We finally get some more stash tabs in Diablo 3 Patch 2.4, and will add another tab in Season 5 (and 6, and 7, etc), which means that all the complaints about insufficient stash space are a thing of the past, and everyone is happy with the new situation. Right? Lulz. Of course adding one (or two) more stash tabs just means even more complaints for more. Because Moar!
Thanks to Tyson for emailing to point out this new batch of Diablo 3 Patch 2.4 Stash Space Complaints:
Having to complete Conqueror level in the seasonal journey for an extra stash tab is way too high!
The majority of people get bored and stop playing seasons well before even getting to that point. Those that remain, are casuals that just won’t get to that far. The only people I see reaching that level consistently are the same people grinding paragon levels and chasing leaderboard spots.
Stash space is more a necessity than a vanity. There’s no reason something that important should be gated behind a level of time commitment and play most people won’t reach, which ultimately means no stash stab for a large percent of people that play.
No Blue reply to that thread, but lots of players have said that Conqueror is too steep a hill to climb just for the stash tab, as it basically requires full time Seasonal Character play for at least a few weeks. (Depending on your play time, friends to rush you, etc.)
See the DiabloWiki.net article for a full list of Seasonal Journey requirements. Conqueror is page 8 (of 9) and required the following achievements in Season Four.
From Blizzcon and the PTR preview, it was nice to hear that we will be getting more stash space and that the developers have resolved their technical and infrastructure issues. Having sufficient storage space is a gameplay issue as are bug fixes and UI improvements. It is not specific to any one game mode.
It is my opinion that the proposed system about how they plan to dole out extra stash tabs is ludicrous. Simply stated, it seems appropriate to have 10 stash tabs in the next patch by default. Also, if the developers insist that we “earn” the tabs, why not let there be a mechanism for this in BOTH seasons and non-seasons. Please post your comments.
Nevalistis: We wanted to provide an option for players to acquire more stash space. We are using the Season Journey as a method for players to gain that space. It provides a reason to participate in the season, especially if you have never considered it before. So, starting with Season 5 and with future seasons, players can acquire an additional stash tab by completing the Conqueror stage of the Season Journey; a 6th stash tab is also immediately purchasable for gold for all players.
I want everyone to know we have been paying close attention to discussions on this topic and we are keeping your concerns in mind. Ultimately, we are glad we found a way in which we could provide additional stash as an option to a large portion of our players.
This issue has been an issue since about May 15, 2012. And it will probably be an issue forever, and only grow more of an issue since the devs keep adding more useful items and systems that make items worth saving, whether to cube them or use them once you find other gear that makes them useful, etc.
The obvious counter is that properly managing limited storage space is part of the gameplay. Weight limits and carrying limits are a feature in most games, from shooters to RPGs to The Sims, so the D3 devs probably wonder why their game should be an exception. Some players agree, but most feel that in a game like D3, where much of the challenge is tied to item acquisition, they should be able to save, or hoard, a lot more than they can in the current system.
We’ve voted on this in the past, but now that more stash tab(s) are a real thing in Patch 2.4/Season 5 and going forward, let’s vote again!
Are you guys exercised about a lack of stash space… now more than ever?
Our last Stash Space vote from August 2014, in case anyone thinks these sorts of complaints are a new feature.