Diablo 3 Podcast #188: S4 + Dev Chat Postmortem

Diablo 3 Podcast #188: S4 + Dev Chat Postmortem

Season Four is going strong, but are our panelists? Plus postmortem analysis of last week’s Diablo 3 developer chat: EXP Wars! MP vs. SP vs. botting, Season Journey appreciation, Hardcore grows too easy, and Skovos D3X2 hints? Featuring N3rdwards, Empty1, and Flux.

Click through for more details and segment starting times.

Diablo 3 Podcast #188: S4 + Dev Chat Postmortem

  • 0:30 — Intro and Season 4 progress so far. Both guests have had busy to keep them from their rightful P500. How does Kanai’s Cube change the leveling progress?
  • 8:00 — Season Journey: cool or nubsauce?
  • 16:00 — Sets dominate the item game now. Pros and cons to only gearing around 6p green collections? Harder to find now that there are so many sets per class?
  • 31:00 — Single player vs. Multiplayer. Why does Blizzard want solo play to feel like a waste of time?
  • 38:00 — Why doesn’t Blizzard ban botters anymore? Making the top Paragon ranks entirely cheaters?
  • 49:30 — Torment difficulty scaling. Is T10 worth it for anything other than Infernal Machines/Ubers?
  • 1:03:00 — UI inadequate buff display. Why not fix it quickly while working on the long term super feature improve? Just show the 8 most recent instead of the 8 longest active?
  • 1:09:30 — Skovos in the Expansion? Hints or not from the live chat?
  • 1:21:00 — Hardcore has grown too easy? Only people who don’t pay attention die?
  • 1:24:30 — Season 4 goals? Does the Paragon System need a full reset going into D3X2, with some players thousands ahead of others?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    8 thoughts on “Diablo 3 Podcast #188: S4 + Dev Chat Postmortem

    1. Yeah the more seasons I play the less time I invest. The gear drops and pool is getting outrageous, and the only difficulty lies in high GR groups (and I prefer solo) and even then that’s a grind itself. Really tedious.

    2. I myself am finished with Hardcore. Playing in groups has grown into a mess of visuals making it impossible to see the monster effects. And, I lost my really good barb last season to a DC. Never again am I going to put in that much effort to die to something I can’t control. Yes I knew it was a risk, but damn it it’s 2015. Surely they can code in something that lets them see that I DC’d. Would people maybe use it to avoid death? Sure but most deaths happen so damn fast, I don’t see many people having the time to think “I’m dying, better hit alt-f4” Most deaths come in the form of “monster charges from off screen, you are dead”. One shot mechanics that suck. (another reason I’m done with HC)

      As I play my first season in SC, I’m really thinking to myself, holy crap, I can’t see the monsters on the screen anymore because there is so damn much visual clutter when playing in groups. Hey blizzard, how about trying this…only show my own spells. I don’t need to see anyone else’s at all. There are some that would be handy to see and could be kept like exploding palm or big bad voodoo. stuff where I know I should hit a particular monster or stand in a specific spot. Other than that, I don’t need to see other players visuals.

      • Over just having the option to turn down the visuals for effects that aren't mine would be good. In a four player rift with two barbarians and a DH and it's just a screen of tornados and arrows. Even if it was just the ghosted option you get for other player's pets.

    3. I like the idea of only showing your characters skills. They need a turn off option for all the laggy effects for sure.

      • Lots of players this season are saying it's just impossible to play with WDs, since there's so much lag, on top of the visual clutter.

        Ironically, all visual clutter in D2 was as big or bigger, with no transparency or adjustments for multiple players, and people were angry when D3 dropped the max players from 8 to 4.  Imagine D3 with 8 players on a screen?

    4. When N3rdwards (I think it was him) starting talking about possible story stuff and how he enjoys playing the Campaign on Torment X, I got SUPER excited. It is NOT just him. I love the Diablo lore. And I love the idea of bringing the D3 story back around to explain why we've been doing all these Rifts to gain more power. So sorry Flux, but many, MANY of us love the story elements and wouldn't buy an expansion without a new Act! Thanks for the great podcast. I found two (two!) Flow of Eternity's when listening, so thank you.

    5. Solid episode. Two good guests. And it's good to hear a healthy bit of criticism for some of the game features, because if they're not criticised then they won't be changed. Keep up the good work.

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