Diablo 3 Patch 2.4.2 is Now Live

diablo 3

Ahead of Season 7, Diablo 3 patch 2.4.2 is now live and kicking on the live servers following its lengthy PTR test period. All the patch notes can be digested by reading on…

Diablo 3 PATCH 2.4.2 – v2.4.2.38682

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.


  • Developer Comments
    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
  • The following changes have been applied to the Season 7 Journey
    • Slayer
      • The Greater Rift requirement has been reduced from 35 to 30
    • Champion
      • The Greater Rift requirement has been reduced from 50 to 40
      • The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
    • Destroyer
      • The Greater Rift requirement has been reduced from 60 to 50
    • Conqueror
      • The Greater Rift requirement has been reduced from 70 to 60
    • Guardian
      • The Greater Rift requirement has been reduced from 80 to 70
      • The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

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  • Developer Comments
    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please seethis forum thread.
  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune – Falter
          • Can no longer stack with casts from other sources
  • Crusader
    • Active Skills
      • Consecration
        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment
        • Skill Rune – Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune – Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune – Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune – Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune – Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 15
        • Skill Rune – Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune – Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune – Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune – Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune – Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage
  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune – Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune – Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune – Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune – Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune – Overawe
          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction
        • Skill Rune – Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists
        • Skill Rune – Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills
      • Mythic Rhythm
        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune – Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune – Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets’ damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune – Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune – Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune – Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune – Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune – Chilled to the Bone
          • No longer increases damage done to targets by 15%
  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune – Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister
        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn’t land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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  • Developer Comments
    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat’s Champion is active
        • Khassett’s Cord of Righteousness
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon’s Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets’ damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird’s Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Trag’Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird’s Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick – Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami

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  • The Skeleton King will now drop Leoric’s Crown beginning at Level 5

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  • Developer Comments
    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:
    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

Tagged As: , | Categories: Diablo 3 Patches


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  1. thanks for the info, Rushster!
    exactly what I need at 5am in the morning when I first read the news.

    1. hiding the UI is a GREAT idea! another one of my dream implementations come true. especially for hardcore! sadly, the UI comes back and doesn’t stay hidden. I am quite disappointed about this. imho, the UI should vanish but the mouse pointer be visible in order to direct game play.
    2. giving the Topaz a meaning again is good.
    3. the “free slot” after Torment X has been filled, as I have foreseen, and Blizzard has been nice enough to give us three additional Torment levels, meaning T13 is now our new T6/T10.
    4. D3X² confirmed!
    granting us T13, Blizzard adds three more as of yet hidden Torment levels!
    these will surely not be given to us “soon” (®/©/™ Blizzard Entertainment). after all of the patches and additions and retractions since RoS, six Seasons and what-have-you-not-yet, that were (in part) supposedly meant to be part of a planned expansion, again adding obvious hints at future content, … does this not scream expansion into everyone’s face?
    let’s say and dream that this year at Blizzcon an expansion would finally be released so that we can all stop whining. the potential release would be what? spring 2017? christmas? that’s like two to four additional seasons of gaming. best-case scenario.

    I wonder what to do in S7.
    isn’t it the Witch Doctor’s turn now to be the new op?

  2. @Turbojugend

    Witch Doctor is amazing. I cleared an 84 solo my first try. Also, the play style is a bit more dynamic now due to haunt skill.

  3. I thought last season was 1 of the worst seasons ever, mostly due to awful balance, and these patch notes look awful. This season is shaping up to be even worse. The new spike trap is a complete joke and the gutting of all group buff effects (even their buff to you) makes things so boring. Yea, I think the group meta sounds dull but I never participated in it. One of the coolest things in Diablo 2 was giving your team a great aura like Fanaticism or Oak Sage.

    Just look at the long list of abilities and runes that buff your team and how many they are reducing. To me that’s the problem. Each class should have 1 or 2 abilities that can be used to buff your team (significantly) at the cost of 1 or 2 fewer abilities for your own individual performance. For example, Piranhado and Big Bad Voodoo could be what Witch Doctor has, while Cyclone Strike and Mantra could be Monk’s, etc. Keeping all these hybrid skills that are used for your own performance with a 5-10% buff is so boring. I’m going to be completely disregarding any team buff aspects and just play “solo” in public games.

    • There also looks to be a lot of collateral damage from the knockback nerfs. I was thinking of playing Wizard again because Ranslor’s Folly alone made that class super fun to play, but if that item’s effect is going to be blocked 5x as often because of these nerfs, then why would I bother. It’s going to feel really horrible to use an attack like Cyclone Strike and have it do nothing because the monsters were recently knocked somewhere else by another effect. Maybe they should just have the knockback effects not stun the monsters and simply reposition them. Why was that not their solution?

      They took away most of the skill in this game by making kiting near impossible (monsters attack range is irrelevant once they start their attack against you), and instead they fill the game with crowd control effects. Now they’re destroying the crowd control, so the only solution is to out-numbers the enemy. This is the core reason why Diablo 3 is a worse game than Diablo 2. In Diablo 2 you could cap resists and you’d still need to dodge or you’d die. In this game it’s just “you need more toughness to not die to jailor/frozen/molten/desecration/etc.” If you die it’s because your not stacking enough OP damage reduction effects from legendaries, not because you failed to move out of a scary attack. Sad times.

  4. Damn, they GUTTED Crusader…holy shit.

  5. No mention of a bug fix for Blessed of Haull belt makes me very sad. That bug completely ruined the only fun crusader build I’ve ever tried playing, and they won’t even acknowledge that the item is significantly broken and inconsistent.

  6. They just destroyed HT build via hotfix. Ignore my comment above. Super pissed.

  7. Not this again. Let D3 die the horrible death it deserves and give us Diablo 4 designed by the Diablo 2 devs.

  8. Well, my Marauder DH was stuck at GR 72, looks like that’s as far as she’s getting now thanks to Wolf Companion and Marked for Death nerfs. Didn’t want to throw non-endgame builds a bone, did ya?

  9. “We nerfed everything please come play again”
    “We didn’t nerf the legacy item that is mandatory for the best DH builds”


    No ?

    How about just no ?

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