Diablo 3 Podcast #200: Diablo 3 Legendary Item Postmortem


Our 200th episode delves deeply into the best and worst of Diablo III’s legendary items, following in the path of developer John Yang’s recent “Ten Items in Ten Minutes” lightning Diablo 3 Item Postmortem talk. Aahz and Flux discuss and debate The RoRG, Furnace, Unity, and many other legendary item milestones in Diablo III. Plus a bonus anti-Set Dungeon rant when you least expect it.

This is part one of the show, with a second part reminiscing and reviewing the first 50 episodes of The Diablo Podcast. Due to length and thematic reasons (plus technical issues) that conversation will be posted first thing next week in a separate podcast, along with coverage of TDP #50-100ish to be recorded this weekend. Check back for that Monday morning.

Click through for show content details and more info.


Diablo 3 Podcast #200: Diablo 3 Legendary Item Postmortem

  • 0:30 — Intro and why Blizzard declined to join us for Episode #200. Aahz driven to the desperation of Softcore to complete his Season Journey.
  • 6:00 — John Yang’s Blizzcon 2015 Lighting Talk, “10 items in 10 minutes”
  • 8:30 — Shard of Hate. Nerfed too soon, never regained popularity.
  • 11:00 — Focus and Restraint. Good function, but forces players to “play the buff bar?” (Flux says “spender” instead of “generator” about 50x in this section. Because words are hard.)
  • 25:00 — The Furnace. Too good, but never nerfed, plus Dawn vs. Calamity.
  • 28:00 — Would Kanai’s Cube be more interesting if the variable number in orange affixes was used, instead of the Cube always giving the maximum possible value?
  • 29:30 — Elemental Immunity amulets. Controversial on team before implementation, but seem to work pretty well in function.
  • 33:00 — Mortick’s Brace. Barbarian OP, but big controversy for reasons John avoids discussing.
  • 38:45 — Monk’s Sunwuko Set in Patch 2.1. Proved players would happily cripple themselves to succeed in the game.
  • 41:30 — Sever, and why it was so unbalanced to require a mid-season patch and leaderboard edit.
  • 45:00 — Shi Mizu’s Haori. Led to players trying to remain at very low health and it was an unsatisfactory play style. Segue to Aahz’s annual anti-Set Dungeon rant.
  • 47:45 — Naglering. Fun visual but game-spoiling when found at too low a level. Also, “Natalie Portman rocks.”
  • 53:20 — Unity. Exploitable toughness buff, but only in singleplayer, so didn’t need nerfing. And now many rings do better.

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    1. Sorta just…ended out of nowhere on this episode :/

    2. Good podcast once again, guys. It’s a shame that Blizz has decided to distance themselves from this long-supportive fansite, but I think we all know (as you allude to in the cast) why they’ve taken this stance: you don’t ass-kiss enough for them. And, IMO, this is what makes this podcast worth listening to, and is the reason why this is the only D3 podcast I bother listening to: it criticises what needs to be criticised. And really, in the end, the show wouldn’t have been improved at all by having a Dev on there – what are they going to say? We’re all used to the bs PR-talk that they’re contractually obliged to put out, so it’s barely worth listening to anything they have to say, as we’ve seen in so many other interviews.

      • That is true. If the devs had bothered to go on they would have avoided difficult questions and it would be the same as the podcasts they go on only without the sycophancy.

        Stick with having just the community people on it.

    3. Congrats on 200 episodes!

      • Just something to compare that to. Mythbusters is ending this year after 13 years. 226 regular episodes, 51 specials, for a total of 277 episodes.
        This site has been around for what? 17 years or more and it has done 200 podcasts among all the articles, polls, news coverage, events, ect. That’s incredible and awesome.

    4. Damn it, Beavis … PURE GOLD !!!

    5. Pretty sure I would have gotten the Natalie Portman Rocks joke, except that I was spoiled by the notes, so I guess I’ll never know for sure.

    6. Props on sticking with this game for 200 episodes diinet, I enjoy your podcasts.

    7. I disagree that set dungeons should be removed from the game. I’ve learned a lot about different builds this season that I normally wouldn’t have bothered ever doing. If you don’t like them, don’t do them. They don’t hurt you in the slightest. (unless you are possessed by that need to get the wing rewards)

      They do need fixing though. First, I don’t think they need to be timed. The objectives are hard enough and all the timer does is entice us to bring in a buddy on some of them. Remove the timer and I think you remove a lot of the frustration. (missing one or two mobs has been the most consistent rage inducing thing to me.)

      That said, once I get the wings..I have no plans to EVER do these again. Unless they put some other enticing reward behind doing them. I suppose in that sense perhaps they don’t belong in the game at all, but like I said, they are 90% optional.

      • You have to master at least one Set Dungeon to earn the extra stash tab. My argument is instead of wasting time trying to fix them, just remove them entirely. Like the Realm of Trials. They wasted all kinds of time, and who knows how much effort, when most of the community was saying “drop down box.” Which of course they eventually did. So simply admit they were a terrible idea with worse implementation and remove them now.

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