With the new patch hitting we thought it would be worthwhile popping up the skill comparison tables for 2.1 against 2.0.6. With a few things having changed in the files since 2.0.6 there are a couple of things on the old patch numbers that may be anomalies but best to get these up for you all anyway so you can check in your favourite skills.
It’s a lengthy list as you’d expect so click through for the details.
Barbarian
Name | Old | New |
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Rend – Advanced Tooltip | Cost: 20 Fury A sweeping strike causes all enemies within 12 yards to Bleed for 1000% weapon damage as Physical over 5 seconds. | Cost: 20 Fury A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds. |
Rend – Lacerate | Increase damage to 1350% weapon damage as Physical over 5 seconds. | Increase damage to 1350% weapon damage as Lightning over 5 seconds. |
Rend – Ravage | Increase the range of Rend to hit all enemies within 17 yards. | Increase the range of Rend to hit all enemies within 18 yards. Rend’s damage turns into Fire. |
Rend – Mutilate | Affected enemies also have their movement speed reduced by 80%. | Affected enemies are Chilled and take 10% increased damage from all sources. Rend’s damage turns into Cold. |
Rend – Bloodbath | Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1000% weapon damage as Physical over 5 seconds. | Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds. |
Frenzy – Advanced Tooltip | Generate: 4 Fury per attack Swing for 155% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. | Generate: 4 Fury per attack Swing for 220% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. |
Frenzy – Sidearm | Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage as Cold to all enemies in its path. Frenzy’s damage turns into Cold. | Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path. Frenzy’s damage turns into Cold. |
Frenzy – Berserk | Increase the duration of the Frenzy effect to 10 seconds. | Increase Fury generated to 6. Frenzy’s damage turns into Cold. |
Threatening Shout – Grim Harvest | Enemies are badly shaken and have a 15% chance to drop additional treasure or health globes. | Enemies are badly shaken and have a 15% chance to drop health globes. |
Bash – Advanced Tooltip | Generate: 6 Fury per attack Brutally smash an enemy for 215% weapon damage. | Generate: 6 Fury per attack Brutally smash an enemy for 320% weapon damage. |
Bash – Onslaught | Each hit adds 2 reverberations that cause an additional 100% total weapon damage. | The enemy has a 10% increased chance to be Critically Hit for 3 seconds. Bash’s damage turns into Lightning. |
Bash – Punish | Increase the damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. | Increase your damage by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. |
Bash – Frostbite | Each hit has a 35% chance to Stun the enemy for 1.5 seconds. | Each hit Freezes the enemy for 1.5 seconds. Enemies can be frozen by Bash once every 5 seconds. |
Bash – Instigation | Increase Fury generated to 8. Bash’s damage turns into Fire. | Increase Fury generated to 9. Bash’s damage turns into Fire. |
Bash – Pulverize | Each hit causes a shockwave that deals 70% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy. | Each hit causes a shockwave that deals 100% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy. |
Ignore Pain – Advanced Tooltip | Cooldown: 30 seconds Reduce all damage taken by 50% for 5 seconds. | Cooldown: 30 seconds Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds. |
Ignore Pain – Contempt for Weakness | Reflects 50% of ignored damage back at the enemy. | Instantly heal for 35% of maximum Life when activating Ignore Pain. |
Ignore Pain – Bravado | Breaks the effects of Stun, Fear, Immobilize, and Slow. | While Ignore Pain is active, gain 40% increased movement speed and knock enemies away as you run. |
Ignore Pain – Ignorance is Bliss | While Ignore Pain is active, gain 825.742 Life per Fury spent. | While Ignore Pain is active, gain 1073.46 Life per Fury spent. |
Wrath of the Berserker – Thrive on Chaos | While active, gain 826 Life per Fury spent. | While active, gain 1073 Life per Fury spent. |
Hammer of the Ancients – The Devil’s Anvil | Each hit creates a tremor at the point of impact for 2 seconds that Slows the movement speed of enemies by 80%. Hammer of the Ancients’s damage turns into Cold. | Each hit creates a tremor at the point of impact for 2 seconds that Chills enemies by 80%. Hammer of the Ancients’s damage turns into Cold. |
Call of the Ancients – Advanced Tooltip | Cooldown: 120 seconds Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 180% weapon damage per swing in addition to bonus abilities. | Cooldown: 120 seconds Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities. |
Call of the Ancients – The Council Rises | The Ancients deal 360% weapon damage as Fire with each attack. | The Ancients deal 540% weapon damage as Fire with each attack. |
Call of the Ancients – Ancients’ Fury | Gain 3 Fury every time an Ancient deals damage. | Gain 4 Fury every time an Ancient deals damage. |
Call of the Ancients – Duty to the Clan | Increase the Ancients’ duration to 45 seconds and their Armor by 200%. | Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. The Ancients’ damage turns into Cold. |
Call of the Ancients – Together as One | 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients’s damage turns into Lightning. | 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients’ damage turns into Lightning. |
Cleave – Advanced Tooltip | Generate: 5 Fury per attack Swing your weapon in a wide arc to deal 150% weapon damage to all enemies caught in the swing. | Generate: 6 Fury per attack Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing. |
Cleave – Broad Sweep | Increase damage to 210% weapon damage as Lightning. | Swing at all enemies around you and increase damage to 235% weapon damage as Lightning. |
