare boots: 1-12% Movement Speed.
  • Many legendary and set boots have faster movement as an inherent property, and others can spawn with faster movement as one of their random affixes. Those properties can not stack on the same item, so the biggest bonus you can ever get from any boots in the game is 12%.

    Here’s the full list of set and legendary boots with their item level and Movement Speed Increased listed, including the few that do not have MSI as an inherent mod.

    Set Boots

  • Cain’s Sandals: ilvl 25, MSI 10-11%
  • Captain Crimson’s Whalers: ilvl 32, No MSI. (2 random affixes.)
  • Asheara’s Tracks : ilvl 53, no MSI. (2 random affixes.)
  • Sage’s Journey: ilvl 62, no MSI. (2 random affixes.)
  • Natalya’s Bloody Footprints: ilvl 63, MSI 12%
  • Immortal King’d Stride: ilvl 63, MSI 12%
  • Zunimassa’s Trail: ilvl 63, MSI 12%
  • Blackthorne’s Spurs: ilvl 63, MSI 12%
  • Legendary

  • The Crudest Boots: ilvl 5, MSI 6-7%
  • Lut Socks: ilvl 21, MSI 8-9%
  • Boj Anglers: ilvl 41, MSI 10-11%
  • Lost Boys: ilvl 50, MSI 12%
  • Fire Walkers: ilvl 62, MSI 12%
  • Ice Climbers: ilvl 63, no MSI. (Three random affixes.)

  • That’s just the boots. Click through for the full list of all set and legendary items that add to run speed, sorted by equipment slot.


    None of the set amulets provide faster run. Two of the legendary amulets do, but they’re both mid-level and thus unheard of in the end game.

  • Talisman of Aranoch: ilvl 39, MSI 10-11%.
  • The Flavor of Time: ilvl 55, MSI 12%.

  • Rings

    One of the set rings and one of the legendary rings grant faster run as a property.

  • Band of Untold Secrets: ilvl 32, MSI 10-11%.
  • The Compass Rose: ilvl 63, MSI 12%.

  • Helms

    There are no legendary helms or set helms (including partial set bonuses) that grant faster movement speed. This includes normal helms and all of the class-specific helms for the Wizard, Witch Doctor, and Monk.

    Plenty of legendary helms grant Faster Attack Speed, but none grant Faster Movement Speed. Besides, how could your hat make you run faster? As a famous defense attorney once concluded, it doesn’t make sense. It does not make sense!


    Like the helms, none of the set shoulders or legendary shoulders grant faster movement speed.

    Chest Armor

    None of the set chest armor provides faster run, but a pair of the legendary chests do.

  • Tyrael’s Might: ilvl 63, MSI 12%.
  • The Inquisitor: ilvl 63, MSI 12%. (Demon Hunter only.)

  • Bracers

    None of the set bracers provide faster run, but two of the legendary bracers do, and thanks to it and their faster attack speed, Lacuni Prowlers are by far the most popular bracers in the game.

  • Slave Bonds: ilvl 35, MSI 10-11%.
  • Lacuni Prowlers: ilvl 63, MSI 12%.

  • Belts

    None of the set belts provide faster movement, but one fairly-obscure legendary belt does. It’s a Mighty belt, and as such will only fit around a Barbarian’s waist.

  • Pride of Cassius: ilvl 47, MSI 10-11%. (Barbarian only.) Note that this belt also has a DiabloWikitrifecta with CC, CD, and AS. If this wasn’t Barb-only I think it would be used for the end game, given that a Witching Hour with even half-decent stats is one of the most expensive legendaries in the game.)

  • Gloves

    None of the set gloves or legendary gloves provides faster movement speed.


    One of the set pants grant faster movement speed, and that mod, plus the AS, makes Inna’s Temperance one of the most popular pants in the game. One legendary pants has the modifier as well, but they’re lower level and thus very hard to touch.

  • Hammer Jammers: ilvl 43, MSI 10-11%. (See them in action.)
  • Inna’s Temperance: ilvl 63, MSI 12%.

  • Off-Hand

    Grouping shields, quivers, mojos, and sources all together, since they all come up dry. There are no set off-hand items or legendary off-hand items that add movement speed.


