12

    Diablo 3 patch 2.4.1

    The EU servers were patched not long ago so everyone should now be playing with the v2.4.1 patch. Season 6 gets going this week too so get in-game and get used to the changes now.

    The patch notes are lengthy and you can find them all after the break.

    GENERAL

    • Several new cosmetic items have been added for players to discover
    • Several changes have been made to improve server performance
    • Bug Fixes
      • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

    Return to Top

    CLASSES

    • Barbarian
      • Active Skills
        • Hammer of the Ancients
          • Skill Rune – Birthright
            • Now heals for 3% of your maximum Life on Critical Hits
            • No longer has a chance to drop a Health Globe
        • Ignore Pain
          • Skill Rune – Mob Rule
            • Damage reduction granted to allies has been reduced from 50% to 25%
      • Passive Skills

    Return to Top

    • Crusader
      • Active Skills
        • Akarat’s Champion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
        • Laws of Hope
          • Skill Rune – Hopeful Cry
            • Now reduces Physical damage taken by 25%
            • No longer has a chance to drop a Health Globe

    Return to Top

    • Demon Hunter
      • Active Skills
        • Companion
          • Skill Rune – Boar Companion
            • The Life per second and resistance bonuses are also granted to your allies
          • Skill Rune – Wolf Companion
            • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Passive Skills
        • Steady Aim
          • The damage bonus granted is now multiplicative with other sources of bonus damage

    Return to Top

    • Monk
      • Bug Fixes
        • Fixed an issue that caused player Life to sometimes drop when Mystic Ally – Earth Ally was active

    Return to Top

    • Witch Doctor
      • Active Skills
        • Grasp of the Dead
          • Skill Rune – Death is Life
            • Chance to summon a Zombie Dog increased to 70%
            • No longer has a chance to drop a Health Globe

    Return to Top

    • Wizard
      • The Firebird’s Finery (2) Set Bonus will now activate before Unstable Anomaly
      • Active Skills
        • Archon
          • Damage bonus increased from 20% to 30%
          • Armor and resistance bonuses increased from 20% to 150%
          • Damage bonus for each enemy killed is now multiplicative
          • Skill Rune – Improved Archon
            • Damage bonus increased from 22% to 50%
              • Note: This bonus is now multiplicative
          • Skill Rune – Teleport
            • Cooldown reduced from 3 to 2 seconds

    Return to Top

    • Bug Fixes
      • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
      • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

