Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux.
16:00 — Flux’s strange experience playing softcore from level 1 in Season 4 after nothing but HC for RoS. It’s kind of fun playing way over your head in Torment. Why don’t SC people care enough to dodge easily-avoidable deaths?
22:00 — No more “slow rolling” to get all the LGems quickly is a huge change in character progression. Flux was over P150 before he’d found all the LGems in S4 on the PTR.
30:00 — Benefits of playing Torment 7-10. More cache materials, chance for double Death’s Breath drops (the most important material now). Material balance issues in v2.3 (everything is balanced)!
43:00 — Reflects Damage now in Patch 2.3… impossible to deal with. Must be changed? (I meant tai chi, not feng shui, of course.)
55:00 — Should KeyWardens be called MachineWardens? How long until all legendary items have a legendary affix to use in Kanai’s Cube