Why are players earning more Paragon levels in a month of Seasons than 7 previous months of Reaper of Souls? And Greater Rifts are awesome, but the lure of record times causes a lot of Hardcore deaths. Also, favorite Legendary Gems. Featuring Monstrous, Xanth, and Flux.
Click through for approximate segment starting times:
0:20 — Intro to Xanth and Monstrous, who okays the game changes to legendary beams and stars/asterisks. A brief survey of the currently sad state of the Barbarian.
5:00 — Seasons. Why have so many players gained more Paragon levels in a few weeks of Seasons than they did in 8 months of RoS before it? Much faster character advancement possible now. New chars are well into Torment levels after a dozen hours!
11:00 — Greater Rifts provide a great long term goal. They are pushing people to really advance, and far more frequent Hardcore deaths than in the old days.
19:00 — Super fast leveling from 1-70 is making the end game so much more accessible. Quick rushing technique tutorial.
25:30 — Greater Rift access via Trial Keys. Time-wasting problems with the current implementation for non-Demon Hunters, with some classes unable to earn high GR keys via the Realm of Trials.
31:50 — Gearing up. How best to go from Normal up to Torment 1, and then advance into the higher Torment difficulties?
37:20 — Solo leveling up with Legendary Gems is amazingly-fun. Even if everyone just gets a cheese to 70 these days. The joy of Boon of the Hoarder, and imagining it without auto-gold pickup? Lazy DHs get free pickup with Ferrets.
47:00 — Legendary Gem random facts and discussion. Why Marauder’s is favored over Taeguk; one works with “hatred spenders” when the skill is no longer a spender, and one doesn’t. Because Blizzard loves Demon Hunters.
50:30 — Diablo 3 Darwin Awards. Collecting the dumbest deaths.
57:30 — Everyone’s favorite Legendary Gems for high level characters. What new LGem is needed to make melee chars equivalent to ranged at the highest GR levels?