What’s it like to start a new season in Hardcore vs. Softcore? Plus, the best new builds and most fun new legendary/set items in Patch 2.2 and Season 3. Also, Blizzcon tix have sold out, and is power creep making Torment 10+ necessary? Featuring M0uakkai and Muggs.
Click through for approximate segment starting times and related links:
0:30 — Muggs talks about the switch to Softcore for Season Three and the big differences between HC and SC play.
6:30 — HC vs. SC mindset for starting fresh in a Season. Is SC all public game leeches in rares and Cain’s Set?
13:00 — First week of Season Three and Patch 2.2. What’s going on with new builds? Everyone loves IK/WW Barbs… would they be totally OT with Mortick’s Brace? (Probably, but Barb Elite damage still sucks.)
25:00 — Fun new legendary affixes in Patch 2.2/S3. Sash of Knives = Impale belt! Convention of Elements ring always rolls well and can be awesome. Naglering = super OP while leveling up. Crashing Rain belt for Natalya’s RoV is probably OP as well. Lots of new legendary belts with useful offensive properties in the current patch making Witching Hour obsolete?
36:00 — New Demon Hunter UE set. Why just Multishot? And is UE scary-squishy compared to Marauder’s?
48:00 — In-Geom sword. Revolutionary Dashing Strike clear speed for Monks? Eun-Jang-Do dagger on Mercs = last 20% hps, Guardians are frozen.
53:00 Blood Shard exploit and Blizzard’s response. Appropriate punishment? Blizzard’s non-transparent handling of the matter. Where’s the line between exploit/cheat vs. clever abuse of game mechanics?
1:08:00 — The strange dichotomy of Blizzard relentlessly promoting Streamers, and then deleting all forum threads naming which streamers were abusing the exploit.
1:12:00 — Blizzcon 2015 ticket sales… who scored tickets?
1:16:00 — Power creep in v2.2… why is everyone GR40+ already? Power without the creep? Do we need Torment 10 or higher? Or would that make the build diversity too narrow? Would removing Realm of Trials reduce requests for higher levels of Torment?