Diablo 3 Season 12 Start Dates – Season 11 ends soon


PTR testing may not be complete but Blizzard is ready to reveal the start dates for Diablo 3 Season 12 and the end date of Season 11.

The following times are what you need to mark in your diaries for Season 11 ending and Season 12 starting.

Season 11 will be end

  • North America: Friday, October 20 @ 5:00 p.m. PDT
  • Europe: Friday, October 20 @ 5:00 p.m. CEST
  • Asia: Friday, October 20 @ 5:00 p.m. KST

Season 12 start

  • North America: Thursday, November 9 @ 5:00 p.m. PDT
  • Europe: Thursday, November 9 @ 5:00 p.m. CEST
  • Asia: Thursday, November 9 @ 5:00 p.m. KST

In case you have not been following what’s been going on with the PTR, Season 12 rewards are as follows:

Cosmetics

  • Fiacla-Géar Wings
  • Heaven Portrait Frame

Haedrig’s Gift

  • Barbarian – Immortal King’s Call
  • Crusader – Seeker of the Light
  • Demon Hunter – Natalya’s Vengeance
  • Monk – Uliana’s Stratagem
  • Necromancer – Trag’Oul’s Avatar
  • Witch Doctor – Spirit of Arachyr
  • Wizard – Vyr’s Amazing Arcana

Conquests

  • Boss Mode – Kill the following bosses at max level on Torment X or higher within 20 minutes of the start of the game.
  • Curses!  – Kill 350 or more monsters in a Cursed Chest event at level 70 in Torment X difficulty or higher.
  • On a Good Day – Level three Legendary Gems to level 65.
  • The Thrill – Reach Greater Rift Level 45 Solo without any Set items equipped.
  • Years of War – Reach Greater Rift Level 55 Solo with the full bonuses of six of the following Class sets.

 

Tagged As: , , | Categories: Diablo 3 Seasons

Comments

You're not logged in but can still post comments. Register or login to remember your details.
  1. D3 is dead IMO.

    I hope D4 (or whatever they call it) will be a real Diablo-like ARPG again.

    I have been playing POE lately and reached level 69 after finishing all the acts in about 20 hours of total play time (took me two days). I am now at the VERY beginning of “end-game”, and I must say It’s an awesome game and much closer to D2 than D3 is.

    That being said, I find POE a tiny bit “too complex” but D3 is retardedly “too simple” so I take “too complex” over “retardedly too simple” hands down.

    When it comes to “complexity and depth” and on a scale of 1 to 100, D3 being a 1, D2 being a 50, and POE being a 100. I would like D4 to be somewhere between 55 and 60.

    What I love about POE is that I can hit up websites and wikis and communities to research things that affect my character aspects like Skill-Gems etc. D2 also has this and I love it. I don’t like that D3 is so retardedly easy and there is zero depth to it, there is nothing to discover, absolutely nothing. D3 is just running the hamsterwheel 24/7 (Rifts/Grifts). There is no targeted farming of certain areas or bosses etc. D2 had it and POE has it. D3 is just garbage in that regard.

    Having played D2, PoE and D3, those are my rankings:

    1. D2 – BEST ARPG I have ever played and still play, just LOVE it. (cant wait for remaster)
    2. PoE – Great “Hardcore” ARPG that is the polar opposite to D3
    3. D3 – Decently polished Action-Game with no depth and polar opposite to PoE

    If D4 will position itself between D2 and POE its gona have a chance to be the next King in ARPGs. The current King of ARPGs is still D2 IMO, followed by PoE and then a long streak of nothing…

    • I get what you’re saying, and I agree mostly except 1 thing. Diablo 3 isn’t really a “core arpg” that we grew up with. It’s more of an Action-rpg, which sets it into a different level than D2 and PoE. I do think D3 has some great depth when it comes to really getting those perfect rolls and playing with experimental builds. There’s some top builds I don’t like, so I’ll swap a skill or two, if not a few runes.

      On a side note, have you given Grim Dawn a try? I loved that more than PoE and it even comes with a nice controller input.

      • > On a side note, have you given Grim Dawn a try?

        and it has an expansion coming out on the 11th which adds new classes, new skills, raises the character level and lots more

        • yeah grim dawn is so much better then that poe shit
          i would say that grim dawn is closer to D2 then that poe crap (except the graphics)

          oh and D3 is far from dead , you get MP sessions in seconds !

          • Out of morbid curiosity, what’s your reason for disliking PoE? I’ve seen you hate on it multiple times, but not once have you said why.

          • 95% gameplay wise (no money , you have to pay with scrolls for identify !??) , character lvling is dull , there are maps that are to dark , can’t see parts of those dark maps so you get stuck , gear is meh (with sockets) , no connection/feel with game and its characters / story (played it for like 3 hours, then god bored as hell , if i started playing D3 i played for 10 hours when it was just released)

            5% graphics , story , character improvement is to dull and long , linear maps , …

            i know most of you are not agreeing with what i say but you asked for my opinion , so here it is

            my (a)rpg top 3

            1.D2/D3
            2.Grim Dawn
            3.Torchlight 1/2

    • Pretty funny because somewhere after D3’s launch Lineage Eternal was supposed to be the super awesome Diablo-killer that would change the world. Now what world-changing events that really only a relatively small group of people play are out there?

      Grim Dawn, PoE, Mu Legend or whatever…. we know you guys love these games but this is a Diablo site and honestly, can we stop talking about everything other than Diablo? It’s just such a big disservice to diabloii.net and only really causes people that actually like D3 to move away from this site and it would be a shame to see a site with such tradition disappear because of this.