    Saved Weapons for last and put them all in one group, instead of by type, since there aren’t very many of them and since no one uses them anyway. Since there are no off-hand weapons with faster run, there’s little difference between one-handed and two-handed weapons. The Monk and Barb can dual wield a number of these combos, giving those two classes an additional advantage in faster run potential.

  • Scrimshaw: ilvl 18, MSI 8-9%.
  • The Three Hundredth Spear: ilvl 60, MSI 12%.
  • Anessazi Edge, ilvl 53, MSI 12%. (Witch Doctor only.)
  • The Executioner: ilvl 18, MSI 8-9%. (Two-handed.)
  • Sledge of Athskeleng: ilvl 62, MSI 12%. (Two-handed.)(
  • The Sultan of Blinding Sand: ilvl 60, MSI 12%. (Two-handed.)

  • Top Speed?

    So what’s the fastest you can move in Diablo III? Sadly, just 25% from items, but here’s a list of all the fastest possible options. This does not include skill boosts to faster run or the Fleeting Shrine.

  • Amulet: +12%, The Flavor of Time
  • Rings: Band of Untold Secrets, 11% + The Compass Rose: MSI 12%.
  • Helms: 0%
  • Shoulders: 0%
  • Body Armor: 12%, Tyrael’s Might or The Inquisitor (Demon Hunter only.)
  • Bracers: 12%. Lacuni Prowlers.
  • Belts: Pride of Cassius, 11%. (Barb only.)
  • Pants: 12%. Inna’s Temperance.
  • Boots: 12%
  • Weapon: 12% The Three Hundredth Spear + 9%
  • Scrimshaw = 21% (Barb and Monk only.)
  • As with MF/GF, you can easily exceed the 25% in-game hard cap on this modifier. But just for fun, let’s add it up. 12 Amulet + 23 (11+12) Rings + 0 Helm + 0 Shoulders + 12 Body Armor + 12 Bracers + 11 Belt (Barb only) + 12 Pants + 12 Boots + 21 (9+12) Weapon = 115% for the Barb only. Monk comes in second, 11% back since he can’t wear the belt, and the other classes are 9 back of the Monk since they can’t dual wield and there are no off-hand faster run items.

    That’s from 10 possible items for the Barb. And a good thing he’s out in front too since the poor Barb class is so slow and weak in D3 at this point, with really no skills at all to accelerate his movement through and between enemy packs. Finally he catches a break! *cough*

    How much faster run do you guys find essential? At this point I feel really slow with less than 24%, but I’m not playing a spin2win Baba either. I imagine after a day of that brute sprinting around, all the other classes feel very slow, and not just on killing speed.

    Also, has anyone put faster run rings/amulets/weapons on their Follower? I haven’t tried it and it hardly seems necessary, since Followers have that double speed run mode they click on any time you get a bit ahead, and if they fall off the screen they just teleport. But it might be entertaining to watch them try to keep up if you were really stacked up on run speed?

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    27 thoughts on “Faster Movement Speed Items

      • yeah, there is a cap on movement speed, so, 25, and no more, at least from items, the rest is up to our skills (as wiz actually i dont have anything to increases my mvnspd 🙁 )

      • Yeah, sorry about that, but I’ve written many hundreds of Diablo 3 articles, and there will be errors now and then.

        I updated this piece quickly this morning, so thanks to commenters for pointing out the cap. I blame Xmas stuff; real life activities are eating into my computer time. I was going to include coverage of all the fast run skills in this article as well, but just didn’t have time so posted it on just the items.

        I’d heard there was a 25% cap long ago, but in recent conversations with several people who have played a lot more than me, I heard recommendations for stacking at least 3 faster run items, as that helped a lot with really fast farming for non-Barbs. I have only very briefly tried it myself (just bought my first Lacunis this week for my WD, and used them one game on my DH just to test the movement with boots and Inna’s Pants also) and it seemed faster than the usual 24%, but I guess just confirmation bias there.

        I would have included the full add up chart anyway, as I did in the MF article, since it’s interesting to see the total amount of stats that are possible, even when they exceed the game’s hard caps.

