Diablo 3 Reaper of Souls sells 2.7 million in first week


Diablo 3 Reaper of Souls trailer

Blizzard has revealed that Reaper of Souls has shifted 2.7 million copies in the first week of release through both online and retailers. Mike Morhaime had this to say about the numbers.

“With Reaper of Souls, we wanted to emphasize all the things that Diablo gamers have always loved about the series, from the dark gothic setting to the piles and piles of epic loot.We’re excited to see that players are enjoying the changes we’ve made to the game, and we look forward to achieving our Paragon levels alongside everyone else in the weeks and months ahead.”

With all the new features added in RoS, sales should continues to rise as players help spread the word about all the improvements that have been added in the expansion.

A fun fact. Players have so far defeated Death more than 1.5 million times since launch.

Tagged As: | Categories: Diablo 3 Sales

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  1. That is pretty solid. Congratz Blizz.

    • The numbers are good for industry standards but poor for Blizzard standards.

      Also, expect them to level off big time, there’s a lot of bad blood and those people aren’t gonna come back at some point. Sales will top off around 4 million or so.

      Like I said, that’s good for a game or expansion by industry standards but not particularly great for Blizzard.

      Also, sales != quality.

      I’m confident Blizzard could release Pong and it would sell a lot. That’s the power of the namebrand they’ve built.

      McDonald’s sells a lot of hamburgers but that doesn’t make their food quality.

        • Did you read what you posted? It broke records. I don’t see RoS breaking any records yet. And of course it’ll sell more, gaming is more mainstream now.

          • That’s an interesting double standard. Broke records when gaming wasn’t big, but proportionally better release “of course it will sell more.”

          • Still, isn’t that still a lower percentage of D2 vanilla’s sales than RoS’s sales so far are of D3 vanilla’s sales? And I don’t think RoS can really break the PC sales record since it’s an expansion to the game that currently holds it, as far as I’m aware.

        • 17.7 % percent of total U.S. PC game market share < blizzard standard .

          ROS have a big improvement in game play but PC game market is too large….

      • How is that poor for a Blizzard game? Diablo 3 sold 12 million copies on PC and it is the 5th highest selling PC game to date. The expansion captured 23% of that audience in the first week. That seems pretty solid to me.

        For comparison: SC2: Wings of Liberty sold 3 million copies in the first month. Reaper of Souls nearly beat that number in a week.

    • Sales are low as expected. I doubt it will push 4 million on the PC side by year’s end. They didn’t listen to their fanbase and now they’re reaping the results.

      • Totally disagree with you on the matter of ‘listening to your fanbase’. I’m sick of hearing this crap quite frankly. Who are they meant to listen to? the quite kid who say’s one thing a month, the mad man rambling on the street corner on his soap box, or the moron masses munching down blizzard butt caramel. I mean farquk, when you sell that many individual games that’s a lot of different opinions and just sitting back all high and mighty saying ‘oh you didn’t listen to me so you got what you deserved’ says what about you?

        • They could at least keep their promises. I’m still waiting for PvP.

        • In the name of Zod:
          Where PVP? Nobody that wants PVP buys this brawling crap.
          Where’s the ladder system? Looks like it will be a lame scoreboard, if anything at all.
          Where’s the revamped lobby system we were begging for from this highly rated thread:
          http://us.battle.net/d3/en/forum/topic/5235398327
          That would allow us to create games to trade our loot, among other things
          Where the, “2.8 trillion builds” Jay Wilson talked about here: http://www.pcgamer.com/2011/10/22/diablo-3-has-something-like-2-8-trillion-builds/
          All I see is Call of Duty style skill loadouts and a very poor variety of them at that.
          Why is their solution to every problem to remove features? Removing trade, removing life steal, basically removing magic find, making rares and blues preidentified and utterly worthless.

          I could go on and on and on but nobody reads laundry lists past a certain point so I’m going to stop there.

          Diablo 3 was not a good game by any means, RoS is worse in every way. The only people defending it are suffering from post purchase rationalization. It’s only a matter of time before the drops wear off and you’re left with the exact same fundamentally broken game, only with several missing features this time.

  2. I think the “15 million d3 units sold” aren’t 15 million diablo players – the annual pass people maybe just took the offer to check the game, the proof is the infographic showing 4,6 million characters with inferno cleared after 1 year.

