Diablo 3 Podcast #192: Tech Issues and PTR Patch 2.4

Tyr describes his awesome first Blizzcon experience, plus Patch 2.4 discussion, D3X2 renewed hopes, Set Dungeons debate, D3’s tech issues lead to Devs dodging questions, Legacy of Nightmares loses sleep, and more. Featuring Tyr, MJinSpace, and Flux.

Click through for more details and segment starting times.

  • 0:30 — Tyr describes his first trip to Blizzcon and the great excite of meeting D3 devs over brews in the Slaughtered Calf Inn.
  • 9:00 — Set Dungeons in the words of their designer, plus player feedback. Debate over no perma-HC death in them. Should Greater Rifts get a similar death penalty difficulty upgrade?
  • 22:00 — Tyr’s other Blizzcon activities. Overwatch will be the next huge thing? Earning the Blizz Store gold pin and merch self-loathing.
  • 37:00 — Quin’s interview with Wyatt Cheng and dodged questions… for technical reasons? D3’s antiquated engine can not keep up with the current super-busy state of the game.
  • 46:00 — Infinite free content in D3 patches instead of a 2nd expansion? Mike Morhaime’s plan to win back skeptical fans.
  • 53:00 — What would be the point in an expansion instead of just patches? Major game changes. Tyr expects to (eventually) see another full expansion, based on his Blizzcon dev conversations.
  • 1:01:00 — Legendary Gem augmentation, for all your excess rank 50+ gems. Too much of a “rich get richer” feature raising the baseline so much higher than most players can reach?
  • 1:05:05 — Item Set improvements in Patch 2.4. Tanky Demon Hunters coming soon?
  • 1:08:00 — Everyone loves the new wilderness island tile set.
  • 1:10:00 — Legacy of Nightmares deep dives debate…
  • 1:24:30 — The guests get to opinion on the added stash space… is the real issue technical issues and botting?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.


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    1. Nice podcast. Thanks boys!

    2. Tyr you did a terrific job. Thank you. I particularly liked your discussions on how the devs really are. They get a bad wrap as if they don’t care and I have never bought into that. It is good to hear someone else vocalizing it, especially with evidence based on your talks with devs.

    3. In reference to the set dungeons, I think that our current gear level may actually work against us in some instances. For example the Jade Harvester set dungeon requires you to harvest 50 horrified souls at once on three separate occasions. If your haunt is melting mobs on its own you may never get the opportunity to round up 50 mobs within an 18 yard radius.

      Personally I am super excited for these, and I think (or perhaps hope) they will present some interesting challenges for even the most geared and knowledgable players.

    4. Interesting discussion about LoN. One thing you guys missed is that Wyatt admitted in his nerf post that 100% might be the right number for one class and a higher number might be the right number for another. He basically admitted that he didn’t have time to balance skills/legs for all classes so he went with the lowest number that wouldn’t be OP for any class. That is hugely disappointing for wizards, for example, that need a higher number on LoN to compete with sets.

    5. OT : but looks like there is chance Blizzard can ban every single *buddy bot out of game using this https://torrentfreak.com/blizzard-stole-our-source-code-bot-maker-says-151119/

    6. Great episode. Tyr was great! Bring him on more often!

    7. Aww, thanks Kherova! Loved doing this episode, took me forever to read the comments.

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