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    Season Three marches on with massive power creep in higher GRifts. Are higher levels of Torment required, or will the removal of Realm of Trials solve the problem? Also, why doesn’t anyone want to play with Spin2Win Barbs, do Seasons need more incentives, and does anyone really want to play Thorns? Featuring N3rdwards, Master X, and Flux.

    Click through for approximate segment starting times and related links:

    Diablo 3 Podcast #173: Power Creep and Spin2Win Barbs

  • 3:30 — Power creep. Too much awesome gear this season? Why are people GR60+ already this season? N3rdwards laments the shortcomings of the new Slow Time Wizard set.
  • 10:00 — Flux learns the difference between physical and elemental thanks to the Esoteric Alternation legendary gem.
  • 15:00 — Gambling woes. Amulets = setting your money on fire.
  • 18:00 — Power creep hits the Leaderboards. Much higher clears required for top 1000 ranking already this season. Spin2Win barbs and their socialization problems.
  • 28:00 — Higher Torment required? Would/will no more Realm of Trials help with this T6 rushing problem?
  • 37:00 — No improved crafting interface/integrated materials into UI is ever coming. Everyone wastes a full stash tab just for stacks of materials and assorted trinkets. There must be a better way?
  • 48:00 — Incentives to play Seasons. All new legs should be seasonal? EXP buffs? Or just the fun of a fresh start should be enough?
  • 55:00 — Nerdwards’ verbal wizard orgasm.
  • 59:00 — Thorns / Reflects Damage build in Blizzard comments. What’s the fantasy and would it actually work in Diablo III where a single click clears entire screens?
  • 1:12:00 — Secret Cows say

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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