    The previous WoW expansion got the same 2,7 million units sold in 1 week and Diablo seems to have less active players than WoW. SC:HotS sold 1.1 million units in 2 days, maybe it reached the same level…

    All things considered (i.e. 1.0.8. felt unplayable after RoS announcement/beta streams), the number seems to be quite good to me.

  3. Is that 1.5 million unique kills or 1.5 million total kills? The latter seems implausible given how many people run bounties.

    • you do have to finish act V in campaign to do adventure mode though. With over 2 million sold I think it’s a reasonable number.

  4. Do those sales figures include pre-orders? Is this figure in line with what was expected? Is it a good result in the industry?

    • Yep, Yes (even better than expected or high plank of expectation), and it’s very good result in the industry.

      As someone said, it might seem not that good result for Blizzard (as someone above mentioned), but imo sales will go even higher as the time goes and the word spreads. Too many people were hurt by vanilla Diablo 3 launch experience, and they are hesitant to come back. They will tho, they will 🙂

  5. Good job, Blizzy. Well deserved, IMO. 🙂

    Can I say “I told ya so” to the haters yet? 😉

    • Don’t worry, the haters are out in full force maligning the results.

      And they can always change tack later and say stuff like, “Lol people have bad taste” rather than acknowledge that making games that people want to play results in sales.

      • It’s always a good approach going into a discussion by completely denying participants not sharing your view any possible integrity beforehand… Well done!

        • Well, I do try, though I would pose to you a question:

          What exactly in my view are you denying? That RoS sold pretty well? That Blizzard knows how to drive sales of its properties? That people are complaining and saying that RoS is a failure? That these same people are using the pincer maneuver of claiming the sales suck on the one hand, while covering their bases and saying that the sales don’t suck but the game sucks and buyers are morons on the other hand?

          I’m all for difference of opinion about the game’s quality – if you don’t like it, more power to you and go play something else, but my statement wasn’t about my feelings about D3 or RoS, it was about facts of the reaction of a certain group of people to the RoS release numbers.

    • No. Just because there are 2.7 million casual players in the world that liked D3 enough to buy the expansion doesn’t make D3 a good ARPG. D3 is a good game for casuals, but for ARPG fans that wanted a successor to D2, D3 is fail, and RoS didn’t change that.

      Yes, I’m not one of the 2.7 million. I refuse to buy this pile of garbage.

  6. WOW Lord of Destruction only sold a little over a million copies its first week.. CONGRATS

  7. Glad to see the game doing well! Must get more of my friends back into it.

  8. The numbers are good for industry standards but poor for Blizzard standards.

    Also, expect them to level off big time, there’s a lot of bad blood and those people aren’t gonna come back at some point. Sales will top off around 4 million or so.

    Like I said, that’s good for a game or expansion by industry standards but not particularly great for Blizzard.

    Also, sales != quality.

    I’m confident Blizzard could release Pong and it would sell a lot. That’s the power of the namebrand they’ve built.

    McDonald’s sells a lot of hamburgers but that doesn’t make their food quality.

  9. I said 8 milions in one year. But I also said 4 milions in firts 3 months. With all this positive reviews, future looks bright for RoS.

  10. QUOTE

    And it lasted more than 10 years...
    
    Let's see how long people will play RoS. (lol)

    I better not have to wait 10 years for D4. >_<

  11. I think this bodes well for a 2nd expansion!

    • IF it happens, it will aimed at the console market, which is wer eBlizz ig oing with the whole Diablo franchise.

      The days when Diablo was a dish for the master race is over. It has turned into a filthy peasant dish.

  12. Estimating an average of $45/copy US, that comes out to roughly $122 million in a week.

    That may be just a month for WoW but still not a bad day’s work.

  13. QUOTE

    Is that 1.5 million unique kills or 1.5 million total kills? The latter seems implausible given how many people run bounties.

    It seems very plausible given that “Kill Diablo/Maltheal” generally provokes a create new game response.

  14. I am already very good geared (T4 to T6)and just have about 0.00001% chance of finding that last few leg pieces.

    The issue is i can keep playing the same char for another half a year and not improve my gear AT ALL.

    Many other people share the same experience as me and is already becoming a problem.

    If you level a new char, it will be satisfying for a couple days since perfect rolled rares drop like candies and outside of OP procs, most legs just roll higher stats.

    Estimated sales: 7m by end of year, 8m if we include consoles.

  15. QUOTE

    I think this bodes well for a 2nd expansion!

