Diablo 3 Podcast #166: D3’s Seven Design Pillars + PTR

Josh Mosqueira’s GDC presentation on all the ways that RoS fixed D3’s mistakes brought up the original D3’s “Seven Design Pillars.” What were those 7 pillars and why did the game largely fail to achieve them? Plus more PTR testing and Natalya’s Set debate. Featuring N3rdwards, MJNspace, and Flux.

Click through for approximate segment starting times and related links:

Diablo 3 Podcast #166: D3’s Seven Design Pillars + PTR

  • 2:00 — Recent PTR testing experiences. Amazed by the new Obsidian Ring of the Zodiac CDR power.
  • 6:00 — N3rdwards tries to love the Crusader, but finds it difficult. And why he’s not playing the Slow Time Wizard build on the PTR after loving it at Blizzcon last year.
  • 14:00 — Both guests are amongst the rare non-Hardcore players. How do they resist? Quality of Life dangers in the new PTR patch.
  • 18:00 — The horror Flux feels watching softcore play on a live stream.
  • 27:00 — PTR new Natalya’s Set debate. Pros and cons and the Strafe build Flux really enjoys.
  • 36:40 — Josh Mosqueira’s GDC talk, and debating Jay Wilson’s “Seven Pillars” for Diablo 3 development.
  • 39:00 — Pillar 1: Approachable?
  • 41:00 — Pillar 2: Powerful Heroes?
  • 44:00 — Pillar 3: Highly Customizable?
  • 48:30 — Pillar 4: Great Item Game? *laughter ensues*
  • 51:30 — Pillar 5: Endlessly Replayable?
  • 55:00 — Pillar 6: Strong Setting?
  • 58:30 — Pillar 7: Cooperative Multiplayer?
  • 1:01:30 — Josh’s “Three Design Pillars” for the Diablo 3 console.
  • 1:06:30 — Three Pillars for Reaper of Souls: 1) Focus on the Fantasy, 2) Endgame for Everyone, 3) Make Online Matter.
  • 1:13:00 — Is Diablo 3 ultimately a single player game? How online can matter even if you play solo.

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.


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    1. Approachable? A monkey could play this game.
      Powerful heroes? I guess it depends on the term “powerful.” The heroes themselves have no power at all, the items are powerful. Also, since there is an infinite scaling dungeon, the heroes aren’t that powerful. Big numbers do not make a powerful hero.
      Highly customizable? 6 set bonuses, need anyone say more?
      Great Item Game? See Diablo 2, not Diablo 3.
      Endlessly Replayable? Not really, 1 of each hero. Builds instantly changable means your heroes have no re-playability but are just recycled. Plus, seeing as items are stale and every single person builds CHD/CHC, it is boring.
      Strong Settin? No.
      Cooperative Multiplayer? To what end?

    2. For the daibo “balance”, it would be nice to add “enables all cyclone strike runes”.

    3. Any chance we could get new episodes of the podcast back up on Sticher?? The last one there is from nearly a year ago. Great shows lately.

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