The Diablo 3 Podcast #129: Reaper of Souls Beta, Legendaries, Bounties, and Slow Paragon Levels


Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing, plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.

Click through for full show notes and segment start times. This is part one of the two part show, split in half for length considerations. Part two will be posted later this week. (Tech problems have delayed the upload of the mp3 file. It should be added Monday afternoon.)

  • 1:00 — Intro and show contents preview. Rankil and Xanth intro and recent RoS play.
  • 3:00 — Lacking legendary drop rate killing beta fun?
  • 13:00 — Legendary vs. Rare power curve. Legs are *that* much better, or just slightly higher stats + one bonus property? Is crafting sets and legs worth the trouble?
  • 24:00 — Inventory space is inadequate in RoS, thanks to new sets and legs, all the new crafting mats, etc. Emergency? solutions? More tabs? Each character gets a stash + the shared stash?
  • 31:20 — Gameplay issues. Should there ever be a reason to play Campaign Mode once you go through it once to unlock the features? Should all new features be free in D3, or are fans just entitled?
  • 42:30 — Bounty rewards are too exploitable and promote disunity in MP games.
  • 44:00 –Paragon levels are no fun with such slow leveling gain. Is that just a Beta artifact since no one is farming for EXP? Or a bigger problem with the new system?
  • 53:00 – Sockets. All but mandatory in some item types, which means any item of those types without the socket feel useless. How to fix? Remove sockets entirely? Make them guaranteed in weapons/helms?
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

    Comments

    You're not logged in. Register or login to post a comment.
    1. I still don’t understand why a socket quest was deemed too tedious for this game, but leveling past paragon 100 was NOT deemed tedious…….

      I am at paragon 98, I have 4 level 60 Demon Hunters, almost 700 hours into this game and I cannot for the life of me level one more paragon level for the sake of XP. It really does border on punishment.

      But I would be willing to grind for things I know will help my character, like I don’t know….A SOCKET in a weapon I really like.

      • The argument isn’t really as analogous as you make it out.

        The argument against socket quests was: “Well, derp, got a new awesome item. Now I need to level a new character to socket this item to make it the super-hyper-awesomest.” It basically makes it so you have to do a bunch of busywork in order to get do something you’re pretty much forced to do to have a good item.

        On the other hand, Paragon leveling (aka grinding) is a completely separate endeavor. No specific in-game occurrence forces you to grind Paragon.

        I think the right comparison would be, if you got item drops that forced you to gain X Paragon levels beyond what your P-level was at when the item dropped, in order to use the item.

        Of course, if they injected a little creativity into the Paragon system they could easily have, “Cash in X Paragon experience to socket an item,” which would solve this problem, but they’re not going to do that.

        • With the way itemization is currently, there really is no option for not having paragon points if you want to do any kind of experimenting or modifying of builds outside of the all holy Legendaries.

          There are really no real ways to “move stats around” in this game through items. Charms, Jewels, and Runes in diablo 2 allowed this very thing.

          Paragon points allow this somewhat but at a terrible price, and unless you are willing to pay it you will not have that ability to “customize” your character. New players are completely screwed in this regard.

          Its too much like WOW, This insane grind just to feel powerful or make interesting builds.

          Diablo has always been about the items, and this whole moving stats around thing should have came from the items themselves and NOT XP.

          • I don’t disagree with what you said, I’m just saying that the reason why they think a socket quest is tedious is not parallel to why they think Paragon isn’t.

            Paragon is an optional, cumulative “reward.” A socket quest would be a near-mandatory rerolling nightmare that takes away player agency and pigeonholes everyone into redoing a quest with a new character every time they find another upgrade.

            • Idea I didn’t get a chance to add on the show, but how about sockets added to other properties in enchanting? At least on helms/weapons where sockets are almost mandatory; when you enchant there’s some % chance of other mods, like +stats or IAS or whatever, also adding a socket. (Only if the item doesn’t have one already.)

              I suppose there would be some odd disincentives to that; you’d hope to find items w/o sockets but with other good mods, so you could add a good mod + socket, but anyway…

        • I would rather have a quest, with a boss that has to be killed in order to get my socket.

          That boss could possibly drop other interesting items, and its another chance to become more powerful on my way to a socket.

          Its way better than XP Grinding for a socket.

          • I think you might be overestimating the importance of paragon points. Right now they are boring and the bonus is minuscule. Even with a massive Plvl its another item slot at best.

            What if one-time-use socket plans dropped as legendary loot? Would you think a weapon quality would be lost in exchange for gaining a socket, or would the socket just make the weapon that much better?

            • Paragon points are huge because with the new itemization our gear will be rolling will less affixes than our vanilla gear could. Since we do not have more options for regaining the lost stats it makes paragon points far too important at endgame levels.

              There is still a dependance on the same old stats like CC, CHD, AS and more. This is especially true endgame and at the higher torment levels.

              I felt the same way as you at first, but after playing around with even my paltry 25 point spread and watching endgame streaming its has become clear that I am wrong.

              With current itemization and certain stat dependency I am afraid paragon points have been propelled to a required stat.

              I like sockets because they add depth to the game IF the right socket-able items are present, right now they are not.

          • Yeah , and call him Hephasto or something ………….

    2. Remove sockets from the stat pool.

      Allow the mystic to add sockets to items as a free stat – for some cost. Balance gems accordingly.

      I would also redo the whole gem-system so it wasnt so utterly boring, but that is another topic.

      • I’d have to agree with that. At the very least, the bonus from emeralds in weapons and amethyst in helms needs to be adjusted. Sockets should offer flexibility and customization, not the best stats possible.