Cleave – Gathering Storm | Enemies cleaved have their movement speed reduced by 80% for 1 seconds. | Enemies cleaved are Chilled and take 10% increased damage from all sources for 3 seconds. Cleave’s damage turns into Cold. |
Seismic Slam – Permafrost | Create a sheet of frost that deals 755% weapon damage as Cold and Slows enemies by 60% for 1 seconds. | Create a sheet of frost that deals 755% weapon damage as Cold and Chills enemies by 60% for 1 seconds. |
Whirlwind – Advanced Tooltip | Cost: 10 Fury Deliver multiple attacks to everything in your path for 275% weapon damage. While whirlwinding, you move at 75% movement speed. | Cost: 10 Fury Deliver multiple attacks to everything in your path for 340% weapon damage. While whirlwinding, you move at 100% movement speed. |
Whirlwind – Volcanic Eruption | Turns Whirlwind into a torrent of magma that deals 325% weapon damage as Fire. | Turns Whirlwind into a torrent of magma that deals 400% weapon damage as Fire. |
Whirlwind – Dust Devils | Generate harsh tornadoes that deal 80% weapon damage to enemies in their path. | Generate harsh tornadoes that deal 120% weapon damage to enemies in their path. |
Furious Charge – Advanced Tooltip | Generate: 15 Fury Cooldown: 10 seconds Rush forward knocking back and dealing 360% weapon damage to enemies along your path. | Generate: 15 Fury Cooldown: 10 seconds Rush forward knocking back and dealing 600% weapon damage to enemies along your path. |
Furious Charge – Cold Rush | All enemies hit are stunned for 2.5 seconds. | All enemies hit are Frozen for 2.5 seconds. Furious Charge’s damage turns into Cold. |
Furious Charge – Dreadnought | All enemies hit are pulled to your destination. | All enemies hit are pulled to your destination. Furious Charge’s damage turns into Lightning. |
Furious Charge – Battering Ram | Increase the damage to 760% weapon damage as Fire. | Increase the damage to 1050% weapon damage as Fire. |
Earthquake – Advanced Tooltip | Cost: 50 Fury Cooldown: 60 seconds Shake the ground violently, dealing 2600% weapon damage as Fire over 8 seconds to all enemies within 18 yards. | Cost: 25 Fury Cooldown: 60 seconds Shake the ground violently, dealing 4200% weapon damage as Fire over 8 seconds to all enemies within 18 yards. |
Earthquake – Molten Fury | Increase Earthquake’s damage to 4500% weapon damage as Fire. | Increase Earthquake’s damage to 5100% weapon damage as Fire. |
Earthquake – Giant’s Stride | 20 secondary tremors follow your movement and deal 160% weapon damage as Fire each. | 20 secondary tremors follow your movement and deal 200% weapon damage as Fire each. |
Earthquake – Cave-In | All enemies within 24 yards are pulled in towards you. | All enemies within 24 yards are pulled in towards you. Earthquake’s damage turns into Physical. |
Revenge – Advanced Tooltip | Cost: 1 charge Deal 220% weapon damage to all nearby enemies. You heal 2% of your maximum Life for each enemy hit. Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. | Cost: 1 charge Deal 300% weapon damage to all nearby enemies. You heal 4% of your maximum Life for each enemy hit. Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. |
Revenge – Retribution | Increase damage to 480% weapon damage as Fire. | Increase damage to 700% weapon damage as Fire. |
Revenge – Blood Law | Increase healing to 4% of maximum Life for each enemy hit. | Increase healing to 6% of maximum Life for each enemy hit. |
Berserker Rage – Advanced Tooltip | You deal 25% additional damage while at maximum Fury. | You deal 25% additional damage while near maximum Fury. |
Bloodthirst – Advanced Tooltip | Each point of Fury spent heals you for 115.60388 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. | Each point of Fury spent heals you for 193.2228 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. |
Inspiring Presence – Advanced Tooltip | The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 1% of maximum Life per second for 60 seconds. Your shouts are: | The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 2% of maximum Life per second for 60 seconds. Your shouts are: |
Juggernaut – Advanced Tooltip | The duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 20% of your maximum Life. | The duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life. |
Weapons Master – Advanced Tooltip | Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 8% increased damage Maces/Axes: 5% Critical Hit Chance Polearms/Spears: 8% attack speed Mighty Weapons: 1 Fury per hit | Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 8% increased damage Maces/Axes: 5% Critical Hit Chance Polearms/Spears: 8% attack speed Mighty Weapons: 2 Fury per hit |
War Cry – Invigorate | Increase maximum Life by 10% and Life regeneration by 1651.484 per second while affected by War Cry. | Increase maximum Life by 10% and Life regeneration by 1663.863 per second while affected by War Cry. |
Weapon Throw – Advanced Tooltip | Generate: 6 Fury per attack Hurl a throwing weapon at an enemy dealing 185% weapon damage. | Generate: 6 Fury per attack Hurl a throwing weapon at an enemy dealing 275% weapon damage. |
Weapon Throw – Mighty Throw | Increase thrown weapon damage to 270% weapon damage as Lightning. | Increase thrown weapon damage to 400% weapon damage as Lightning. |
Weapon Throw – Ricochet | The weapon ricochets to 3 enemies within 15 yards of each other. Weapon Throw’s damage turns into Fire. | The weapon ricochets to 3 enemies within 20 yards of each other. Weapon Throw’s damage turns into Fire. |
Weapon Throw – Balanced Weapon | Increase Fury generated to 8. Weapon Throw’s damage turns into Fire. | Increase Fury generated to 9. Weapon Throw’s damage turns into Fire. |
Demon Hunter
Name | Old | New |
---|---|---|
Spike Trap – Advanced Tooltip | Cost: 30 Hatred Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage as Fire to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | Cost: 30 Hatred Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. |
Spike Trap – Long Fuse | Increase the arming and re-arming time to 3 seconds but increases damage to 300% weapon damage as Fire. | Increase the arming and re-arming time to 3 seconds but increases damage to 520% weapon damage as Fire. |