    Return to Top

    ITEMS

    • Legendary potions can now be salvaged and will yield a Forgotten Soul
    • Legendary Gems
      • Bane of the Powerful
        • Rank 25 now also reduces damage taken from Elites by 15%
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Enforcer
        • Pet damage reduction increased from 25% to 90%
        • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
      • Gem of Efficacious Toxin
        • Poisoned enemies now also deal 10% reduced damage
      • Gogok of Swiftness
        • Has been redesigned
          • Now applies swiftness with every attack
          • Now also grants 0.50% chance to dodge per stack
          • Dodge chance increases by 0.01% per rank
      • Mirinae, Teardrop of the Starweaver
        • Smite damage increased from 2000% to 3000% weapon damage
        • Additional damage per rank increased from 40% to 60% weapon damage
        • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
        • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
      • Moratorium
        • Chance to clear staggered damage increased from 10% to 20% per kill
      • Pain Enhancer
        • Bleed increased from 1200% to 2500% weapon damage
        • Additional damage per rank increased from 30% to 50% weapon damage
      • Simplicity’s Strength
        • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
        • Heal amount increased from 2% to 4% of maximum Life
      • Taeguk
        • Has been redesigned
          • Now only gains stacks when you spend resource on a channeled skill
          • Now stacks up to 10 times
          • Stacks now expire after 1.5 seconds
          • Grants 2.0% damage per stack
          • Damage increases by 0.04% per rank
          • Grants 2% Armor per stack at rank 25
      • Wreath of Lightning
        • Lightning damage increased from 600% to 1250% weapon damage
        • Additional damage per rank increased from 10% to 25% weapon damage
      • Zei’s Stone of Vengeance
        • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
    • Depth Diggers
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
    • Oculus Ring
      • Will now also be activated by your kills if equipped on your follower
    • Sanguinary Vambraces
      • Now benefit from all sources of bonus damage
    • Solanium
      • Can now only drop a Health Globe once every 8 seconds
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Frostburn
        • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
      • Magefist
        • Now has Fire skills deal +15-20% increased damage as a Legendary Power
    • Class-Specific Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set Bonus
            • Damage bonus increased from 250% to 400%
        • The Legacy of Raekor
          • (6) Set Bonus
            • Damage bonus per stack increased from 300% to 750%
        • Might of the Earth
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1200%
        • Skull Grasp
          • Has been redesigned
            • Your Whirlwind deals 250-300% additional damage
              • Note: This bonus is multiplicative with other sources of Whirlwind damage
        • Wrath of the Wastes
          • (4) Set Bonus
            • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
      • Crusader
        • Flail of the Ascended
          • New Legendary Two-Handed Flail
            • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
        • Johanna’s Argument
          • Now also increases the damage of Blessed Hammer by 100%
        • Thorns of the Invoker
          • (2) Set Bonus
            • Damage per stack increased from 25% to 35%
              • Note: The maximum number of stacks has been reduced from 50 to 25
          • (6) Set Bonus
            • Bonus Thorns damage dealt increased from 600% to 800%
        • Roland’s Legacy
          • (4) Set Bonus
            • Damage bonus increased from 600% to 750%
          • (6) Set Bonus
            • Duration increased from 5 to 8 seconds
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set Bonus
            • Sentry damage bonus increased from 300% to 400%
          • (6) Set Bonus
            • Damage bonus for each active Sentry increased from 600% to 800%
        • Lord Greenstone’s Fan
          • Damage bonus increased from 80-100% to 160-200% per stack
        • Meticulous Bolts
          • No longer drops
          • Replaced with:
            • Augustine’s Panacea
              • New Legendary Quiver
                • Ball Lightning travels at 30% speed
                • Frost Arrow damage and chill duration increased by 200-250%
                • Immolation Arrow damage over time increased by 200-250%
                • Lightning Bolts damage and Stun duration increased by 200-250%
                • Nether Tentacles damage and healing increased by 200-250%
        • Natalya’s Vengeance
          • (6) Set Bonus
            • Damage bonus increased from 400% to 500%
        • The Shadow’s Mantle
          • (2) Set Bonus
            • Damage bonus increased from 600% to 1200%
        • Unhallowed Essence
          • (6) Set Bonus
            • Damage bonus per point of Discipline increased from 20% to 40%
        • Wojahnni Assaulter
          • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
          • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
          • Now gains the first stack immediately
      • Monk
        • The Flow of Eternity
          • Now also increases your Seven-Sided Strike damage by 100%
        • Monkey King’s Garb
          • (4) Set Bonus
            • Decoy damage increased from 500% to 1000% weapon damage per stack
          • (6) Set Bonus
            • Damage bonus increased from 1500% to 3000%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
        • Shenlong’s Spirit
          • (2) Set Bonus
            • Damage bonus after reaching maximum Spirit increased from 100% to 150%
        • Uliana’s Stratagem
          • (4) Set Bonus
            • Your Seven-Sided Strike deals double its total damage with each hit
          • (6) Set Bonus
            • Now also increases your Exploding Palm damage by 250%
      • Witch Doctor
        • Bakuli Jungle Wraps
          • New Legendary Belt
            • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
        • Helltooth Harness
          • (6) Set Bonus
            • Damage bonus increased from 900% to 1400%
        • Raiment of the Jade Harvester
          • (2) Set Bonus
            • Instant Haunt damage dealt increased from 60 to 120 seconds worth
          • (6) Set Bonus
            • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
        • Spirit of Arachyr
          • (6) Set Bonus
            • Damage bonus increased from 1200% to 1500%
        • Zunimassa’s Haunt
          • (4) Set Bonus
            • Damage reduction per Fetish increased from 2% to 3%
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1500%
      • Wizard
        • Delsere’s Magnum Opus
          • (4) Set Bonus
            • Has been redesigned
              • You take 50% reduced damage while you have a Slow Time active
              • Allies inside your Slow Time gain half this benefit
        • Halo of Karini
          • New Legendary Ring
            • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
        • Firebird’s Finery
          • (6) Set Bonus
            • Damage bonus for each enemy burning increased from 25% to 40%
            • Damage bonus when an Elite is burning increased from 600% to 2000%
            • Note: This damage bonus is now limited to a maximum of 60 stacks
        • Nilfur’s Boast
          • Meteor damage bonus increased from 100% to 200%
          • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
        • Tal Rasha’s Elements
          • (6) Set Bonus
            • Damage bonus increased from 500% to 750% per stack
        • The Twisted Sword
          • Can now only benefit from a maximum of 8 Energy Twisters
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Monk
          • Crystal Fist
            • Legendary power added
              • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
            • Level requirement has been reduced
          • Fleshrake
            • Legendary power added
              • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
            • Level requirement has been reduced
        • Witch Doctor
          • Swamp Land Waders
            • Legendary power added
              • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
            • Can now roll with a bonus to any elemental damage type available to Witch Doctors
      • Bug Fixes
        • Fixed an issue that caused Lakumba’s Ornament from granting the correct damage reduction value
        • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
        • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
        • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
        • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
        • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
        • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister – Storm Chaser
        • Fixed an issue that prevented the Norvald’s Fervor (2) Set Bonus from being granted while using Steed Charge
        • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha’s Elements (2) Set Bonus with Halo of Arlyse equipped
        • Fixed an issue that caused Tal Rasha’s Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
        • Fixed an issue that caused the Firebird’s Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster’s minions were ignited
        • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

