Diablo 3 Podcast #152: Realm of Trials & Grifts Improvements

Diablo 3 Podcast #152: Realm of Trials & Grifts Improvements

This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux.

Click through for approximate segment starting times:

  • 0:30 — Intro and show itinerary. The “beam of disappointment” is now just a “clang of disappointment.” Feature or bug?
  • 4:50 — Treasure Goblin portal displays now. Nice lore/thematic improvement. Giant goblin packs in Rifts are rarer than in the old days, but still quite epic.
  • 9:00 — Sentries can now cast over walls. Finally a buff to the neglected and underpowered Demon Hunter build.
  • 11:30 — Gambling big changes in the patch. Like the changes? More legs in return, but less fun since you only get to gamble so few items at once?
  • 22:00 — Not enough yellow materials now. Problem for all, or just some? (We recorded this podcast on Sunday, before the hotfix buffed yellow mat drops this week.)
  • 30:00 — Crafting gem change, from Flawless Imperial to Imperial. Much easier enchanting and gem riches. How many would player trade of unwanted gem types for the type they need most?
  • 35:00 — Both guests argue for gem trading to be enabled.
  • 41:00 — Recent play stories and Rankil’s haunted Monastery. Issues with Unity; is double Unity exploit mandatory for any GR over 30ish?
  • 51:00 — Flux’s melee character control complaint.
  • 57:00 — Greater Rift leaderboard is all about lucky spawns and double Unities. How about GR records for every 10th level, instead of just tracking the highest anyone has done?
  • 1:04:00 — Realm of Trials changed in patch, but it seems unnecessary and still unrepresentative of what actually matters in Grifts. Assorted Greater Rift issues. How about competitive Rift running, with identical rifts spawning for different players/games at the same time?
  • 1:29:00 — Final thoughts. Blizzcon 2014 expectations?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    7 thoughts on “Diablo 3 Podcast #152: Realm of Trials & Grifts Improvements

    1. Nerdwords, your thoughts on unity and needing it to progress higher are not right in my opinion. Rare items should make you more powerful than those without rare items. If you got a tasker and theo and you needed it for your build, that wouldn’t be right if it did nothing toward making more powerful. You’re essentially arguing to equalize item power across all items (essentially disregarding rarity).

      • I’m not really calling for their equalization, more for the cheese to be addressed in the future. This isn’t a 1 item thing. Its THREE items that when pushing to higher grifts (38+) are absolutely required for my class to compete. It isn’t necessarily the worst problem in the world, merely frustrating. With the follower token/double unity setup in tow, I would be able to clear 5 to 10 levels higher than I currently can. Without that, I’m left in the dust. That said, if it is going to be BIS across the board for solo grifts, there should be a more reliable farming option for them specifically.

        Items will always be powerful, but it isn’t fun having a great set of firebirds, an excellent RORG, and an SOJ and still be smoked by players simply because of the unity combo. And everyone is looking for it. I have much the same feelings about RORG, but now we can reliably farm it.

        • I think calling it “cheese” is actually putting the wrong spin on what that combination of items actually does for your character. That’s like saying assembling the Firebird’s set or the Akkhan’s set is cheese. Guess what? If a Crusader can’t find the Akkhan set, s/he won’t compete nearly as well or equally with someone that has assembled it. Once they do assemble it, however, other parts of their gear still matter in order to compete with other set completers. The same can be said for two Unitys and the Follower token setup.

          It’s a grind. You can’t TARGET sets in the same way you can’t TARGET Unity. But no one complains about sets in the same way you seem hell-bent against Unity.

          I think if you re-approach your thought process on it, you might find it’s not as egregious as you believe it to be.

    2. I really liked the ideas for GRs. Splitclearing and leaderboards for different rift difficulties would be very cool.

      Here are some more ideas:
      – Imagine having some kinds of “special” rifts, i.e. unique rifts, which only spawn if you manage to do something outstanding. (like clearing a certain difficulty in a certain amount of time) Special rifts would be limited to a defined range of tilesets and densities. They could also go crazy and do “tunnel rifts” or rifts with nothing but elites. Basically, I really would love if they experimented more with mad stuff. Of course, rewards would have to be adjusted accordingly.

      – “Boss chains”: Imagine having to kill all act bosses / rift guardians subsequently. With every completed chain you get access to a more difficult level of bosses. Would require slightly different builds, which always is a nice thing.

      The possibilities for end-game content are endless. With RoS and 2.1 the game has been put into a good spot. Now it’s Blizzard’s turn to make the final step towards complete awesomeness.

    3. I’m in a similar place: all I really need are 2 Unities and I’d be on the top of the ladders … but, without them I’m just stuck. I’ve been doing the Seasonal DH for a while. But, for whatever reason, Kadalas’ just not giving it up.

      So, I’ve started a seasonal Monk just to try another angle at getting the rings I need … It was cool to level him to 70 in just a few hours, using my seasonal found gear and without any help. Maybe the monk will find my Unities and he’s actually quite a lot of fun to play now. I finally found the jawbreaker I’ve wanted for quite some time … though it rolled terribly. 🙂

    4. regarding Unity death :

      Pre 2.1 my sadder died in act 1 while sorc buddy was in act 2
      Sometintin was killed by unknown

      no … we didnt check who was wearing unity 🙁

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