Spike Trap – Echoing Blast | Increase the damage of each explosion to 250% weapon damage and turns the damage into Poison. | Increase the damage of each explosion to 420% weapon damage. |
Spike Trap – Sticky Trap | Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 680% weapon damage as Fire to all enemies within 16 yards. | Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 800% weapon damage as Fire to all enemies within 16 yards. |
Spike Trap – Lightning Rod | When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 280% weapon damage as Lightning. | When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 500% weapon damage as Lightning. |
Fan of Knives – Advanced Tooltip | Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds. | Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds. |
Fan of Knives – Knives Expert | Remove the cooldown but add a 30 Hatred cost. | Remove the cooldown but add a 30 Hatred cost. Fan of Knives’ damage turns into Fire. |
Fan of Knives – Assassin’s Knives | Also throw long-range knives that deal 450% weapon damage to 5 additional enemies. | Also throw long-range knives that deal 620% weapon damage to 5 additional enemies. |
Fan of Knives – Fan of Daggers | Enemies hit are knocked back and Stunned for 2.5 seconds. Fan of Knives turns into Lightning damage. | Enemies hit are Stunned for 3 seconds. Fan of Knives’ damage turns into Fire. |
Fan of Knives – Pinpoint Accuracy | Increase cooldown to 15 seconds and increase damage to 1200% weapon damage. | Increase cooldown to 15 seconds and increase damage to 1600% weapon damage as Lightning. |
Fan of Knives – Bladed Armor | Gain 65% additional armor for 4 seconds. | Gain 40% additional armor for 6 seconds. Fan of Knives’ damage turns into Cold. |
Bolas – Freezing Strike | Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby enemies. | Shoot 3 bolas that each deal 160% weapon damage as Cold. The bolas no longer explode for area damage to nearby enemies. Enemies hit have a 50% chance to be Frozen for 1 seconds. |
Bolas – Thunder Ball | When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary enemy for 1 seconds. | Increase Hatred generated to 6. |
Multishot – Burst Fire | Each time you fire, generate a poison burst that damages nearby enemies within 12 yards for 200% weapon damage as Poison. | Each time you fire, generate a burst of cold that damages nearby enemies within 15 yards for 200% weapon damage as Cold. |
Multishot – Arsenal | Every time you fire, launch 3 rockets at nearby enemies that each deal 160% weapon damage as Fire. | Every time you fire, launch 3 rockets at nearby enemies that each deal 300% weapon damage as Fire. |
Vault – Acrobatics | Remove the Discipline cost but add an 8 second cooldown. | Remove the Discipline cost but add an 6 second cooldown. |
Preparation – Punishment | Restore 75 Hatred for 25 Discipline. Preparation has no cooldown. | Restore 75 Hatred. Preparation has a 20 second cooldown. |
Cluster Arrow – Shooting Stars | Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical. | Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 600% weapon damage as Physical. |
Cluster Arrow – Maelstrom | Instead of releasing grenades, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit. | Instead of releasing grenades, release up to 5 rockets at nearby enemies that each deal 100% weapon damage as Cold. You gain 1% Life per enemy hit. |
Sentry – Advanced Tooltip | Cost: 30 Hatred Cooldown: 6 seconds Summon a turret that fires at nearby enemies for 200% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. | Cost: 30 Hatred Cooldown: 6 seconds Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. |
Sentry – Chain of Torment | Create a chain between you and the Sentry and between each Sentry that deals 240% weapon damage every second to each enemy it touches. | Create a chain between you and the Sentry and between each Sentry that deals 300% weapon damage every second to each enemy it touches. |
Sentry – Spitfire Turret | The turret will also fire homing rockets at random nearby enemies for 70% weapon damage as Fire. | The turret will also fire homing rockets at random nearby enemies for 120% weapon damage as Fire. |
Sentry – Polar Station | The turret heals nearby allies for 1% of their maximum Life per second. | The turret Chills all nearby enemies within 16 yards, Slowing their movement speed by 60%. |
Smoke Screen – Special Recipe | Remove the Discipline cost but add a 12 second cooldown. | Reduce the cost to 10 Discipline. |
Marked for Death – Grim Reaper | 15% of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards. | 20% of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards. |
Marked for Death – Valley of Death | Mark an area on the ground of 12 yard radius for 15 seconds. Enemies in the area take 12% additional damage. | Mark an area on the ground of 15 yard radius for 15 seconds. Enemies in the area take 15% additional damage. |
Marked for Death – Death Toll | Attackers heal for up to 1% of their maximum Life when damaging the marked enemy. | Attackers heal for up to 3% of their maximum Life when damaging the marked enemy. |
Shadow Power – Advanced Tooltip | Cost: 14 Discipline Draw in the power of the shadows, gaining 8253 Life per Hit for 5 seconds. | Cost: 14 Discipline Draw in the power of the shadows, gaining 12379 Life per Hit for 5 seconds. |
Shadow Power – Shadow Glide | Gain 30% bonus to movement speed while Shadow Power is active. | Gain 30% increased movement speed while Shadow Power is active. |
Shadow Power – Gloom | Reduce damage taken by 15% while Shadow Power is active. | Reduce damage taken by 35% while Shadow Power is active. |
Shadow Power – Well of Darkness | Remove the Discipline cost but add a 14 second cooldown. | Reduce the cost to 10 Discipline. |
Shadow Power – Blood Moon | Increase Life per Hit gain to 16505. | Increase the Life per Hit gain to 24758. |