    Return to Top

    ADVENTURE MODE

    • Bounties
      • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
      • A Plague of Burrowers
        • Significantly reduced Burrowers’ health
    • Nephalem Rifts
      • Greater Rifts
        • The amount of incoming damage in Greater Rift 70 and above has been reduced
        • The amount of Experience granted in Greater Rift 70 and above has been reduced
        • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
    • Set Dungeons
      • Barbarian
        • Immortal King’s Call
          • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
        • The Legacy of Raekor
          • Enemies hit by a Furious Charge that didn’t hit 15 enemies are no longer prevented from counting toward the objective on future casts
        • Might of the Earth
          • Elites now appear in fixed locations
        • Wrath of the Wastes
          • Enemies hit by a Rend that didn’t hit 10 enemies are no longer prevented from counting toward the objective on future casts
      • Crusader
        • Armor of Akkhan
          • The total number of monsters has been increased
          • Enemies hit by a Condemn that didn’t hit 10 enemies are no longer prevented from counting toward the objective on future casts
      • Demon Hunter
        • Embodiment of the Marauder
          • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
          • The total number of monsters has been increased
          • Rockworms now appear in fixed locations
          • Rockworms will now take longer to spring from the ground
        • The Shadow’s Mantle
          • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
        • Unhallowed Essence
          • Enemies hit by a Multishot that didn’t hit 20 enemies are no longer prevented from counting toward the objective on future casts
      • Witch Doctor
        • Raiment of the Jade Harvester
          • Deceivers will no longer use their Invisibility
          • Enemies hit by a Soul Harvest that didn’t harvest 15 souls are no longer prevented from counting toward the objective on future casts
      • Wizard
        • Delsere’s Magnum Opus
          • Enemies hit by a Slow Time that didn’t initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
        • Firebird’s Finery
          • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
    • Bug Fixes
      • Fixed an issue that caused Urshi to always introduce herself to players
      • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

    Return to Top

    CRAFTING

    • Bug Fixes
      • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
      • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

    Return to Top

    MONSTERS

    • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
    • Pet attacks will now also break Primordial Scavengers’ armor in the same way player attacks do
    • The amount of gold dropped by Gilded Barons has been reduced
    • The Merciless Witch
      • Removed her shields in both the Realm of Regret and Realm of Fright
      • Significantly increased her health in the Realm of Regret

    Return to Top

    USER INTERFACE

    • Holding shift while comparing an item will now also remove the benefit of Caldesann’s Despair from the comparison
    • When viewing a player’s profile in game, it will now indicate whether or not you are looking at the current profile
    • The Inventory button no longer flashes for level 70 characters when a new item is picked up
    • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
    • A shadow has been added to stack and charge counts on the hotbar, and buff icons
    • Several new Stash Tab icons have been added
    • The Paragon point button has been moved and will no longer overlap buff bar icons
    • Bug Fixes
      • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
      • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem.

    You may also like