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    The latest update for the Diablo 3 PTR is live and this one adds the Necro class specific Legendary items into the mix. Read on for the full patch notes which take the PTR to v 2.6.0 – v2.6.0.45499.

    Below are the changes made in this update based on the changes to the notes released by Blizzard.

    Necromancer Skills

    • Bone Armor
      • Reap of Anguish Harvest of Anguish
        • Now deals Cold damage instead of Physical
      • Dislocation
        • Now deals Poison damage instead of Physical
      • Limited Immunity
        • Now begins its cooldown once the immunity effect ends
    • Command Skeletons
      • The active ability for this skill now lasts until the target dies or you change the target of your command
      • Skeletons summoned after issuing the command will also attack the target

    Necromancer Passives

    Blood Is Power

    • Has been redesigned
      • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Final Service
      • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
        • This passive does not require active pets to prevent death and grant immunity
        • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health

    Wizard Skills

    • Mirror Image
      • Simulacrum
        • This rune has been renamed to “Hard Light”

    Bug Fixes

    • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played

    Items

    • Funerary Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
    • Dreadgolem Spike
      • Bone Spear now costs 40 Essence and deals 125-150% additional damage
    • Bloodtide Blade
      • Death Nova deals 125-150% increased damage for every enemy within 10 yards
    • Reilena’s Shadowhook
      • Bone Spikes generates an additional 2-4 Essence for each enemy hit
    • Death’s Scythe
      • Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
    • Spear of Jesseth
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons is increased by 25-30% each second while active
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
    • Iron Rose
      • Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
    • Haunted Visions
      • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum number of Bone Armor stacks by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
    • Mask of Scarlet Death
      • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
    • Fate’s Vow
      • After consuming 15-20 corpses you unleash a free Death Nova
    • Moribund Gauntlets
      • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breaches
      • Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • Decrepify gains an additional 20-30% damage reduction for attacks against you
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks

    Class Sets

      • Bones of Rathma ([PH] Bone / Pet Set)
        • (4) Set Bonus
          • You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
      • Trag’Oul’s Avatar ([PH] Blood Set)
        • (6) Set Bonus
          • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
            • Healing from skills consumes one stack regardless of how many targets are hit
            • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
      • Grace of Inarius ([PH] Saint Set)
        • (6) Set Bonus
          • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
      • Pestilence Master’s Shroud ([PH] Melee Set)
        • (2) Set Bonus
          • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
      • Jairoan Arms
        • (2) Set Bonus
          • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Bug Fixes
      • Fixed an issue causing phylacteries to roll only the lowest possible damage value

    Adventure Mode

    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered

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