The Diablo 3 Podcast #131: Legendary (non) Drop Rate and Patch Skill Changes
Posted By: January 21, 2014
Reaper of Souls beta test discussion with a focus on the very disappointing Legendary item drop rate, the new Infernal Machine, big patch skill changes, Blizzard’s D3 MVPs growing restless, EXP issues, and more. Featuring Flux, Xanth, and Wolfpaq.
Click through for full show notes and segment start times.
1:30 — Blizzard Diablo 3 MVPs beginning to rebel at Reaper of Souls beta issues. Canaries in the coal mine? Has RoS gotten worse with each patch since the start of the beta?
6:00 — Does it all boil down to insufficient legendary drops? Is the current system designed for long term, so it’s not super fun for a month like the Diablo 3 console, and then boring since there’s an orange/green in every slot? Why don’t less powerful Legendaries drop much more often, while higher quality ones are the super-rare?
17:00 — Crafting. Should crafted sets and legendaries help gear up to Torment?
19:40 — The debacle that is yellow colored Legendary Crafting mats. How to fix the item spam issue? Return to unidentified Rares? Use the icon display system?
24:50 — Anyone using a build-changing Legendary item and enjoying it?
29:00 — New Infernal Machine discussion. Everyone likes the new Fire Nova proc effect. Should it be something different for melee vs. ranged attackers?
39:00 — Huge amount of skill changes in the recent patch. Crusader is so new and different Xanth can’t find a build he likes. Wolfpaq weighs in on Demon Hunter skills and builds, and the uselessness of ever dual wielding xbows with Quivers so much more valuable.
50:00 — Frozen Orb is much improved and provides enjoyable D2 Sorc flashbacks. More variety in Wizard skills and builds now; the class is really improved in Reaper of Souls.
54:00 — Experience gain woes in Reaper of Souls. Very slow leveling, no sense of character progression. Why is there nowhere designed to farm for EXP?
59:00 — Why not different things to do for different purposes? Some things to do for exp, some for item finding, etc?
1:04:00 — The terror that is Seigebreaker’s Reflects Damage in RoS. (This seems to have gotten a hotfix since the weekend, since it wasn’t an issue doing Ubers on Tuesday.) Reflects Damage on random Elites seems much less dangerous in RoS, though.
1:10:00 — Flux checks to be sure they didn’t forget to mention that Legendary Materials are yellow and the wrong color now.
1:11:11 — Final question: How optimistic are you for RoS’ quality with release in 2 months? 1-10? Wolfpaq says 2, Xanth says 5, Flux says 4.5.