    I will pre-order as soon as they announce it 🙂

  16. 2.7 million looks great but don’t forget that D3V sold 6.5mio in the first week (12mio to 31.12.2012), so that’s 60% drop of initial sales. From the business perspective RoS is a failure (-60% is a lot) and shows how “awesome” D3V was when the hype falls down. This also shows that players are loosing interest in Diablo franchise after the D3 fiasco.

    On the other hand, Blizzard needs to boost players interest in Diablo via patches more frequently (great thing for all Diablo players).

    • 60% is very typical for xpacs. It’s extremely rare for any game that the majority of original buyers also buy the xpac.

      • Yes, but we are talking about the biggest franchise on PC platform that broke sales records 2 years back (not another typical xpac). 40% is too low imho.

  17. I think if these numbers were something for Blizzard to be proud of, you’d see it posted all over the front page on the official site.

  18. QUOTE

    Do those sales figures include pre-orders? Is this figure in line with what was expected? Is it a good result in the industry?
    you tell me. EA threw the Dead Space IP in the garbage because they say it needs five million in sales. Capcom was disappoint with with five million in sales for RE6. apparently, they projected at least seven million in sales. Take-Two Interactive recently shut down Irrational Games because BioShock Infinite only sold 4 million copies. an analyst calls CoD:Ghosts sales figures "troubling" despite the huge numbers.
    
    in any event, a "good result" depends on what segment of the industry you mean. 2.7 might be a great numbers for a midsized publisher or small company like Fromsoft or a game with relatively small teams, low dev and marketing costs, timely dev cycles, etc. OTOH, 2.7 mil are niche numbers for big, bloated companies like Blizz, EA, Take-Two Interactive, etc. 2.7 mil is chump change and wouldn't pay for the upkeep and jet fuel for bobby's vintage Concorde which he uses to fly to his favorite restaurant in france for lunch.
    
    
    1 million over 10+ years ago was A LOT.
    pretty much. back in the day, a game could be very profitable on half a million or a million in sales even for companies like EA or Blizz, but those days are long gone, partly due to how big and bloated they've grown over the years and how costs have spiraled.
    • This post conveniently ignores that this is an xpac, not a new game, which are vastly cheaper to make, making them easily profitable despite rarely having giant sales.

  19. QUOTE

    This post conveniently ignores that this is an xpac, not a new game, which are vastly cheaper to make, making them easily profitable despite rarely having giant sales.

    lulz..no, i didn’t ignore it ,but why would you wanna go there? sure, secondary digital content should be cheaper, should be released in a timely manner, but that’s not what happened with RoS. i’ve been over this with you people before and i told you people many, many times. delays costs money.

    most companies plan the type, amount and release schedule of secondary digital content even before games go into dev. which is why it doesn’t take many games almost two years to release said secondary digital content. GTA V started rolling out secondary digital content shortly after release. i’m sure blizz had their plans too until D3 blew up in their faces which lead to them being almost a year late in releasing RoS. which in turn inflated their production costs because of their multiple blunders and bloated dev teams. it’s like they took a big pile of WoW money and set it on fire.

    • ” which is why it doesn’t take many games almost two years to release said secondary digital content. ”

      1st xpac for WoW took two years. 1st xpac for SC2 took almost 3 years. Nice try though.

  20. I, Tiberius Claudius Augustus Caesar Germanicus, The God, bestow a minor blessing on mortal mr. punk, for speaking words of truth!

    Divine being decided not to partake in any serious discussion regarding RoS – since heavenly decision was not to buy it, much less 4 copies (which can also explain lower sales, some people were buying several copies for LAN purposes, as The God did, or botting and other cheats, which are no more – divine being hopes, at least) – so all that millions of copies sold does not mean the same number of millions of customers. The God will speak only about humorous things, after this post and until/if RoS is bought – after this post.

    Anyhow, execution until the RoS was pretty incompetent – release unfinished game, then fix it incompetently for a year (during which both should have been done – fixing vanilla /for the sake of the same problems in expansion/ and creating expansion). It took two years, instead of one – even worse, “the bunch of new features are coming soon”, which The God reads rightly as “RoS is not finished either”. New features are, of course, good addition, but knowing about them before launch and having exact idea how they will look like is not. It means they aren’t included on purpose.

    mr punk was blessed because healthy dose of knowledge about development!

  21. QUOTE

    Reaper of Souls (D3 Ultimate Edition) has not yet been released on consoles..  These numbers are PC only.

    Diablo 3(PC Only) has sold over 6.5 million copies in its first week. It means that more than half of guys left the franchise.

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