    1. Yes, 25% is the maximum (I found that out the hard way) with some skills letting you go faster (fleet-footed, tactical advanatage and sprint being the obvious ones) although not all of them. Of course shrines will go above that.

    2. As I sat, frozen, with an elite pack wailing on me last night, I thought: “You know what modifier I miss? CANNOT BE FROZEN!”

      Remember that from D2? It used to spawn on all sorts of things.

      I used the passive Fleet Footed, and WotHF/Blazing fists for an extra 25% movement speed the other day.

      Great fun!

    3. The movement speed hardcap is one of the stupidest things in the game. And the lack of mobs in pretty much everywhere but Act 3 amplifies the problem

    4. I have to agree on Cannot Be Frozen, and I still cant believe it is not in the game. With all the types of monster damage, Blizz could have added several types of damage mitigation to the items. Something like Cannot Be Jailed, or Immune to Vortex would have been really cool. I know some would think I was stupid for doing this, but I always kept a Ravenfrost on my Sorc to avoid being frozen.

      I also agree on the movement speed cap being a really bad idea. I opened up D2 a couple weeks ago just to look at a few of my old characters, and took my Barb for a spin, and it was like he was on speed or something. I could not believe how fast he was, which was only the 30% from Gore Riders. I dont see how Flux could have missed the 25% movement speed cap in D3, but I guess it is possible. That does not detract from his writing over the last several months, at least it doesnt for me. I am glad somebody is still writing anything at all about the game that is not full of QQ and bitching/moaning.

      • Agreed. May have been a flub but Flux is a guardian around here and he more than most “public D3 people” should not be thrown under any bus. If anything, it opens the debate of whether movement speed should be capped and/or should default speed be increased. I think the chars move painfully slow even with 24% which is what most of us have at any given time.

    5. Baffling article. First he mentions how it’s nice to run with 25% and says it’s the cap, and later he lists how to get to 115%. You might want to delete this article to be honest.

    6. I remember Jay Wilson said capped movementspeed (and cooldown on skills) was implemented to Force more tactics in combat. I think the pace of the gameplay is a bit slow and they can fix that by increasing the default movementspeed overall, both on classes and enemies. the problem is that grandma is supposed to play the game. I guess this is the problem for the boring crafting system too.
      Merry christmas

    7. I should have remembered about the 25% cap but when I found a The Inquisitor (weird construction!) I was so excited that I grabbed cheap-o Lacuni Prowler’s because I HAD TO see what 36% was like! I was a sad and slightly poorer panda.

    8. So, Flux deleted a bunch of the original article and rewrote sections of it, erasing his prior assertion that he was running with over 40% MS and that the enchantress couldn’t keep up. I’ll keep coming here because I’m addicted to D3, and need my fix when I cant play, but now I’m honestly questioning whether Flux actually plays the game. He doesn’t apologize for his bizarre, uninformed prior assertions; doesn’t recognize any mistakes; he merely rewrites the article, deletes posts (including one of mine) calling him out for the mistake, and adds the correct info.

      Amazingly, the way this article was originally written, Flux calculated that barbs could have the fastest MS with a top speed of 111%. I distinctly recall this number because of how absurd it was. Now, it’s nowhere to be found.

      Flux, I appreciate your generally positive coverage of the game, but if you want your readers to take you seriously, please acknowledge your mistakes.

      • Yes Flux corrected the article when he had a moment. I’m surprised he did as I know he’s really busy with xmas stuff today. I’m sure he’ll throw something in the comments when he has some time.

        I deleted some comments, comments pointing out his error are still here as you’ve seen.

    9. Shouldn’t it be 118% since you could equip 2 The Three Hundredth Spear? Or am I missing something here?

    10. Wow, so when a writer here makes a glaring mistake in an article and people point it out they are rewarded by having their comment deleted? What a sad state this site has come to.

      • I posted the first comment, clearly stating the mistake and nothing else. This comment is still there and Flux even replied to it. The comments that were deleted were bashing Flux because of this mistake (eg. “he’s a noob”, “he’s only writing bad articles as of late”, etc). I’m not a fan of deleting comments, but I can understand why it was done here.

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