Blizzard held a live Diablo 3 Q&A on Thursday which was aired on Facebook. Feedback has been mixed but we never expect to learn much new information from these Q&A sessions.
Back in the good old days there was some real value in Q&A sessions but it’s been many, many yeares since they have been of much of value to the community. This is because they have been controlled with questions carefully picked prior to the Q&A sessions and questions not being fully answered. Perhaps these need to be a little longer than 30 minutes to satisfy more of the player base.
If you missed the session, you can now watch the full version with Diablo 3 CM Brandy Camel and senior game designer Joe Shely after the break. Nevalistis also responded to some criticism from fans today in a post.
The content of our questions were sorted on both popularity and frequency, and we tried to get a variety of different community interests. There were actually a lot of questions from achievement hunters, for example, and we want to make sure as much of our community is represented as possible. That may mean you’re not as interested in every question that’s asked, but someone else in the community is.
There were also questions that we just cannot answer, either because we don’t have an answer or because it’s about something that’s not ready. The Necromancer is a good example. We know a ton of you are super stoked to get your hands on the class and want to know more, but it’s a work in progress that isn’t ready to be discussed in detail. As things get solidified and we have information to share, we’ll most certainly target future communications around those details.
I’m also curious as to what people thought of Facebook and interacting with the stream via that platform. I know it’s not for everyone, and as we speak, I’m working on a YouTube upload so those without Facebook have another location they can watch it on.
We have data to collect, feedback to read, and planning to do for the new year, so I wouldn’t expect another Q&A this month (something something holidays, something something New Year), but this will not be the last (even if the format might see a little tweaking) and we’ll find a cadence that fits our development schedule.