Diablo 3 PTR Skill Change Comparison Table – 5 August


As we do with every Diablo 3 patch, our skill change comparison table will easily show you how the skills have changed compared to the previous PTR update.

DiabloWikiBarbarian

NameOldNew
Frenzy – Advanced TooltipGenerate: 4 Fury per attack

Swing for 155% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.

Generate: 4 Fury per attack

Swing for 220% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.

Frenzy – SidearmEach strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage as Cold to all enemies in its path.

Frenzy’s damage turns into Cold.

Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path.

Frenzy’s damage turns into Cold.

Frenzy – BerserkIncrease the duration of the Frenzy effect to 10 seconds.Increase Fury generated to 6.

Frenzy’s damage turns into Cold.

Bash – Advanced TooltipGenerate: 6 Fury per attack

Brutally smash an enemy for 215% weapon damage.

Generate: 6 Fury per attack

Brutally smash an enemy for 320% weapon damage.

Bash – InstigationIncrease Fury generated to 8.

Bash’s damage turns into Fire.

Increase Fury generated to 9.

Bash’s damage turns into Fire.

Bash – PulverizeEach hit causes a shockwave that deals 70% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy.Each hit causes a shockwave that deals 100% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy.
Call of the Ancients – Advanced TooltipCooldown: 120 seconds

Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 180% weapon damage per swing in addition to bonus abilities.

Talic wields a sword and shield and uses Whirlwind and Leap Attack.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.

Cooldown: 120 seconds

Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.

Talic wields a sword and shield and uses Whirlwind and Leap Attack.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.

Call of the Ancients – The Council RisesThe Ancients deal 360% weapon damage as Fire with each attack.The Ancients deal 540% weapon damage as Fire with each attack.
Call of the Ancients – Ancients’ FuryGain 3 Fury every time an Ancient deals damage.Gain 4 Fury every time an Ancient deals damage.
Cleave – Advanced TooltipGenerate: 5 Fury per attack

Swing your weapon in a wide arc to deal 150% weapon damage to all enemies caught in the swing.

Generate: 6 Fury per attack

Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing.

Cleave – Broad SweepSwing at all enemies around you and increase damage to 210% weapon damage as Lightning.Swing at all enemies around you and increase damage to 235% weapon damage as Lightning.
Whirlwind – Advanced TooltipCost: 10 Fury

Deliver multiple attacks to everything in your path for 340% weapon damage.

While whirlwinding, you move at 75% movement speed.

Cost: 10 Fury

Deliver multiple attacks to everything in your path for 340% weapon damage.

While whirlwinding, you move at 100% movement speed.

Berserker Rage – Advanced TooltipYou deal 25% additional damage while at maximum Fury.You deal 25% additional damage while near maximum Fury.
Bloodthirst – Advanced TooltipEach point of Fury spent heals you for 115.60388 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.

Each point of Fury spent heals you for 619.3065 Life.

Heal amount is increased by 4% of your Health Globe Healing Bonus.

Juggernaut – Advanced TooltipThe duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 20% of your maximum Life.The duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
Weapon Throw – Advanced TooltipGenerate: 6 Fury per attack

Hurl a throwing weapon at an enemy dealing 185% weapon damage.

Generate: 6 Fury per attack

Hurl a throwing weapon at an enemy dealing 275% weapon damage.

Weapon Throw – Mighty ThrowIncrease thrown weapon damage to 270% weapon damage as Lightning.Increase thrown weapon damage to 400% weapon damage as Lightning.
Weapon Throw – RicochetThe weapon ricochets to 3 enemies within 15 yards of each other.

Weapon Throw’s damage turns into Fire.

The weapon ricochets to 3 enemies within 20 yards of each other.

Weapon Throw’s damage turns into Fire.

Weapon Throw – Balanced WeaponIncrease Fury generated to 8.

Weapon Throw’s damage turns into Fire.

Increase Fury generated to 9.

Weapon Throw’s damage turns into Fire.

DiabloWikiDemon Hunter

NameOldNew
Shadow Power – Advanced TooltipCost: 14 Discipline

Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds.

Cost: 14 Discipline

Draw in the power of the shadows, gaining 2477 Life per Hit for 5 seconds.

