The Story and Lore of the Diablo world, traced from the origins in Diablo I, through Diablo 2 and the novels, evolved and codified in Book of Cain, then advanced into Diablo 3 and beyond. Featuring Flux, Neinball, and HolyKnight.
Flux is joined by lore aficionados Neinball and HolyKnight for a discussion of the Diablo world’s lore and how it’s been presented in the various games and axillary materials, with special focus on the recent Book of Cain and Book of Tyrael. Events, characters, and story twists up to Reaper of Souls are included, plus some speculation about what we might see in D3 expansion, but there are no RoS spoilers, so listen without fear of ruining anything in the Expansion’s story (assuming you’ve seen the opening cinematic and already know the general Malthael-centered plot as the devs have revealed it already.)
Click through for more specifics about show content and times for each topic.
0:20 — Intro to the show and conversation about how and why the guests began to enjoy the Diablo story and lore.
4:00 — Origins of the Diablo story. Most of it came from Blizzard Irvine and Chris Metzen, since the Schaefers and David Brevik concentrated entirely on the gameplay and programming. Even the D1 cinematics were almost entirely created by Blizzard Irvine.
8:00 — The Diablo world (Sanctuary) is an original creation and a new world, not anything evolved or modified from Earth. The detailed and bizarre origin myths, most of which stem from Chris Metzen.
13:40 — Metcons! If Metzen made it up in the first place, does he have the right to change it afterwards? Is Prince Aiden really a metcon? How about Adria?
21:00: Crosses and pentagrams. They were metconned out of Diablo III…. mostly. This was perfectly logical to match the new deeper world lore, but was it a good idea? Practically or in terms of PR?
26:00 — Deckard Cain was originally designed by Kelly Johnson as a black man. Dark skinned, African style, and that’s how he was meant to look in D1 and D2. Clearly Metconned in D3… for any reason, or just unknowingly?
28:00 — The Book of Cain describes the High Heavens and Burning Hells in great detail. We saw Heaven in D3’s A4… will we see Hell in D3? D3Y?
35:00 — The Black Soulstone. Why Tyrael removed it from Heaven after D3’s events. Why his sword didn’t touch Malthael and why Malthael didn’t kill him. All are explained in the Book of Tyrael.
44:00 — The Pandemonium Fortress. Very important location in the world lore, and the version of it in Diablo II was very misleading when compared to the full story. Players should be very surprised to see it in RoS, since Blizzard hasn’t revealed any screens or even concept art of their new design.
48:00 — The Book of Cain. The public release that organized and codified the Diablo Lore. Presented like a journal written and compiled by Cain during the years before D3V and up to the time of his death during Act One.
54:00 — The Book of Tyrael. Same style as BoC, with much source material by Cain and Leah and some additions by Tyrael, written between the end of D3V and the start of RoS.
1:05:00 — How important is story to the game? If Diablo III came out and it was just the original Diablo I idea of a Moria-style game with graphics, just a pure dungeon crawl with out any lore or story or characters… would players appreciate that?
1:08:00 — Final thoughts and Halloween candy flashbacks.