Rain of Vengeance – Advanced Tooltip | Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1250% weapon damage over 5 seconds to all enemies in the area. | Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. |
Rain of Vengeance – Shade | Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area. | Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2800% weapon damage as Lightning over 5 seconds to all enemies in the area. |
Rain of Vengeance – Dark Cloud | Launch a volley of guided arrows that rain down on enemies for 2650% weapon damage over 8 seconds. | Launch a volley of guided arrows that rain down on enemies for 3500% weapon damage over 8 seconds. |
Rain of Vengeance – Anathema | Summon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage as Fire over 5 seconds. | Summon a Shadow Beast that drops grenades from the sky dealing 5800% weapon damage as Fire over 5 seconds. |
Rain of Vengeance – Flying Strike | Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3200% total weapon damage over 5 seconds and stunning enemies hit for 2 seconds. | Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3800% total weapon damage as Cold over 5 seconds and Freezing enemies hit for 2 seconds. |
Rain of Vengeance – Stampede | Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4200% total weapon damage as Fire over 6 seconds. | Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4600% total weapon damage as Fire over 6 seconds. |
Rapid Fire – Advanced Tooltip | Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 525% weapon damage as Physical. | Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. |
Rapid Fire – High Velocity | Fire poison arrows that have a 40% chance to pierce through enemies. | Fire lightning arrows that have a 50% chance to pierce through enemies. |
Rapid Fire – Frost Shots | Enemies hit by Rapid Fire are Slowed by 80% for 1 seconds. Rapid Fire’s damage turns into Cold. | Enemies hit by Rapid Fire are Chilled by 80% for 2 seconds. Rapid Fire’s damage turns into Cold. |
Elemental Arrow – Frost Arrow | Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit have their movement speed slowed by 60% for 1 seconds. | Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit are Chilled by 60% for 1 seconds. |
Elemental Arrow – Immolation Arrow | Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 second. | Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards. |
Impale – Advanced Tooltip | Cost: 20 Hatred Throw a knife that impales an enemy for 620% weapon damage. | Cost: 20 Hatred Throw a knife that impales an enemy for 750% weapon damage. |
Impale – Overpenetration | The knife pierces through all enemies in a straight line for Poison damage. | The knife pierces through all enemies in a straight line for Cold damage. |
Impale – Impact | The impact causes Knockback and has a 50% chance to Stun for 1.5 seconds. | The impact causes Knockback and has a 100% chance to Stun for 1.5 seconds. |
Impale – Chemical Burn | The enemy also burns for 220% weapon damage as Fire over 2 seconds. | The enemy also burns for 500% weapon damage as Fire over 2 seconds. |
Impale – Grievous Wounds | Critical Hits deal 130% additional damage. | Critical Hits deal 330% additional damage. |
Strafe – Advanced Tooltip | Cost: 12 Hatred Shoot at random nearby enemies for 400% weapon damage while moving at 75% of normal movement speed. | Cost: 12 Hatred Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed. |
Strafe – Demolition | Throw out bouncy grenades that explode for 340% weapon damage as Fire to enemies within yards. | Throw out bouncy grenades that explode for 460% weapon damage as Fire to enemies within yards. |
Strafe – Icy Trail | Leave a trail of fire in your wake that deals 80% weapon damage as Fire over 2 seconds. | Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 1 seconds. |
Strafe – Rocket Storm | In addition to regular firing, fire off homing rockets for 90% weapon damage as Fire. | In addition to regular shots, shoot off homing rockets for 130% weapon damage as Fire. |
Strafe – Drifting Shadow | Movement speed increased to 100% of normal running speed while strafing. | Movement speed increased to 100% of normal running speed while strafing. Strafe’s damage turns into Lightning. |
Strafe – Stinging Steel | Throw out knives rather than arrows that deal an extra 130% damage on Critical Hits. | Throw out knives rather than arrows that deal an extra 140% damage on Critical Hits. |
Cull the Weak – Advanced Tooltip | Increase damage against slowed enemies by 20%. | Increase damage against Slowed or Chilled enemies by 20%. |
Perfectionist – Advanced Tooltip | Reduce the Discipline cost of all skills by 10%. Increase your Life, Armor, and resistance to all elements by 10%. Discipline is used to fuel many of your tactical and defensive skills. | Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
Brooding – Advanced Tooltip | Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. | Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. |
Vengeance – From the Shadows | Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Poison and Stun your enemies for 1 seconds. | Instead of Homing Rockets, summon allies from the shadows that attack for 100% weapon damage as Cold and Freeze your enemies for 1 seconds. |
Vengeance – Side Cannons | Instead of Homing Rockets, the side guns are powered up into slower-firing cannons that deal 225% weapon damage and heal you for 1.5% of maximum Life per enemy hit. | Instead of Homing Rockets, the side guns are powered up into slower-firing cannons that deal 225% weapon damage and heal you for 3.0% of maximum Life per enemy hit. |
Awareness – Advanced Tooltip | Your Armor is increased by 30% of your Dexterity. | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
Entangling Shot – Chain Gang | Entangle and Slow up to 4 enemies with each shot. Entangling Shot’s damage turns into Poison. | Entangle and Slow up to 4 enemies with each shot. |