    3. Well that podcast pretty well rips RoS a new one. On the topics covered anyway.
      I’ve watched Rankil stream several times and he is really one of the most knowledgeable and helpful of all the streamers.
      The basic gameplay is still ok but the topics covered all need a lot of improvements. Hope at least some of them happen.
      good Podcast.
      Haven’t seen you guys streaming much, maybe I just missed you.

    4. QUOTE

      I don't disagree with what you said, I'm just saying that the reason why they think a socket quest is tedious is not parallel to why they think Paragon isn't.
      
      Paragon is an optional, cumulative "reward." A socket quest would be a near-mandatory rerolling nightmare that takes away player agency and pigeonholes everyone into redoing a quest with a new character every time they find another upgrade.

      To be fair here, there were reasons to have an army of characters in D2, so you weren’t necessarily making new ones just for this.

      In D3 though? If you have 5 (later 6) characters you’re done.

    5. [quote]Idea I didn’t get a chance to add on the show, but how about sockets added to other properties in enchanting? At least on helms/weapons where sockets are almost mandatory; when you enchant there’s some % chance of other mods, like +stats or IAS or whatever, also adding a socket. (Only if the item doesn’t have one already.)

      I suppose there would be some odd disincentives to that; you’d hope to find items w/o sockets but with other good mods, so you could add a good mod + socket, but anyway…[/quote]

      Did they change enchanting? I haven’t played the beta in about a week, but last I played there was chance to get a socket in anything that could get a socket, weapons, helms, chest, legs… it’s a primary roll.

      • That’s still the case, but a weapon is never going to cut it without good dps, +main stat, and socket. (No CD on weapons in RoS.) Hence any weapon you find that doesn’t roll those 3, or at least 2 so you can try to enchant one, is junk.

        So my theory was to make the socket easier to obtain via enchanting on that specific item type since it’s considered mandatory.

    6. QUOTE

      Idea I didn't get a chance to add on the show, but how about sockets added to other properties in enchanting?  At least on helms/weapons where sockets are almost mandatory; when you enchant there's some % chance of other mods, like +stats or IAS or whatever, also adding a socket.  (Only if the item doesn't have one already.)
      
      I suppose there would be some odd disincentives to that; you'd hope to find items w/o sockets but with other good mods, so you could add a good mod + socket, but anyway...

      Did they change enchanting? I haven’t played the beta in about a week, but last I played there was chance to get a socket in anything that could get a socket, weapons, helms, chest, legs… it’s a primary roll.

    7. QUOTE

      Did they change enchanting? I haven't played the beta in about a week,  but last I played there was chance to get a socket in anything that  could get a socket, weapons, helms, chest, legs... it's a primary roll.

      He means socket + something else, not socket instead of something else.

      • Ah, 2 for 1 swap. Well they certainly aren’t going to implement that with enchanting, and frankly that would be cheesy imo. You can already keep enchanting something until you either get what you want or you run out of the blue & yellow craft mats (or gold).

    8. Instead of a one time quest (like D2) make the socket quest like Hellfire; repeatable, but not necessarily trivial. Basically they’re scared to death of the “reforge” problem from WoW. You weren’t happy to get new gear, b/c it meant you had to spend a lot of gold to “fix it” and the process wasn’t interesting at all (in fact, the “right way” to do it was to let an addon automate the process). But if you take the “breaking in” process of gemming, sockets, enchanting, whatever, so that you have options w/ a piece of gear other than “wear, pass to alt, destroy” and make it actually fun, then that’s okay. But this team (and the last) doesn’t seem to understand what systems and concepts can be salvaged w/ a little sweat and imagination, and which systems and concepts are rotten from the get go and should be cut immediately to save time and energy. They’re really bad at this. To the point where there still isn’t any organized PvP system b/c they’re too busy dicking around w/ stupid blood shards.

    9. [quote]
      24:00 — Inventory space is inadequate in RoS, thanks to new sets and legs, all the new crafting mats, etc. Emergency? solutions? More tabs? Each character gets a stash + the shared stash?
      [/quote]
      I would like to see 1 shared stash tab for every char slot and in addition 1 tab for every char itself.

      [quote]
      44:00 –Paragon levels are no fun with such slow leveling gain. Is that just a Beta artifact since no one is farming for EXP? Or a bigger problem with the new system?
      [/quote]

      I would like to see some sort of weekly buffs:

      Week 1: Double XP in Act 1
      Week 2: Double XP when killing demons
      Week 3: +x XP killing treasure goblins
      Week 4: +x XP killing unique monsters (purples)
      etc.. etc.. etc..

      • Shoko,

        That weekly buff idea is amazing, love that and you would think it would be pretty easy for them to automate. Could even change daily and just be reflected on the news post when you open your launcher or whatever.

    10. QUOTE

      Ah, 2 for 1 swap. Well they certainly aren't going to implement that with enchanting, and frankly that would be cheesy imo. You can already keep enchanting something until you either get what you want or you run out of the blue & yellow craft mats (or gold).

      He’s essentially asking for D2 style socketing so… not seeing that.

      • Yeah, I am just really glad we have a way to add sockets, it doesn’t bother me that I have to trade an attribute on an item to get it. Creating a build should be about making tradeoffs anyway. There are so many ways to add/subtract attributes now there are multiple ways to make up for what you lost to gain a socket in an item. I’m a little surprised there’s any grousing about sockets in the expansion…

    11. QUOTE

      Yeah, I am just really glad we have a way to add sockets, it doesn't bother me that I have to trade an attribute on an item to get it. Creating a build should be about making tradeoffs anyway. There are so many ways to add/subtract attributes now there are multiple ways to make up for what you lost to gain a socket in an item. I'm a little surprised there's any grousing about sockets in the expansion...

      Well I dunno, but while we’re on the subject more useful socketables would be nice. It’s still rare there’s more than one choice at any given time.

    Comments are closed.