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    diablo 3 patch 2.12 ptr

    We’ve run off the latest PTR 2.12 update and compiled our usual skill comparison list compared to the current live 2.11 update. Should be easier to spot the differences by checking through this list. The Green column indicated the new values and the red is the current live version of the game.

    DiabloWikiBarbarian

    NameOldNew
    Frenzy – VanguardGain 15% increased movement speed while under the effects of Frenzy.Gain 25% movement speed while under the effects of Frenzy.

    DiabloWikiDemon Hunter

    NameOldNew
    Spike Trap – Echoing BlastIncrease the damage of each explosion to 420% weapon damage and turns the damage into Poison.Increase the damage of each explosion to 420% weapon damage and turns the damage into Cold.
    Multishot – Suppression FireGain 1 Discipline for each enemy hit. Maximum 6 Discipline gain per Multishot.Knockback the first 2 enemies hit.
    Grenade – Cold GrenadeThrow a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 120% weapon damage as Poison over 3 seconds to enemies who stand in the area.Throw a grenade that explodes for 160% weapon damage as Cold and leaves a cloud that deals an additional 120% weapon damage as Cold over 3 seconds to enemies who stand in the area and Chills them.
    Chakram – SerpentineThe Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path.The Chakram follows a slow curve, dealing 500% weapon damage as Cold to enemies along the path.
    Sentry – Advanced TooltipCost: 30 Hatred
    Cooldown: 6 seconds

    Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

    You may have 2 turrets active at a time.

    Cost: 20 Hatred

    Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

    You may have 2 turrets active at a time.

    You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

    Smoke Screen – Advanced TooltipCost: 14 Discipline
    Cooldown: 2 seconds

    Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

    Cost: 14 Discipline
    Cooldown: 3 seconds

    Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds.

    Smoke Screen – Vanishing PowderYou also leave behind a cloud of gas that deals 700% weapon damage as Poison to enemies in the area over 5 seconds.Remove the Discipline cost but increase the cooldown to 8 seconds.
    Custom Engineering – Advanced TooltipIncrease the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

    Increase the maximum number of Sentries to 1 and Spike Traps to 3.

    This skill is affected by your characters:

    Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

    Increase the maximum number and charges of Sentries to 1 and number of Spike Traps to 3.

    This skill is affected by your characters:

    Night Stalker – Advanced TooltipCritical Hits have a chance to restore 1 Discipline.

    Discipline is used to fuel many of your tactical and defensive skills.

    Your primary skills generate an additional 4 Hatred.
    Evasive Fire – Parting GiftWhenever a backflip is triggered, leave a poison bomb behind that explodes for 150% weapon damage as Poison in a 12 yard radius after 0.6 seconds.

    Evasive Fire’s damage is turned into Poison.

    Whenever a backflip is triggered, leave a bomb behind that explodes for 150% weapon damage as Physical in a 12 yard radius after 0.6 seconds.

    Evasive Fire’s damage is turned into Physical.

    DiabloWikiWitch Doctor

    NameOldNew
    Haunt – Poisoned SpiritSlow the movement of haunted enemies by 60%.Haunted enemies take 20% more damage from all sources.

    Haunt’s damage turns into Poison.

    DiabloWikiWizard

    NameOldNew
    Hydra – Advanced TooltipCost: 15 Arcane Power

    Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195% weapon damage as Fire.

    Only one Hydra may be active at a time.

    Cost: 15 Arcane Power

    Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 105% weapon damage as Fire.

    Only one Hydra may be active at a time.

    Hydra – Frost HydraSummon a Frost Hydra that breathes a short range cone of frost, causing 275% weapon damage as Cold to all enemies in the cone.Summon a Frost Hydra that breathes a short range cone of frost, causing 135% weapon damage as Cold to all enemies in the cone.
    Hydra – Lightning HydraSummon a Lightning Hydra that electrocutes enemies for 305% weapon damage as Lightning.Summon a Lightning Hydra that electrocutes enemies for 135% weapon damage as Lightning.
    Hydra – Blazing HydraSummon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 100% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
    Hydra – Mammoth HydraSummon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400% weapon damage per second as Fire to enemies caught on the burning ground.Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 295% weapon damage per second as Fire to enemies caught on the burning ground.
    Hydra – Arcane HydraSummon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245% weapon damage as Arcane to enemies near the explosion.Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 130% weapon damage as Arcane to enemies near the explosion.
    Energy Armor – Force ArmorIncoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.

    The amount absorbed cannot exceed 100% of your maximum Life.

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