Diablo 3 Podcast #192: Early Pals’ Access

The newest installment of the Diablo 3 Podcast is now online, a day early for an exclusive preview for our Site Pals’. The podcast will go live for everyone early Thursday morning, but Pals can view it now via this thread in our Pals’ Forum. Support the site and earn perks by becoming a Site Pal.

Tyr describes his awesome first Blizzcon experience, plus Patch 2.4 discussion, D3X2 renewed hopes, Set Dungeons debate, D3’s tech issues lead to Devs dodging questions, Legacy of Nightmares loses sleep, and more. Featuring Tyr, MJinSpace, and Flux.

  • 0:30 — Tyr describes his first trip to Blizzcon and the great excite of meeting D3 devs over brews in the Slaughtered Calf Inn.
  • 9:00 — Set Dungeons in the words of their designer, plus player feedback. Debate over no perma-HC death in them. Should Greater Rifts get a similar death penalty difficulty upgrade?
  • 22:00 — Tyr’s other Blizzcon activities. Overwatch will be the next huge thing? Earning the Blizz Store gold pin and merch self-loathing.
  • 37:00 — Quin’s interview with Wyatt Cheng and dodged questions… for technical reasons? D3’s antiquated engine can not keep up with the current super-busy state of the game.
  • 46:00 — Infinite free content in D3 patches instead of a 2nd expansion? Mike Morhaime’s plan to win back skeptical fans.
  • 53:00 — What would be the point in an expansion instead of just patches? Major game changes. Tyr expects to (eventually) see another full expansion, based on his Blizzcon dev conversations.
  • 1:01:00 — Legendary Gem augmentation, for all your excess rank 50+ gems. Too much of a “rich get richer” feature raising the baseline so much higher than most players can reach?
  • 1:05:05 — Item Set improvements in Patch 2.4. Tanky Demon Hunters coming soon?
  • 1:08:00 — Everyone loves the new wilderness island tile set.
  • 1:10:00 — Legacy of Nightmares deep dives debate…
  • 1:24:30 — The guests get to opinion on the added stash space… is the real issue technical issues and botting?
  • Tagged As: | Categories: Podcasts, Site News


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    1. BTW, Blizzard posted another job opening for their legacy games, “ART OUTSOURCE SUPERVISOR” and it certainly seems like they’re planning some sort of graphical overhaul for SC / D2 / War3:


      “Implement approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready.

      Personally create high quality character models, weapons, and environment assets for a variety of different projects and art styles.”

      • Flux, Rushster — please, tune your new inbox. I might send this (and many more examples of hiring for Classic Games) week ago.

    2. How is the lack of expansion winning the poll? We are getting so much free content beyond what would be in an expansion, which may very well still come. My guess is they will develop a new engine to overhaul graphics and deal with lag from just plain too much going on and that will be the expansion.

      • an expansion would be a new character class and a new Act — an Act which actually relates to and extends the normal play through of the game — so not a bounty area or rift or whatever, but like the Baal Act of D2

      • One thing that an expansion *could* do (and should, IMO) that free updates never could, is overhaul the fundamentals of the game play to an extent that existing characters cannot be used in the new expansion, but instead you have to create new characters from scratch.

        This could thematically tie into the plot line of your hero having conquered both the Prime Evil and Death, and has gotten too big for their boots and needs to be defeated by yet another hero. Which is where the RoS storyline seems to be heading anyway, given the tone of the final cinematic.

        • That concept is better of as a standalone Diablo 4 game.

          • If the choice is between D32X which makes you start over with a new character in 18 months (and therefore overhauls the game balance…), vs waiting 5+ years for Diablo 4, I’d much rather have the former.

            Besides, most people are used to starting over new characters with Seasons. Sure, the people who don’t play Seasons won’t be quite as happy. But then again, if the balance of the game is overhauled so that it’s a lot more engaging, I think they’d be fine with the change.

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