Shadow Power – Shadow GlideGain 30% bonus to movement speed while Shadow Power is active.Gain 30% increased movement speed while Shadow Power is active.
Shadow Power – Well of DarknessRemove the Discipline cost but add a 10 second cooldown.Reduce the cost to 10 Discipline.
Shadow Power – Blood MoonIncrease Life per Hit gain to 3303.Increase the Life per Hit gain to 4954.
Elemental Arrow – Immolation ArrowShoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 second.Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
Strafe – Icy TrailLeave a trail of fire in your wake that deals 220% weapon damage as Fire over 2 seconds.Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 1 seconds.
Strafe – Rocket StormIn addition to regular shots, shoot off homing rockets for 130% weapon damage as Cold.In addition to regular shots, shoot off homing rockets for 130% weapon damage as Fire.
Evasive Fire – Advanced TooltipGenerate: 4 Hatred

Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 15 yards. You may backflip once per 3 seconds.

Generate: 4 Hatred

Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 5 yards.

Evasive Fire – SurgeRemove the cooldown on the backflip but each backflip costs 2 Discipline.

Evasive Fire’s damage turns into Lightning.

Increase the backflip distance to 15 yards.

Evasive Fire’s damage turns into Lightning.

Evasive Fire – FocusIncrease the distance of the backflip to 30 yards.

Evasive Fire’s damage turns into Cold.

Instead of backflipping, increase Hatred generated to 7.

Evasive Fire’s damage turns into Cold.

DiabloWikiMonk

NameOldNew
Fists of Thunder – Advanced TooltipGenerate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 255% weapon damage as Lightning.

Every third hit deals 510% weapon damage as Lightning split between all enemies in front of you.

Generate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.

Fists of Thunder – ThunderclapRelease an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 105% weapon damage as Lightning and causes knockback with every third hit.Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 120% weapon damage as Lightning and causes knockback with every third hit.
Fists of Thunder – QuickeningIncrease Spirit generated to 22.

Fists of Thunder’s damage turns into Physical.

Increase Spirit generated to 20.

Fists of Thunder’s damage turns into Physical.

Deadly Reach – Advanced TooltipGenerate: 12 Spirit per attack

Project lines of pure force over a short distance for 120% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

Deadly Reach – Scattered BlowsEvery third hit randomly damages enemies within 25 yards for 185% weapon damage as Lightning.Every third hit randomly damages enemies within 25 yards for 215% weapon damage as Lightning.
Deadly Reach – Searing GraspIncrease damage to 200% weapon damage as Fire.Increase damage to 260% weapon damage as Fire.
Wave of Light – Advanced TooltipCost: 75 Spirit

Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line.

Cost: 75 Spirit

Focus a wave of light that crushes enemies for 835% weapon damage as Holy.

Wave of Light – Wall of LightIncrease damage of the initial strike to 870% weapon damage and adds a 40% chance to Stun enemies for 1 second.Wave of Light Stuns enemies for 1 second.

Wave of Light’s damage turns into Physical.

Wave of Light – Empowered WaveIncreases the damage of Wave of Light to 960% weapon damage as Holy, followed by an additional 125% weapon damage as Holy to all enemies in a line.Increases the damage of Wave of Light to 1045% weapon damage as Holy.
Wave of Light – Shattering LightFrozen enemies have a 20% increased chance to be critically hit by Wave of Light.Wave of Light deals an additional 165% weapon damage as Cold in a line.
Sweeping Wind – CycloneWhile your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 35% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

Sweeping Wind’s damage turns into Lightning.

While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 35% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

Sweeping Wind’s damage turns into Lightning.

Sweeping Wind – Inner StormAs long as your vortex is at the maximum stack count, you gain 8 Spirit per second.

Sweeping Wind’s damage turns into Holy.

As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.

Sweeping Wind’s damage turns into Holy.

Sweeping Wind – Master of WindWhile your vortex is at the maximum stack count, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Sweeping Wind’s damage turns into Cold.

While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

Sweeping Wind’s damage turns into Cold.

Crippling Wave – Advanced TooltipGenerate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 175% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Generate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Crippling Wave – MangleIncrease damage to 265% weapon damage as Fire.Increase damage to 255% weapon damage as Fire.
Crippling Wave – TsunamiCrippling Wave’s third attack has its range increased to 17 yards and Freezes enemies for 1.5 seconds.

Crippling Wave’s damage turns into Cold.

Crippling Wave’s third attack has its range increased to 17 yards and Freezes enemies for 1 second.

Crippling Wave’s damage turns into Cold.

Crippling Wave – Rising TideEach enemy hit generates 3.5 additional Spirit.

Crippling Wave’s damage turns into Holy.

Each enemy hit generates 2.5 additional Spirit.

Crippling Wave’s damage turns into Holy.

Way of the Hundred Fists – Advanced TooltipGenerate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 220% weapon damage as Physical.

Generate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.

