22

    Some game updates have been added to the PTR and the changes since the last update are as follows:

    Achievements

    Rare Colossal Golgors will now count towards the “Rare Kill” achievements

    Monk

    Wave of Light

    • Follow-up weapon damage increased from 390% to 829%
    • Skill Rune – Explosive Light
      • Weapon damage increased from 430% to 914%
    • Skill Rune – Pillar of the Ancients
      • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)

    Crafting

    General

    A new crafting reagent, Demonic Essence, has been added to the game

    • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
      • Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
    • Nephalem Valor will not be required in order for Demonic Essences to drop
    • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
      • MP 0: 20.0000% 15.0000%
      • MP 1: 23.0000% 16.5000%
      • MP 2: 26.4500% 18.1500%
      • MP 3: 30.4175% 19.9650%
      • MP 4: 34.9801% 21.9615%
      • MP 5: 40.2271% 24.1577%
      • MP 6: 46.2612% 26.5734%
      • MP 7: 53.2004% 29.2308%
      • MP 8: 61.1805% 32.1538%
      • MP 9: 70.3575% 35.3692%
      • MP 10: 80.9112% 38.9061%

    Blacksmith

    Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

    • The values for several of the fixed core stats have been increased:
      • Archon Spaulders:
        • Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
        • Strength could already roll in this range, and so remains unchanged
      • Archon Gauntlets:
        • Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
        • Dexterity and Intellect could already roll in this range, and so remained unchanged
      • Archon Armor:
        • Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
      • Razorspikes:
        • Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
    • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
      • The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
        • Archon Gloves
          • Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
        • Razorspikes
          • Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)

    Jeweler

    Marquise Topaz

    • Weapon: Melee attackers take 2200 2500 per hit
    • These gems can only be created at the Jeweler and will require the following reagents:
      • 3 Radiant Star Gems
      • 20 million gold
      • 1 10 Demonic Essence

    Dueling

    General

    • Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
    • Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
      • Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
    • Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
      • He’s now also available in the Act II and Act III/Act IV hubs
    • A PvP chat channel has been added

    General

    Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

    • These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
      • Skeleton King
      • Spider Queen
      • Maghda
      • Zoltun Kulle
      • Ghom
      • Cydaea
      • Rakanoth
      • Izual
    • The drop rate from the above bosses will now scale according to your Monster Power level:
      • MP 0: 20%
      • MP 1: 23.2%
      • MP 2: 26.912%
      • MP 3: 31.218%
      • MP 4: 36.213%
      • MP 5: 42.007%
      • MP 6: 48.728%
      • MP 7: 56.524%
      • MP 8: 65.568%
      • MP 9: 76.059%
      • MP 10: 88.228%

    Monsters

    • Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)

    Thanks Genocides

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