Diablo 3 PTR patch released. Necromancer Legendary Items Added

The latest update for the Diablo 3 PTR is live and this one adds the Necro class specific Legendary items into the mix. Read on for the full patch notes which take the PTR to v 2.6.0 – v2.6.0.45499.

Below are the changes made in this update based on the changes to the notes released by Blizzard.

Necromancer Skills

  • Bone Armor
    • Reap of Anguish Harvest of Anguish
      • Now deals Cold damage instead of Physical
    • Dislocation
      • Now deals Poison damage instead of Physical
    • Limited Immunity
      • Now begins its cooldown once the immunity effect ends
  • Command Skeletons
    • The active ability for this skill now lasts until the target dies or you change the target of your command
    • Skeletons summoned after issuing the command will also attack the target

Necromancer Passives

Blood Is Power

  • Has been redesigned
    • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
  • Final Service
    • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
      • This passive does not require active pets to prevent death and grant immunity
      • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health

Wizard Skills

  • Mirror Image
    • Simulacrum
      • This rune has been renamed to “Hard Light”

Bug Fixes

  • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played


  • Funerary Pick
    • Siphon Blood drains blood from 2 additional targets
  • Trag’oul’s Corroded Fang
    • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse
  • Scythe of the Cycle
    • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
  • Dreadgolem Spike
    • Bone Spear now costs 40 Essence and deals 125-150% additional damage
  • Bloodtide Blade
    • Death Nova deals 125-150% increased damage for every enemy within 10 yards
  • Reilena’s Shadowhook
    • Bone Spikes generates an additional 2-4 Essence for each enemy hit
  • Death’s Scythe
    • Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds
  • Spear of Jesseth
    • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
  • Lost Time
    • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
  • Bone Ringer
    • The damage bonus of Command Skeletons is increased by 25-30% each second while active
  • Leger’s Disdain
    • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
  • Iron Rose
    • Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova
  • The Johnstone
    • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
  • Haunted Visions
    • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
  • Wisdom of Kalan
    • Increases the maximum number of Bone Armor stacks by 5
  • Bloodsong Mail
    • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
  • Requiem Cereplate
    • When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
  • Mask of Scarlet Death
    • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
  • Fate’s Vow
    • After consuming 15-20 corpses you unleash a free Death Nova
  • Moribund Gauntlets
    • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
  • Grasps of Essence
    • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
  • Golemskin Breaches
    • Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it
  • Defiler Cuisses
    • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
  • Steuart’s Greaves
    • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
  • Bryner’s Journey
    • Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location
  • Dayntee’s Binding
    • Decrepify gains an additional 20-30% damage reduction for attacks against you
  • Razeth’s Volition
    • Skeletal Mage gains the effect of the Gift of Death rune
  • Circle of Nailuj
    • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
  • Prayer of Briggs
    • Uncursed enemies are pulled to the target location when a curse is applied to them
  • Krysbin’s Sentence
    • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
  • Lornelle’s Sunstone
    • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
  • Corpsewhisper Pauldrons
    • Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks

Class Sets

    • Bones of Rathma ([PH] Bone / Pet Set)
      • (4) Set Bonus
        • You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
    • Trag’Oul’s Avatar ([PH] Blood Set)
      • (6) Set Bonus
        • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
          • Healing from skills consumes one stack regardless of how many targets are hit
          • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
    • Grace of Inarius ([PH] Saint Set)
      • (6) Set Bonus
        • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions
    • Pestilence Master’s Shroud ([PH] Melee Set)
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
    • Jairoan Arms
      • (2) Set Bonus
        • Army of the Dead gains the effect of the Unconventional Warfare rune
  • Bug Fixes
    • Fixed an issue causing phylacteries to roll only the lowest possible damage value

Adventure Mode

  • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
  • All Basic Tier monster kill requirements have been lowered

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  1. LegendaRy items released. You left out the R.

  2. Necromancer was part of the second expansion, which was canceled lol. They released some areas bit by bit, putting them into the existing acts instead of making act 6. The devs decided to cancel expansion 2 and just release the stuff for free after they realized how crappy D3 is. I am not saying that no one of the devs puts an effort in, i am just saying that D3 is ridiculously flawed in the core and outwards.

    All patched in areas along with the cube and the Necro were part of Expansion 2, which was canceled for obvious reasons. I feel sorry for Jay Wilson, but we live in a tough world and in the gaming industry you must walk a fine line between staying true to an established franchise while also adding new things on top of established aspects. Unfortunately D3 did not follow that ideology and thus will go down as the worst “Diablo game” in the series, despite having sold record-breaking quantities.