Evasive Fire – Advanced Tooltip | Generate: 4 Hatred Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 15 yards. You may backflip once per 3 seconds. | Generate: 4 Hatred Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 5 yards. |
Evasive Fire – Surge | Remove the cooldown on the backflip but each backflip costs 2 Discipline. Evasive Fire’s damage turns into Lightning. | Increase the backflip distance to 15 yards. Evasive Fire’s damage turns into Lightning. |
Evasive Fire – Focus | Increase the distance of the backflip to 30 yards. Evasive Fire’s damage turns into Cold. | Instead of backflipping, increase Hatred generated to 7. Evasive Fire’s damage turns into Cold. |
Monk
Name | Old | New |
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Breath of Heaven – Advanced Tooltip | Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 10734.646 – 14038 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. | Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 13954.98 – 18249 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. |
Breath of Heaven – Circle of Life | Increase the healing power of Breath of Heaven to 21469.292 – 28075 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. | Increase the healing power of Breath of Heaven to 27909.96 – 36498 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. |
Breath of Heaven – Infused with Light | Gain 4 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. | Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. |
Fists of Thunder – Advanced Tooltip | Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 122% weapon damage as Lightning. Every third hit deals 183% weapon damage as Lightning split between all enemies in front of you. | Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning. Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you. |
Fists of Thunder – Thunderclap | Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 95% weapon damage as Lightning and causes knockback with every third hit. | Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 120% weapon damage as Lightning and causes knockback with every third hit. |
Fists of Thunder – Bounding Light | Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. | Every third hit also releases arcs of holy power, dealing 240% weapon damage as Holy to up to 3 additional enemies. |
Fists of Thunder – Static Charge | Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning. | Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 180% weapon damage as Lightning. |
Fists of Thunder – Quickening | Critical Hits generate an additional 4 Spirit for each enemy hit. | Increase Spirit generated to 20. Fists of Thunder’s damage turns into Physical. |
Fists of Thunder – Wind Blast | Every third hit Freezes enemies for 0.85 second. Fists of Thunder’s damage turns into Cold. | Every third hit Freezes enemies for 2 seconds. Fists of Thunder’s damage turns into Cold. |
Deadly Reach – Advanced Tooltip | Generate: 12 Spirit per attack Project lines of pure force over a short distance for 109% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. | Generate: 12 Spirit per attack Project lines of pure force over a short distance for 150% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. |
Deadly Reach – Foresight | Every third hit also increases the damage of all your attacks by 15% for 3 seconds. | Every third hit also increases the damage of all your attacks by 15% for 5 seconds. |
Deadly Reach – Piercing Trident | Increases chance to knock enemies up into the air to 66% and the second and third hits gain increased area of effect. | Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect. |
Deadly Reach – Scattered Blows | Every third hit randomly damages enemies within 25 yards for 156% weapon damage as Lightning. | Every third hit randomly damages enemies within 25 yards for 215% weapon damage as Lightning. |
Deadly Reach – Strike from Beyond | Critical Hits generate an additional 3 Spirit for each enemy hit. | Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%. Deadly Reach’s damage turns into Cold. |
Deadly Reach – Searing Grasp | Every third hit also increases your Armor by 40% for 3 seconds. | Increase damage to 260% weapon damage as Fire. |
Wave of Light – Advanced Tooltip | Cost: 75 Spirit Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. | Cost: 75 Spirit Focus a wave of light that crushes enemies for 835% weapon damage as Holy. |
Wave of Light – Wall of Light | Increase damage of the initial strike to 870% weapon damage and adds a knockback. | Wave of Light Stuns enemies for 1 second. Wave of Light’s damage turns into Physical. |
Wave of Light – Empowered Wave | Reduce the cost of Wave of Light to 40 Spirit. | Increases the damage of Wave of Light to 1045% weapon damage as Holy. |
Wave of Light – Shattering Light | Critical Hits Freeze enemies for 4.5 seconds. | Wave of Light deals an additional 820% weapon damage as Cold in a line. |
Sweeping Wind – Advanced Tooltip | Cost: 75 Spirit Surround yourself in a vortex that continuously deals 30% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 90% weapon damage. | Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. |
Sweeping Wind – Blade Storm | Intensify the vortex, increasing the damage per stack to 40% weapon damage. This increases the damage with 3 stacks to 119% weapon damage. | Intensify the vortex, increasing the damage per stack to 145% weapon damage. This increases the damage with 3 stacks to 435% weapon damage. |
Sweeping Wind – Cyclone | While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 23% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. Sweeping Wind’s damage turns into Lightning. | While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. Sweeping Wind’s damage turns into Lightning. |
Sweeping Wind – Inner Storm | As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. Sweeping Wind’s damage turns into Holy. | As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second. Sweeping Wind’s damage turns into Holy. |