Way of the Hundred Fists – Hands of LightningIncrease the number of hits in the second strike from 7 to 10 and increasing damage to 490% weapon damage as Lightning.Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning.
Way of the Hundred Fists – Windforce FlurryEvery third hit also generates a wave of wind that deals 285% weapon damage as Cold to enemies directly ahead of you.

Way of the Hundred Fists’s damage turns into Cold.

Every third hit also generates a wave of wind that deals 500% weapon damage as Cold to enemies directly ahead of you.

Way of the Hundred Fists’s damage turns into Cold.

Lashing Tail Kick – Advanced TooltipCost: 30 Spirit

Unleash a deadly roundhouse kick that deals 624% weapon damage as Physical.

Cost: 50 Spirit

Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.

Lashing Tail Kick – Vulture Claw KickRelease a torrent of fire that burns nearby enemies for 624% weapon damage as Fire.Release a torrent of fire that burns enemies within 10 yards for 755% weapon damage as Fire and an additional 230% weapon damage as Fire over 3 seconds.
Lashing Tail Kick – Spinning Flame KickHurl a column of fire that burns through enemies, causing 677% weapon damage as Fire to each enemy it strikes.Hurl a column of fire that burns through enemies, causing 755% weapon damage as Fire to each enemy it strikes.
Lashing Tail Kick – Sweeping Armada Damage done is increased to 671% weapon damage as Physical.

Enemies hit are knocked back and Slowed by 60% for 2 seconds.

Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
Lashing Tail Kick – Scorpion StingEnemies hit have a 85% chance to be stunned for 1.5 seconds.

Lashing Tail Kick’s damage turns into Lightning.

Enemies hit are stunned for 2 seconds.

Lashing Tail Kick’s damage turns into Lightning.

Alacrity – Advanced TooltipYour heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds.Increase the attack speed of Spirit Generators by 15%.
Transcendence – Advanced TooltipEvery point of Spirit spent heals you for 50 Life.

Heal amount is increased by 0.4% of your Health Globe Healing Bonus.

Every point of Spirit spent heals you for 314 Life.

Heal amount is increased by 2.0% of your Health Globe Healing Bonus.

Sixth Sense – Advanced TooltipYour dodge chance is increased by an amount equal to 42.5% of your Critical Hit Chance.Reduce all non-Physical damage taken by 25%.
The Guardian’s Path – Advanced TooltipWhile dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
Epiphany – InsightEach enemy killed during your Epiphany increases your Attack Speed by 3% for the remaining duration of Epiphany.Increases the bonus Spirit regeneration from Epiphany to 1.
Dashing Strike – Advanced TooltipCost: 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 305% weapon damage as Physical.

You gain a charge every 6 seconds and can have up to 2 charges stored at a time.

Cost: 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 305% weapon damage as Physical.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Mantra of Healing – Heavenly BodyPassive: Mantra of Healing also increases Vitality by 10%.Passive: Mantra of Healing also increases maximum Life by 20%.
Mantra of Healing – Time of NeedPassive: Mantra of Healing also increases resistances to all damage types by 20%.Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
Mantra of Salvation – Advanced TooltipCost: 50 Spirit

Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds.

Passive: You and your allies within 60 yards gain 17% increased Dodge Chance.

Only one Mantra may be active at a time.

Cost: 50 Spirit

Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

Only one Mantra may be active at a time.

Mantra of Salvation – AgilityPassive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack.

This skill is affected by your characters: Attacks per second (set to 1 for example above)

Passive: Mantra of Salvation also increases Dodge Chance by 35%.
Mantra of Salvation – PerseverancePassive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%.Passive: Increases the resistance to all elements bonus to 40%.
Mantra of Salvation – Hard TargetPassive: Mantra of Evasion also increases Armor by 20%.Passive: Mantra of Salvation also increases Armor by 20%.
Mantra of Salvation – Wind through the ReedsPassive: Mantra of Evasion also increases movement speed by 10%.Passive: Mantra of Salvation also increases movement speed by 10%.
Mantra of Salvation – Divine ProtectionPassive: Mantra of Evasion also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds.

Each target may be protected by this effect once every 90 seconds.

Passive: Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds.

Each target may be protected by this effect once every 90 seconds.

DiabloWikiWitch Doctor

NameOldNew
Firebomb – PyrogeistCreate a column of flame that spews fire at the closest enemy for 560% weapon damage as Fire over 6 seconds.

You may have up to 3 Pyrogeists active at a time.

Create a column of flame that spews fire at the closest enemy for 880% weapon damage as Fire over 6 seconds.

