Diablo 3 Podcast #199: Power Creep or Power Leap?

Players have blasted through GR100 and it seems like everyone is already 20GRs higher than last season. Is this Power Creep or Power Leap? Is Torment 10 obsolete already? Plus, no DPS meter, and Set Dungeons still suck. Featuring N3rdwards, Muggs, and Flux.

Diablo 3 Podcast #199: Power Creep or Power Leap?

  • 0:30 — Intro and the bronies jokes begin. Plus Set Dungeons… everyone hates them!
  • 3:00 — Season Five progress report. Anyone Paragon 2000 yet? (Botter clans are up to 1700 already.)
  • 9:00 — How do softcore players not get bored? Flux reflects on the mixed joys of starting over at P500.
  • 15:00 — Power Creep making things feel weird. Remember when getting a LGem to 25 was a challenge? Plus the crazy scaling up costs of Empowered Rifts.
  • 20:00 — Wizard wizard wizard something something….
  • 29:00 — Gigantic toughness buffs this patch. Hardcore benefiting greatly from it, while softcore just cares about damage buffs?
  • 37:30 — Torment 10 is a joke… do we need more Torments? Or just rescale T5+ to increase by 10 GRs each?
  • 44:15 — New/improved Damage Display. Better, but useless for actually judging your damage output. Everyone wants a DPS meter.
  • 54:00 — Solo vs. Party EXP… botting wrecking the high end leaderboards (again)?
  • 58:00 — No bonus weekend events planned? We’ll obviously get one March 15th, for Diablo 3’s 4th anniversary.
  • 1:01:01 — Bounties; miserable grind or amusing diversion?
  • 1:07:00 — Set Dungeons hatred growing. After we raged on them last podcast, everyone in comments said we were too nice. Multiplayer in Set Dungeons = blame the console?
  • 1:22:00 — Gold sinks are still needed? Under 20b = broke?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.


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    1. Game needs at least torment 15. Clearing Rift on TX in 3 minutes and basically two-shoting elites is no fun.

    2. The easier this game gets, the less I play. First season I’ve played ~450h. This season I managed to play for 60h before I get bored to death. Now it’s only fun for the first 2 days, until you fully equip yourself and then it’s just a grind doing the same thing over and over and over and over again for 3 months (because the xp grind is the most ridiculously unfun thing in this game).

      • D3v launched with a very hard game, especially at the highest level. Most players didn’t get through Inferno. As the game got easier in patches, most players (who remained) liked it more.

        There’s obviously some point of diminishing returns where “making you feel more powerful” becomes “pointless easy” and debaters will debate it. But obviously the devs now feel that Grifts are the real measuring stick and end game challenge, and Torment 10 is just a level a well-geared player blasts through to accumulate keys, materials, etc.

    3. Despite all the lovely flashy fancy sets and their mechanics, the game has a serious lack of build styles. They need to bring back Cold wizards, throw barbs, monks that actually feel like you’re DOING martial arts. Combo strike should benefit you for EVERY skill you use, not just generators. Makes me miss the assassin in D2 so damn much. Why couldn’t they have just continued Diablo 2 with the same classes, updated graphics and abilities, and called it a day? That’s all they had to do.

    4. …Because no matter what, people have something to complain about. You can bet your bottom dollar if D2 was released today it would be the same strife as D3. People would bitch that the HOTO wielding Enigma Hammerdin is overpowered. Then the devs would make runes worthless, nerf Enigma, etc.

    5. The magic 200th podcast next time! You guys got something special lined up for that? 🙂

    6. IMHO the new recipe is the worst addition in the game ever. It’s no more possible to enter the leaderboards without heavy grinding to level your gems.

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