The Diablo 3 Podcast #159: PTR Debates and Ancient Items

Diablo 3 patch 2.1.2 is on the PTR with a giant community buff, and it’s sparked elitist controversy. Also new Legendary Gems, Marauder’s Set changes, console D3 control improvements, and more. Show features Neinball, Rankil, and Flux

Click through for approximate segment starting times and related links:

  • Intro and recent activities. Neinball laments missing Blizzcon.
  • 7:00 — Recent PTR play. What’s up with the endless game join times? Legendary drop rate is incredible, but too much?
  • 16:00 — Put on your elitist hat and explain why it’s bad that lots of new people are filling up the PTR so expert testers can’t log on.
  • 24:30 — Ancient Items need improvements. Weapons are gigantic upgrades, armor is sometimes slightly better, jewelry is irrelevant.
  • 33:00 — Legendary Gems with defensive properties are ignored. Two new ones; can any defensive gem bonus be good enough to use? Plus double Unity fail stories.
  • 43:00 — Diablo 3 Ultimate Evil Edition console. Dupes and cheats and hacks prove why Diablo 3 is online-only?
  • 53:00 — Console shows how melee character controls should work, without having to waste a skill on the left mouse button. Plus general console controls vs. PC controls debate.
  • 58:35 — Preparing for the upcoming patch by stockpiling materials? Or it’s irrelevant since Season 2 characters will be starting from scratch anyway?
  • 1:10:00 — Thanksgiving wishes in Diablo 3… and no mentioning Jay Wilson.

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.


    You're not logged in. Register or login to post a comment.
    1. Even if people are just getting in there for fun, how often is fun a thing in D3? DON’T TAKE THIS AWAY.

      That said I am collecting data, and am still debating on whether it’d be worth posting. We all know Blizzard will ignore everything we say and do (case in point: the only thing the community EVER all agreed on was remove pylons in GRs, instead we get substantially more GRs). Generally when I make a post that’s actually helpful and informative instead of me being a snarky troll it’s also ignored, and I’m not writing for hours if there’s no interest.

    2. Ancient items should be an upgrade recipe from the blacksmith. A non RNG version of the too elusive gift of R. It should be an attainable quantifiable goal that people pouring enough time can achieve. With a reasonable cost in materials, it would be possible to upgrade your items to ancient level. At least when you find that ultra rare item (WoH, SMK, etc.) you can upgrade it eventually without having to find 10 of them so you get the ancient level of it.

      I love that not everything is given and there is a certain randomness in the game but RPG is also working on knowing that eventually you will get something.

      I was doing key runs for the Hellfire Amulet/Ring (To complete some of my last 10- achievements left) and the drop rate of the keys is just abysmal on T6 and the RNG of the crafted thing is just not worth it much if you hope to get one of the passive you use + good stats so you can socket it with a Leg Gem.

    3. Sash of knives should have stayed a item that was DH centric, instead they killed that item to make it more desire able to other classes. There are currently no items that are specific to fan of knives in d3, sash of knives was better when you had the legacy version with FOK damage.

      Made no sense changing that item. If anything a proc benefitting FOK should have been added to it.

      Just another soul now.

    Comments are closed.