The Diablo 3 Podcast #129: Reaper of Souls Beta, Legendaries, Bounties, and Slow Paragon Levels
Posted By: January 13, 2014
Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing, plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.
Click through for full show notes and segment start times. This is part one of the two part show, split in half for length considerations. Part two will be posted later this week. (Tech problems have delayed the upload of the mp3 file. It should be added Monday afternoon.)
1:00 — Intro and show contents preview. Rankil and Xanth intro and recent RoS play.
3:00 — Lacking legendary drop rate killing beta fun?
13:00 — Legendary vs. Rare power curve. Legs are *that* much better, or just slightly higher stats + one bonus property? Is crafting sets and legs worth the trouble?
24:00 — Inventory space is inadequate in RoS, thanks to new sets and legs, all the new crafting mats, etc. Emergency? solutions? More tabs? Each character gets a stash + the shared stash?
31:20 — Gameplay issues. Should there ever be a reason to play Campaign Mode once you go through it once to unlock the features? Should all new features be free in D3, or are fans just entitled?
42:30 — Bounty rewards are too exploitable and promote disunity in MP games.
44:00 –Paragon levels are no fun with such slow leveling gain. Is that just a Beta artifact since no one is farming for EXP? Or a bigger problem with the new system?
53:00 – Sockets. All but mandatory in some item types, which means any item of those types without the socket feel useless. How to fix? Remove sockets entirely? Make them guaranteed in weapons/helms?