Diablo 3 Podcast #103: Shared Paragon Levels and Magic Find Issues


Flux, Xanth, and Aahz brainstorm pros and cons of the hypothetical shared Paragon system, recap the recent Diablo 3 developer interviews, argue about Magic Find, and toss out a cool idea for crafting plans.

This is part two of the podcast that began in TDP #102. There’s virtually no overlap between the shows and you need not listen to part one first; we just split it for length reasons.

  • 1:00 — Conversation about the recent Diablo 3 developer interviews. Nice to hear more communication with the developers. Different styles of interview; Xanth enjoyed the one we did since it was more journalistic with follow up questions and efforts to penetrate the PR-fu. Flux shares behind the scenes details about conducting an interview with the Diablo III devs.
  • 12:00 — A new direction and more communication coming from the Diablo 3 developers. New PR effort for the short term, or will this herald a change in overall behavior and continue even after we get new content and D3X revealed?
  • 16:00 — The shared Paragon system: SHARAGON! Brainstorming on how it might work and how it might change player behavior. Would it make alts more fun to play? Would it lessen your attachment to and the importance of your main?
  • 26:00 — Xanth’s Hardcore Barbarian Twitter suicide snuff film offer.
  • 32:00 — Magic Find issues. Gaining MF purely from leveling up without any gear trade offs has pros and cons, but could feel quite cheesy with Sharagon bonuses making a new char instantly max MF. How about Sharagon bonuses share halfway: e.g. per level: 2% from sharagon and 2% from each character level?
  • 40:00 — Redundant crafting plans. What if you could turn it in and get a free craft of the item?
  • 42:00 — Transitioning to Hardcore and rebuilding your account wealth. Aahz’s approach to his early HC efforts and lucky item sales. (He eventually got 300m for the Inna’s Pants he mentioned on part one, so he’s new to HC, but no longer poor.)
  • 44:00 — Final thoughts. Xanth’s top 3 unidentified legendary drops for his birthday wishes. Random Barbarian bashing, and moo.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provfides links to every show, plus quick summaries.

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    1. Liking the podcasts so far, keep up the good work.

      Right now my best drop is a 3 million monk fist weapon is SC. That is abysmal for almost 400 hours of play on one character. Second best find after that is a 1200 damage maximus that my echantress uses, tried to sell it on the AH for a few hundred k and it would not sell, 43 other pages of those things on the AH.

      I am much more of a crafter type player, item drops are cool but I never really relied on them in D2. With imbuing, re-rolling, socketing, gambling, and upgrading items ingame there was always an avenue to get your gear and keep on trucking and looking for those high end drops and runes.

      Right now in D3 I cannot move stats around either via charms or socketable items, that’s what I also miss. So many items would work for me in D3 if I could just move the missing stat elsewhere like on a charm.
      Like resistances on resist all charms.

      So between my drops and current gear issues I am really grinding my teeth until after November like others have mentioned on the podcast.

    2. quality podcasts guys, keep up the good work (Y)

    3. My problem with Sharagon is that when people say “my P60 whatever died in HC” that actually gives a really good reference to how long that char has lived. So I really wonder if simply making Paragon account wide is a mistake.

      I suppose HC players could just switch to saying “my 120 hr barb died” Not sure that has the same feel to it.

      Thoughts?

      • I share that concern which is why I suggested sharagon only enhances your total bonus, rather than equaling it. So you’d get say 2% MF/GF bonus per sharagon level and the same for your character’s levels. So even if you got your sharagon to P100 (or whatever it maxes at) then a new character wouldn’t instantly have max MF at Paragon 1.

        And you’d still want to level them to get the stat bonuses per level, especially if/when Bliz puts in some more customization on that; say letting you assign some/all of the points from your Paragon levels.

    4. MF needs to be taken out of the game. The problem is that it is punishing to NOT have it. So it pretty much becomes a “you HAVE to have this” instead of it being a choice. (as we have seen, we hate the HAVE to have stuff..ie must have main stat and vitality)

      This kind of narrowing of choice needs to be drastically altered. As for MF, the game would be infinitely better if MF was gone completely.

