The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg.
See part one of this podcast for all the basic info about Legendary Gems, the Realm of Trials, upgrading LGems, and specific thoughts on the first three gems.
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Approximate segment start times:
0:10 — Legendary Gem #4: Enforcer. Pet boosting gem. Great damage for Witch Doctor and Demon Hunter Sentries. Not enough defensive buff? Katniss dreams of the super Horsy stampede build for his Crusader.
3:50 — Gem of Efficacious Toxin. Great poison DoT attack on virtually everything. Ideal for characters with big AoE attacks. Very powerful per upgrade level as well. Very strong gem; underrated.
7:10 — Gogok of Swiftness. Very fast attack speed. Great for hitting everything at once, or for concentrating damage on a single target like a Greater Rift Guardian.
11:40 — Invigorating Gemstone. One of the few defensive bonuses on LGems. Opinions of its utility differ. Most of the Hardcore deaths lately have come from being Frozen and then pounded, so maybe the IG would save you?
17:10 — Mirinae, Teardrop of the Starweaver. Doesn’t sound awesome, but Katniss gives it a glowing review. The Smite hits much more often than you’d expect, and “nearby” means “everywhere.” Pretty weak secondary property, though.
23:00 — Moratorium. Another defensive gem, but one that seems much more useful than Invigorating. Doomsday scenarios starting here?
27:00 — Pain Enhancer. Awesome damage triggered by Critical Hits. More damage per second than Efficacious Toxin, but less per upgrade level and it only procs from Crits.
32:00 — Simplicity’s Strength. Boosts damage to Primary Skills. (Not that anyone knows what those are.) One of the few decent gems for twinking?
37:25 — Taeguk. Boosts damage for spending resource, stacks a ton, very short duration of buff. Very useful for single target you can tank. Great damage buff, but hard to keep active all the time since the three second duration is so brief. Exhausting to try to manage with AoE attacks.
43:00 — Wreath of Lightning. Turns you into a Conduit Shrine. Lots of fun, melee utility? Ideal for players who don’t have much of AoE attack, since something like Efficacious Toxin does more damage if you can hit a lot of targets at once. Could be awesome for a twinked gem?
45:30 — Zei’s Stone of Vengeance. Complicated function with boosted damage per 10 yards the further you are away from a target. Awesome for Demon Hunter and Wizard; pointless for all other classes?
49:00 — Final thoughts. Have LGems broken the game? Will we see significant changes to LGems in the next patch or two? LGems are skewed to ranged characters? Several are great for ranged or AoE and nothing for melee. None are great melee but useless for AoE/Ranged. Need a 15th and 16th gem with properties of big benefit to melee and not so much to ranged?