Sweeping Wind – Master of Wind | Increase the duration of the vortex to 15 seconds. Sweeping Wind’s damage turns into Cold. | While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds. Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds. Sweeping Wind’s damage turns into Cold. |
Serenity – Peaceful Repose | When activated, Serenity heals you for 11395.2396 – 12427 Life. Heal amount is increased by 40% of your Health Globe Healing Bonus. | When activated, Serenity heals you for 18785.55 – 24153 Life. Heal amount is increased by 40% of your Health Globe Healing Bonus. |
Serenity – Tranquility | Protect allies within 45 yards with a shield that removes control impairing effects and redirects up to 18496.6208 damage to you for 3 seconds. Shield amount is increased by 40% of your Health Globe Healing Bonus. | Protect allies within 45 yards with a shield that removes control impairing effects and redirects up to 24045.504 damage to you for 3 seconds. Shield amount is increased by 40% of your Health Globe Healing Bonus. |
Crippling Wave – Advanced Tooltip | Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 143% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. | Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. |
Crippling Wave – Mangle | Increase damage to 216% weapon damage as Fire. | Increase damage to 255% weapon damage as Fire. |
Crippling Wave – Tsunami | Increase the range of Crippling Wave’s third attack to 17 yards. Crippling Wave’s damage turns into Cold. | Crippling Wave’s third attack has its range increased to 17 yards and Freezes enemies for 1 second. Crippling Wave’s damage turns into Cold. |
Crippling Wave – Rising Tide | Critical Hits generate an additional 4 Spirit for each enemy hit. | Each enemy hit generates 2.5 additional Spirit. Crippling Wave’s damage turns into Holy. |
Seven-Sided Strike – Sudden Assault | Teleport to the enemy and increase damage dealt to 6477% weapon damage over 7 strikes. | Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes. |
Seven-Sided Strike – Incinerate | Increase the number of strikes to 10. | Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds. |
Seven-Sided Strike – Pandemonium | Enemies hit by Seven-Sided Strike are stunned for 7 seconds. | Removes the Spirit cost and enemies hit by Seven-Sided Strike are Frozen for 7 seconds. |
Seven-Sided Strike – Sustained Attack | Reduce the cooldown to 17 seconds. | Reduce the cooldown to 14 seconds. |
Seven-Sided Strike – Fulminating Onslaught | Each strike explodes, dealing 977% weapon damage as Holy in a 7 yard radius around the enemy. | Each strike explodes, dealing 877% weapon damage as Holy in a 7 yard radius around the enemy. |
Way of the Hundred Fists – Advanced Tooltip | Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 192% weapon damage as Physical. | Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. |
Way of the Hundred Fists – Hands of Lightning | Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. | Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning. |
Way of the Hundred Fists – Assimilation | Every activation of the skill has a 40% chance to generate 6 additional Spirit. Way of the Hundred Fists’s damage turns into Holy. | Each enemy hit with the third hit increases your damage by 5% for 5 seconds. |
Way of the Hundred Fists – Windforce Flurry | Every third hit also generates a wave of wind that deals 191% weapon damage as Cold to enemies directly ahead of you. Way of the Hundred Fists’s damage turns into Cold. | Every third hit also generates a wave of wind that deals 500% weapon damage as Cold to enemies directly ahead of you. Way of the Hundred Fists’s damage turns into Cold. |
Exploding Palm – Advanced Tooltip | Cost: 40 Spirit Cause a enemy to Bleed for 1179% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. | Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. |
Exploding Palm – Shocking Grasp | Increase the duration of the Bleed effect to deal 2149% weapon damage as Physical over 12 seconds. | Exploding Palm arcs up to 15 yards to another target. Exploding Palm’s damage turns into Lightning. |
Exploding Palm – Impending Doom | Enemies hit are Slowed by 80% for 9 seconds. | Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold. |
Exploding Palm – Strong Spirit | If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. | If the enemy explodes after bleeding, gain 15 Spirit for each enemy caught in the blast. Exploding Palm’s damage turns into Holy. |
Exploding Palm – Essence Burn | Instead of bleeding, the enemy will burn for 1623% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 258% weapon damage as Fire over 3 seconds. This effect can happen multiple times. | Instead of bleeding, the enemy will burn for 1875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 3260% weapon damage as Fire over 3 seconds. |
Lashing Tail Kick – Advanced Tooltip | Cost: 30 Spirit Unleash a deadly roundhouse kick that deals 624% weapon damage as Physical. | Cost: 50 Spirit Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. |
Lashing Tail Kick – Vulture Claw Kick | Release a torrent of fire that burns nearby enemies for 624% weapon damage as Fire. | Release a torrent of fire that burns enemies within 10 yards for 755% weapon damage as Fire and an additional 230% weapon damage as Fire over 3 seconds. |
Lashing Tail Kick – Spinning Flame Kick | Hurl a column of fire that burns through enemies, causing 677% weapon damage as Fire to each enemy it strikes. | Hurl a column of fire that burns through enemies, causing 755% weapon damage as Fire to each enemy it strikes. |
Lashing Tail Kick – Sweeping Armada | Damage done is increased to 671% weapon damage as Physical. Enemies hit are knocked back and Slowed by 60% for 2 seconds. | Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards. |
Lashing Tail Kick – Scorpion Sting | Enemies hit have a 85% chance to be stunned for 1.5 seconds. Lashing Tail Kick’s damage turns into Lightning. | Enemies hit are stunned for 2 seconds. Lashing Tail Kick’s damage turns into Lightning. |