      • MF is just at a really shitty point now in terms of usefulness. Mf indeed needs to go with what they have done with the paragon mf/cap. It’s a wasted roll on anything for anyone that is planning to play the game longterm, the dev team effectively doesn’t want MF to be a gearing option yet it still remains in rolls, effectively ruining items regularly, and when at p100 the only way to get more mf is through MP rather than gear. IMO, if they are going to cap it to where zero gear contributes at p100 they need to just remove it entirely from the game.

        It would be nice to have no cap, and choose to run mp 1 or 2 with loads of MF gear so you get as much if not more mf than running 5 nv stacks at mp10.

      • Isn’t the whole point in gear to make you want or need to have it? Would you say we need to remove CC and CD and res all since you get punished if you don’t have those?

        I like the general Paragon system but my main objection is that eventually anyone who just grinds gets to max MF. I think max MF should be a sacrifice and a decision to specialize your gear for that reward. Not just something anyone can eventually get just from hours spent. (In Softcore, at least. I object less to Paragon in HC.)

        Hence the problem with MF in D3 is that they screwed up the itemization and affixes. They just put MF in there as another affix, possible on every type of item, without any real trade offs required, no legendaries with huge MF but other crap stats, etc… And then tried to make it irrelevant with Paragon levels.

        • “I like the general Paragon system but my main objection is that eventually anyone who just grinds gets to max MF.”

          What you are actually saying is D3 is too easy. You can assume that it is a mindless grind in softcore to get max paragon because the game doesn’t really throw any barriers in front of people preventing them from achieving it. And they probably never WILL do that, either, because of Blizzard’s experience at release, where everyone complained inferno difficulty was too difficult.

          You can’t have it both ways. You can’t say “gee, inferno is way too difficult, we need to tone it down so anyone can level and it becomes a mindless grind.” and then turn around and object that the grind to max paragon is a mindless grind.

          What REALLY do you want? Which way do you want to go?

    5. ” Magic Find issues. Gaining MF purely from leveling up without any gear trade offs has pros and cons, but could feel quite cheesy with Sharagon bonuses making a new char instantly max MF. How about Sharagon bonuses share halfway: e.g. per level: 2% from sharagon and 2% from each character level?”

      Sorry that I have to bring up D2 again, but D2 actually had a system that fought against this. What they did with D2 was implement the rune system, and made it so MF had no impact on the chances of a rune dropping.

      On top of that, they made the best place to farm runes a quest, towards the end of hell difficulty, that could only be completed once per character. The hell Hellforge quest. Even further, the rewards from runes were not obtainable from item drops, they were two completely different systems.

      What this did was create two separate and distinct paths to playing the game and gearing up. You could either do MF runs on your high level character, or roll a fresh level 1 and rush to complete the hell Hellforge quest.

      This was an interesting solve to the puzzle of being stuck playing just one max level char MFing all day. Blizzard could have expanded upon that, giving people more reasons to create fresh level 1s, but instead they completely removed all incentive to reroll.

      Don’t ask me why…

    6. Shared paragon levels is an awful idea. The only incentive I have to play the game after leveling my characters is grinding paragon levels. Not finding better loot. Finding better gear is a result of my grinding p-levels.

      Then there is the issue of those who have leveled all five characters to plvl 100. What rewards do they get for spending so much time reaching this goal?

      Then there’s the self found console issue. Most console players will be self found due to no auction house, thus not having to grind every character to p100 to have max magic find for all characters means people will only max one character and have worse loot than if they maxed all five.

    7. QUOTE

      Shared paragon levels is an awful idea.  The only incentive I have to play the game after leveling my characters is grinding paragon levels.  Not finding better loot.  Finding better gear is a result of my grinding p-levels.
      
      Then there is the issue of those who have leveled all five characters to plvl 100.  What rewards do they get for spending so much time reaching this goal?
      
      Then there's the self found console issue.  Most console players will be self found due to no auction house, thus not having to grind every character to p100 to have max magic find for all characters means people will only max one character and have worse loot than if they maxed all five.

      Why do you feel the need to copy and paste your own posts, placing them in multiple threads?

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