Diablo 3 Podcast #109: Diablo 3 Console First Impressions
Posted By: September 11, 2013
Flux is joined by Rankil and KayDee to share their impressions and observations from a week of Diablo 3 Console play. Basics, different controls, Evade roll, Loot 1.5 lies, difficulty and Monster Power, big and small differences from the PC version, and much more.
0:00 — Show intro. Why buy the console after playing the PC for a year+?
3:00 — Console first impressions. Issues with the controls? Difficulty to start?
14:00 — Seeing less of the screen makes the movement speed and teleporting skills feel faster? Movement is more natural and connected with a keypad?
17:00 — Evade control in the console. Function and fun?
21:50 — Loot 1.5. How is the gear and item upgrades on the Console? Crazy legendary drop rates and upgrades. Rankil’s Paragon 4 Witch Doctor has 125k DPS and 95K hit points, and has found 48 legendary items so far, plus 3 crafting legendary recipes.
27:00 — First to Paragon 100 Hardcore on console? Pointless with dupes and hacks already. Crafting gear much better quality. Gems require many fewer materials for upgrades.
31:30 — Missing the Auction House? Will having to trade old school style limit builds with specialized equipment requirements? Stash feels bigger with all items requiring only one INV space. No Identify All option, but not needed since Rares drop ID’ed already?
38:00 — Faster picking up gold and gear with auto-click/open loose floor tiles and chests and such? Bigger stats on gear in every slot. Other affixes lower or altered? Life on Hit on gloves? Smart drops means you’ll only find mainstat for your class on everything. Makes twinking and Merc-gear difficult.
52:00 — Nephalem Orbs. What do they do, how awesome are they, and will they come soon to the PC?
55:00 — Skills and other minor changes from PC. No duration time on Mantras, only 3 Nephalem Valor stacks, etc.
59:30 — Crazy higher stats on Console, but it’s just Loot 1.0 with bigger numbers. Long term ramifications?