Tempest Rush – Advanced Tooltip | Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, dealing 240% weapon damage while running. | Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. |
Tempest Rush – Bluster | Enemies hit are knocked back and deal 20% reduced damage for 1 second. Tempest Rush’s damage turns into Fire. | Enemies hit are knocked back and deal 20% reduced damage for 4 seconds. Tempest Rush’s damage turns into Fire. |
Tempest Rush – Electric Field | Reduce damage taken by 20% while running. | Enemies within 20 yards take an additional 135% weapon damage as Lightning every second. Tempest Rush’s damage turns into Lightning. |
Tempest Rush – Northern Breeze | Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 285% weapon damage as Holy. | Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy. |
Tempest Rush – Flurry | Enemies hit are Slowed by 80%. Tempest Rush’s damage turns into Cold. | After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 150% weapon damage as Cold while channeling. Tempest Rush’s damage turns into Cold. |
Blinding Flash – Replenishing Light | Each enemy you Blind restores 7 Spirit. | Each enemy you Blind restores 10 Spirit. |
Blinding Flash – Soothing Light | Allies within the Blinding Flash have their Life regeneration increased by 2394.6518 for 3 seconds. The heal amount is increased by 90% of your Life per Second. | Allies within the Blinding Flash have their Life regeneration increased by 5367.3 for 3 seconds. The heal amount is increased by 90% of your Life per Second. |
Chant of Resonance – Advanced Tooltip | The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned. | The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned. |
Alacrity – Advanced Tooltip | Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds. | Increase the attack speed of Spirit Generators by 15%. |
Exalted Soul – Advanced Tooltip | Increase maximum Spirit by 100 and increase Spirit Regeneration by 2 per second. Spirit fuels your defensive and offensive abilities. This skill is affected by your characters: | Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Spirit fuels your defensive and offensive abilities. This skill is affected by your characters: |
Transcendence – Advanced Tooltip | Every point of Spirit spent heals you for 50 Life. Heal amount is increased by 0.4% of your Health Globe Healing Bonus. | Every point of Spirit spent heals you for 86 Life. Heal amount is increased by 0.4% of your Health Globe Healing Bonus. |
Sixth Sense – Advanced Tooltip | Your dodge chance is increased by an amount equal to 42.5% of your Critical Hit Chance. | Reduce all non-Physical damage taken by 25%. |
Seize the Initiative – Advanced Tooltip | Your Armor is increased by 30% of your Dexterity. | Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. |
The Guardian’s Path – Advanced Tooltip | While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. | While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%. |
Resolve – Advanced Tooltip | Damage you deal reduces enemy damage by 20% for 2.5 seconds. | Damage you deal reduces enemy damage by 20% for 4 seconds. |
Cyclone Strike – Soothing Breeze | Cyclone Strike heals you and all allies within 24 yards for 4777.4954894 Life. Heal amount is increased by 17% of your Health Globe Healing Bonus. | Cyclone Strike heals you and all allies within 24 yards for 6210.717522 Life. Heal amount is increased by 17% of your Health Globe Healing Bonus. |
Cyclone Strike – Wall of Wind | Increase Dodge Chance by 20% for 3 seconds after using Cyclone Strike. Cyclone Strike’s damage turns into Cold. | Enemies are Frozen for 1.5 seconds after being pulled in. Cyclone Strike’s damage turns into Cold. |
Epiphany – Insight | Each enemy killed during your Epiphany increases your Attack Speed by 3% for the remaining duration of Epiphany. | Increases the bonus Spirit regeneration from Epiphany to 1. |
Dashing Strike – Advanced Tooltip | Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 305% weapon damage as Physical. You gain a charge every 6 seconds and can have up to 2 charges stored at a time. | Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
Dashing Strike – Barrage | The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 498% weapon damage as Physical over 2 seconds. | The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 975% weapon damage as Physical over 2 seconds. |
Dashing Strike – Way of the Falling Star | Gain 20% increased movement speed for 3 seconds when using Dashing Strike. | Gain 20% increased movement speed for 4 seconds after using Dashing Strike. Dashing Strike’s damage turns into Holy. |
Dashing Strike – Blinding Speed | Gain 29% increased chance to Dodge for 3 seconds when using Dashing Strike. Dashing Strike’s damage changes to Cold. | Gain 40% increased chance to Dodge for 4 seconds after using Dashing Strike. Dashing Strike’s damage turns into Cold. |
Dashing Strike – Quicksilver | Increases maximum charges to 3. | Increases maximum charges to 3. Dashing Strike’s damage turns into Lightning. |
Dashing Strike – Radiance | Perform a flying kick that has a 40% chance to Stun enemies hit for 4 second. | Gain 15% increased attack speed for 4 seconds after using Dashing Strike. Dashing Strike’s damage turns into Fire. |
Inner Sanctuary – Intervene | Dash to the target location, granting a shield that absorbs up to 13674.28752 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary. Absorb amount is increased by 28% of your Health Globe Healing Bonus. | Dash to the target location, granting a shield that absorbs up to 21469.2 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary. Absorb amount is increased by 28% of your Health Globe Healing Bonus. |
Inner Sanctuary – Safe Haven | Allies inside Inner Sanctuary are healed for 2279.04792 every second. Heal amount is increased by 30% of your Life per Second. | Allies inside Inner Sanctuary are healed for 7159.9782 every second. Heal amount is increased by 30% of your Life per Second. |
Mystic Ally – Advanced Tooltip | Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. | Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. |