      • Totally agree this is a Diablo site but feel dudes talk more about Grim Dawn PoE ect .
        Its a free world ofc but as many others Im tired of all comments about these games, dudes who make negative comments about D3 RoS I accept at least its about Diablo

        • That’s kind of how bad it’s gotten, really. Outside of PoE & Grim Dawn and Korean MMOs there’s not really anything to talk about. You can’t really keep a community alive when all a game offers is +100% or -100% to an item or a skills damage every couple of months. These other games are getting meaningful updates like new items that aren’t worthless, classes that aren’t reskins of existing ones, and even new content that’s relevant and actually worth playing for a reason other than completions sake. I think it’s probably better to discuss other games every now and again rather than to discuss nothing at all.

  2. Mu Legend starts Nov. 7
    Its MMO but very similar game, has pvp, etc

  3. For Diablo 4, let us hope that there will be “NO” Loot Box or anything like that…

    Battlefront 2 gamers is a “paid” game US$60, and loot boxes (aka Pay-To-Win) gets introduced, and the “paid” players are crying foul.
    http://www.polygon.com/2017/10/11/16449428/star-wars-battlefront-2-microtransactions-loot-crates-beta

  4. You know, I kind of wish they’d either bring back the Auction House for D3, or include it in D4. They just shouldn’t base the drop rates on the existence of the AH, and there shouldn’t be a RMAH. It should be trading items for items like in PoE. However, I don’t see any problem with them selling the AH itself as a separate DLC.

  5. I think D4 definitely needs trading back.

    However, there should never be a “Real Money AH” ever again. Further, trading should only be possible “ITEM FOR ITEM”.

    What does that mean?

    It means a player needs to play the game to find items, which then can be traded for other items that were found by other players. Only Unique items or Runewords should be affected by this trade-restriction that they can only be traded with items from the same rarity classification. Rare (yellow) and magic (blue) items should be freely tradable everywhere. Uniques should only be tradeable Item-For-Item, and only based on its rarity classification.

    Lets say for example a “Shako” drops for player X. This player X can now trade this shako for aa “andarie’ls Visage” which dropped for player Y because both those items happen to be in the same “rarity classification”.

    So Uniques and Runewords can be freely traded, but only for items of the same “rarity classification”.

    Some uniques should also not start dropping until the player reached a certain character level (just like in D2). At the same time however, some items that drop early on during character leveling should also be potentially best-in-slot for end-game builds (just like in D2). All of this would allow us to remove “smart-Loot” which was absolutely ridiculous in D3. I love to play a Barb and find this Uber Two-Handed Axe, but if i find a uber-rare Bow, that I can then quickly trade for that Uber Rare Two-Handed Axe, then the excitement is just as big. Or Maybe I decide to roll an Amazon to use the bow. Itemization was WAY better in D2 than it is in D3.

    Item-For-Item trades only for Uniques and Runewords could also prevent third-party sites from selling unique or runeword gear. Players simply must play the game and grind to find uber-rare items, and then also be able to trade for other uber-rare uniques.

    Rare or magical items should remain freely tradeable, but should also have the potential to be better than uniques or runewords in certain cases. This brings variety to our gearing. (D2 did it beautifully, and POE also does it amazingly). Alternatively Rare or magical items could have a “Trade Indictor” that would give an “assessment” of the item’s market worth, to help out noobs and casuals.

    This type of trading will NOT replicate the AH-Emulator like in D3, because players can not “buy currency” first, and must actually play the game in order to find items, so they can then trade.

    Not playing means you wont have items so you cant offer anything so trading is not possible for you. If you want to trade, you HAVE to play the game and grind for items. Simple as that.

    In D4, Magic items, Rare items, uniques and Runewords (and runes), and charms should be the currency itself.

    • I disagree with this for a few reasons.

      1) it is too hard to know the market worth of the item you want and the item they want to trade for. Is it a good deal? Unless you are a player who engages in trade a lot you wont have a clue. A market assessment algorithm is not going to ever be accurate as it can’t possible assess the meta of the market place.

      2) Trading uniques for uniques is going to lock a ton of people out of the market. If you want item X but the trader wants item Y for it, you don’t have item Y, so you need to find someone who is trading item Y for item Z, but you don’t have item Z either, and so on until you decide “screw it”. This also doesn’t factor in better and worse versions of that unique, as they should have some value ranges on them.

      3) Listing an item on a market place like that would be a nightmare. Can you imagine the interface needed for what you want to trade the item for?

      Ultimately you need to be trading for currency. Unfortunately Diablo has always had problems with gold being pointless by end of game, so it doesn’t hold any value to be traded for. I think if D4 wants good trading they are going to need to look at alternate currencies within the game that are always useful, so that they are always desirable.

      A good example of this is the item trade within PoE. All of the trades for any non-trash items is done in one of the 2 top currency items. Those items are always valuable because of their purpose within that game (they are used in crafting better rare items), and they are relatively rare to find, but not so much that you won’t have any. This results in trade that is very clear and uses a valuable base currency, while allowing it to scale to a very high end. For example a reasonably common unique might trade for about 4 – 10 of the lower high end currency, where high end versions can be several hundred for perfect rolls. Their end game trading also includes well rolled rare items, which is a huge improvement of D3’s everything-must-be-unique-or-set item design.

    • I didn’t read all of your comment because your idea of “item for item within the same rarity classification” is a non-starter.

      The whole trading scene in D2 works because if you can’t find awesome item A, you can at least find very good items B + C + D + E and hopefully trade for item F from someone else, and then use item F to trade for item A. It feels really cool when you pull off a trading deal like this.

      Similarly having a ‘currency’ like runes or SOJs is convenient for trading, for obvious reasons.

      Restricting trading to arbitrary rareness classifications takes out most of the fun of a trading system (still better than what D3 offers now, but a lot of things are).

Comments are closed.