Some game updates have been added to the PTR and the changes since the last update are as follows:
Achievements
Thanks GenocidesRare Colossal Golgors will now count towards the “Rare Kill” achievements
Monk
Wave of Light
- Follow-up weapon damage increased from 390% to 829%
- Skill Rune – Explosive Light
- Weapon damage increased from 430% to 914%
- Skill Rune – Pillar of the Ancients
- Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Crafting
General
A new crafting reagent, Demonic Essence, has been added to the game
- This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
- Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
- Nephalem Valor will not be required in order for Demonic Essences to drop
- However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
- MP 0: 20.0000% 15.0000%
- MP 1: 23.0000% 16.5000%
- MP 2: 26.4500% 18.1500%
- MP 3: 30.4175% 19.9650%
- MP 4: 34.9801% 21.9615%
- MP 5: 40.2271% 24.1577%
- MP 6: 46.2612% 26.5734%
- MP 7: 53.2004% 29.2308%
- MP 8: 61.1805% 32.1538%
- MP 9: 70.3575% 35.3692%
- MP 10: 80.9112% 38.9061%
Blacksmith
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
- The values for several of the fixed core stats have been increased:
- Archon Spaulders:
- Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Strength could already roll in this range, and so remains unchanged
- Archon Gauntlets:
- Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
- Dexterity and Intellect could already roll in this range, and so remained unchanged
- Archon Armor:
- Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
- Razorspikes:
- Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
- Archon Spaulders:
- Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
- The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
- Archon Gloves
- Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
- Razorspikes
- Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
- Archon Gloves
- The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
Jeweler
Marquise Topaz
- Weapon: Melee attackers take 2200 2500 per hit
- These gems can only be created at the Jeweler and will require the following reagents:
- 3 Radiant Star Gems
- 20 million gold
- 1 10 Demonic Essence
Dueling
General
- Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
- Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
- Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
- Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
- He’s now also available in the Act II and Act III/Act IV hubs
- A PvP chat channel has been added
General
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
- These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
- Skeleton King
- Spider Queen
- Maghda
- Zoltun Kulle
- Ghom
- Cydaea
- Rakanoth
- Izual
- The drop rate from the above bosses will now scale according to your Monster Power level:
- MP 0: 20%
- MP 1: 23.2%
- MP 2: 26.912%
- MP 3: 31.218%
- MP 4: 36.213%
- MP 5: 42.007%
- MP 6: 48.728%
- MP 7: 56.524%
- MP 8: 65.568%
- MP 9: 76.059%
- MP 10: 88.228%
Monsters
- Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)