You may have up to 3 Pyrogeists active at a time.

Locust Swarm – Diseased SwarmEnemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% weapon damage as Poison over 3 seconds to enemies who stand in the area.Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal 75% weapon damage as Poison over 3 seconds to enemies who stand in the area.
Sacrifice – For the MasterCommand all of your Zombie Dogs to charge the target at the same time dealing 1300% weapon damage as Physical each.Command all of your Zombie Dogs to charge the target at the same time, each dealing 1300% weapon damage as Physical.
Spirit Barrage – Advanced TooltipCost: 100 Mana

Bombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Cold.

Cost: 100 Mana

Bombard an enemy with 4 spirit bolts that deal a total of 425% weapon damage as Cold.

DiabloWikiWizard

NameOldNew
Blizzard – Lightning StormEnemies affected by Blizzard take 20% increased damage from Lightning.Enemies affected by Blizzard take 15% increased damage from Lightning.
Meteor – Advanced TooltipCost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 610% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 195% weapon damage as Fire over 3 seconds.

Cost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.

Meteor – Meteor ShowerUnleash a volley of 7 small Meteors that each strike for 228% weapon damage as Fire.Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
Meteor – CometSummon a Comet that deals 700% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact.

The impact site is covered in a freezing mist that deals 235% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact.

The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.

Meteor – Star PactReduce the cost of Meteor to 30 Arcane Power.

Meteor’s damage turns into Arcane.

Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
Meteor – Thunder CrashIf the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds.

Meteor’s damage turns into Lightning.

Removes the delay before Meteor comes crashing down.

Meteor’s damage turns into Lightning.

Magic Weapon – ConduitAttacks have a chance to restore 1 Arcane Power.Enemies hit by your attacks restore up to 3 Arcane Power.
Magic Weapon – IgniteAttacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds.Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.
Explosive Blast – ObliterateRelease an enormous Explosive Blast that deals 990% weapon damage as Arcane to all enemies within 18 yards.Release an enormous Explosive Blast that deals 990% weapon damage as Cold to all enemies within 18 yards.
Familiar – ArcanotWhile the Familiar is active, you regenerate 2 Arcane Power per second.While the Familiar is active, you regenerate 4.5 Arcane Power every second.
Arcane Torrent – Flame WardEnemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 20% damage reduction.

Arcane Torrent’s damage turns into Fire.

DiabloWikiCrusader

NameOldNew
Fist of the Heavens – FissureCreates a fissure of lightning energy that deals 410% weapon damage over 5 seconds to nearby enemies. If there is another fissure nearby, lightning will arc between them dealing an additional 135% weapon damage with each arc.Creates a fissure of lightning energy that deals 410% weapon damage as Lightning over 5 seconds to nearby enemies. If there is another fissure nearby, lightning will arc between them dealing an additional 135% weapon damage as Lightning with each arc.
Judgment – Mass VerdictAll enemies judged are first drawn into the center of the judged area.All enemies are first drawn toward the center of the judged area.
Wrathful – Advanced TooltipEach point of Wrath spent heals you for 165.1484 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.

Each point of Wrath spent heals you for 660.5936 Life.

Heal amount is increased by 4% of your Health Globe Healing Bonus.

Shield Bash – Advanced TooltipCost: 30 Wrath

Charge at your enemy, bashing him and all nearby foes. Deals 100% weapon damage plus 100% of your shield’s Block Chance as Holy damage.

Cost: 30 Wrath

Charge at your enemy, bashing him and all nearby foes. Deals 100% weapon damage plus 100% of your shield Block Chance as Holy damage.

Shield Bash – Shattered ShieldThe shield shatters into other smaller fragments, hitting more enemies for 740% weapon damage plus 335% of your shield’s Block Chance as damage.The shield shatters into other smaller fragments, hitting more enemies for 740% weapon damage plus 335% of your shield Block Chance as damage.
Shield Bash – Shield CrossAdditional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take 155% weapon damage plus 100% of your shield’s Block Chance as damage.Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take 155% weapon damage plus 100% of your shield Block Chance as damage.
Shield Bash – PoundShield Bash will now deal 1200% weapon damage plus 500% shield Block Chance as damage. The range is reduced to 8 yards.Shield Bash will now deal 1320% weapon damage plus 500% shield Block Chance as damage. The range is reduced to 8 yards.

Tagged As: , | Categories: Diablo 3 Patches, Diablo 3 PTR, Skills

Comments

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  1. Something to stop people closing rifts before everyone is finished please.

  2. Are you sure that Shield bash advanced tool is 100% and 100%?

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