    D4 needs to set the record straight and show the whole world that Blizzard still has what it takes to be the KING of ARPG.

    • You have exactly zero evidence to back up a single thing you said in this post. Zero. It’s all complete and total conjecture, and unless you can provide proof that you are a Blizzard employee working on Diablo franchise, nothing you say means jack shit. Stop it.

      • The evidence is called Diablo III.

        • What the hell are you talking about? LOL You make zero sense whatsoever. “Proof there is a cancelled second expansion is called Diablo III.”? Or proof that he works at Blizzard? Or proof that a single thing he said is true when there is NO EVIDENCE of it?

    • I am still enjoying the hell out D3. I think i have played it more then D2 and while it is true that i own two copies of D2 and only 1 of D3 I think D3 is the more enjoyable game. I got sick of endless Mephi/Baal/Pindleskin runs. Seeing all the hackers/dupers/whatever running around with insane runewords that required zods while my highest rune was the magic find one. And I only ever found 1. Trading was a crap shoot wether you would get scammed or not so I didn’t. Solo play would get you only so far. In D3 I get a chance not to get the perfect weapons but at least get the weapons.

      • Ever here of Atma, the Muling application? Zod away bro.

      • This is because D3 was created for people like you. No time investment needed, no dedication needed, no patience needed. You get everything handed to you.

        D2 on the other hand, was created by gamers for gamers. The game rewarded patience, dedication, in-depth game-knowledge, determination. D2 was aimed at gamers that play games out of a passion. They didn’t even try to aim at that demographic, it just simply was the only demographic back then. If you were a gamer back then, it meant you LOVED gaming. You grew up with Doom, Starcraft, C&C, Diablo, SimCity, AgeOfEmpires, CounterStrike etc. Those games required you to master them to be successful, and nothing in life is truly rewarding unless you put in the effort, time and dedication 🙂

        Games that cater to people like you, are forgotten “moments” after they release. Games like D2, that cater to real gamers that are willing to invest time, effort and patience, go down in history to be remembered forever.

        • “Games that cater to people like you, are forgotten “moments” after they release.”

          Though I agree and support the rest of your statement, here I disagree:

          The complexity needed nowadays to produce an ARPG adressing the [different] oldschool/D2 coregamer groups, doesn’t necessarily shut out catering to the masses. It’s all a question of layering the degrees of complexity nicely enough to turn the initial learning curve each step into a smooth enough ride for the playerbase not liking to invest “too” much time. Word of mouth from their more demanding old D2 coregamer buds would practically guarantee to keep them playing through the spots of the learning curve, being rougher to them.

        • OH shut up with the elitist mentality. It’s a F*****G video game. D2 was created for fun and profit in mind, not “Let’s make this for hardcore REAL gamers, bruh.”

          • I don’t think that that is, where Omega was going. Let me put it this way: D2 catered to a lot of gamer types. D3 practically only caters to the gamertype called “casual”. That makes the rng carrot, which is D3s only real way of reward, kinda rotten to the other, more demanding gamertypes.

        • The more complexity on the outer layer, the more basespheres are interconnecting each layer and the more distinctive spheres they interact to from each layer the next, the easier it’ll be to balance an arpg, I’d bet.

    • I’m sorry but that makes no sense. You don’t cancel a project, then put in the development time and money anyway and release it largely for free.

      Not to mention the fact that the new zones don’t fit together all that well and that none of them are at all like the heavily hinted Skovos Isles.

    • It’s likely that the Necro was going to be the new class in the new expansion, but it’s obvious that Blizzard has decided to continue development on the Necro and then sell it. They could have just cut their losses and not done any further character work at all.

  3. In addendum to 16:56h : Keeping in mind that the maximum ability of the brain to keep overview on social connections is usually limited to five elements, having a grouping layer each three or so layers should allow limiting the mental stress keeping an overview, while allowing for enough different “sphere-paths” in between to demand specialization enough, to keep more demanding players at bay from the start (and allows for easy expansion of complexity/gameplay later on).

    • One could probably also use the concept, building up a rng-based sandbox worlddesign, offering multiple paths inbetween each ‘grouping layer’. (More spheres allowing a story more bound to the societies of Sanctuario and their struggles with each other.)

  4. Half-oot: Could it provide good, managable rng for an arpg reaching the point ( – > In regards to the above: At least in between layers …), where every Bit is taken as a proximity range between zero and one, being further divided by later Bits?

  5. Guys, you should check this guide out, most in-depth piece of informatin about Necromancer Builds/Legendaries/Mechanics. Enjoy

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