Mystic Ally – Fire Ally | Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire. Passive: A mystic ally fights by your side that increases your damage by 10%. | Active: Your mystic ally splits into 10 allies that explode for 290% weapon damage as Fire. Passive: A mystic ally fights by your side that increases your damage by 10%. |
Mystic Ally – Water Ally | Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 100% weapon damage as Cold. Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 100% for 3 seconds. | Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 100% weapon damage as Cold and Freezing enemies for 1 seconds. Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 100% for 3 seconds. |
Mystic Ally – Earth Ally | Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up. Passive: A mystic ally fights by your side that increases your Life by 20%. | Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 380% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up. Passive: A mystic ally fights by your side that increases your Life by 20%. |
Mystic Ally – Air Ally | Active: You gain 100 Spirit. Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2. | Active: You gain 100 Spirit. Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4. |
Mystic Ally – Enduring Ally | Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 1 seconds. Passive: A mystic ally fights by your side that increases your Life per Second by 825.742. | Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 1 seconds. Passive: A mystic ally fights by your side that increases your Life per Second by 2146.92. The heal amount is increased by 100% of your Life per Second. |
Mantra of Healing – Advanced Tooltip | Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 826 increased Life regeneration. The heal amount is increased by 30% of your Life per Second. Only one Mantra may be active at a time. | Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 12420 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 2147 increased Life regeneration. The heal amount is increased by 30% of your Life per Second. Only one Mantra may be active at a time. |
Mantra of Healing – Sustenance | Passive: Increase the Life regeneration granted by Mantra of Healing to 1651 Life per Second. Heal amount is increased by 30% of your Life per Second. | Passive: Increase the Life regeneration granted by Mantra of Healing to 4294 Life per Second. Heal amount is increased by 30% of your Life per Second. |
Mantra of Healing – Boon of Inspiration | Passive: Mantra of Healing also heals 550.5221914 Life when hitting an enemy. Heal amount is increased by 20% of your Life per Hit. | Passive: Mantra of Healing also heals 715.675782 Life when hitting an enemy. Heal amount is increased by 20% of your Life per Hit. |
Mantra of Healing – Heavenly Body | Passive: Mantra of Healing also increases Vitality by 10%. | Passive: Mantra of Healing also increases maximum Life by 20%. |
Mantra of Healing – Time of Need | Passive: Mantra of Healing also increases resistances to all damage types by 20%. | Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life. |
Mantra of Salvation – Advanced Tooltip | Cost: 50 Spirit Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. Passive: You and your allies within 60 yards gain 17% increased Dodge Chance. Only one Mantra may be active at a time. | Cost: 50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. |
Mantra of Salvation – Agility | Passive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack. This skill is affected by your characters: Attacks per second (set to 1 for example above) | Passive: Mantra of Salvation also increases Dodge Chance by 35%. |
Mantra of Salvation – Perseverance | Passive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%. | Passive: Increases the resistance to all elements bonus to 40%. |
Mantra of Salvation – Hard Target | Passive: Mantra of Evasion also increases Armor by 20%. | Passive: Mantra of Salvation also increases Armor by 20%. |
Mantra of Salvation – Wind through the Reeds | Passive: Mantra of Evasion also increases movement speed by 10%. | Passive: Mantra of Salvation also increases movement speed by 10%. |
Mantra of Salvation – Divine Protection | Passive: Mantra of Evasion also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds. Each target may be protected by this effect once every 90 seconds. | Passive: Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds. Each target may be protected by this effect once every 90 seconds. |
Determination – Advanced Tooltip | Didn’t Exist! | Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%. |
Harmony – Advanced Tooltip | Didn’t Exist! | 40% of your single elemental resistances from items instead increases your resistance to all elements. |
Relentless Assault – Advanced Tooltip | Didn’t Exist! | You deal 20% more damage to enemies that are Blind, Frozen or Stunned. |
Witch Doctor
Name | Old | New |
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Hex – Hedge Magic | The Fetish Shaman will periodically heal allies for 4954.452 Life. | The Fetish Shaman will periodically heal allies for 6440.76 Life. |
Mass Confusion – Devolution | Enemies killed while Confused have a 50% chance to spawn a Zombie Dog. | Enemies killed while Confused have a 30% chance to spawn a Zombie Dog. |
Soul Harvest – Siphon | Gain 4954.452 Life for every harvested enemy. | Gain 6440.76 Life for every harvested enemy. |
Horrify – Frightening Aspect | Gain 100% additional Armor for 8 seconds after casting Horrify. | Gain 35% additional Armor for 8 seconds after casting Horrify. |
Grasp of the Dead – Unbreakable Grasp | Increase the Slow amount to 80%. | Increase the Slow amount to 80%. Changes damage type to Cold. |
Grasp of the Dead – Desperate Grasp | Reduce the cooldown of Grasp of the Dead to 6 seconds. | Reduce the cooldown of Grasp of the Dead to 6 seconds. Damage type is changed to Poison. |
Grasp of the Dead – Death Is Life | Enemies who die while in the area of Grasp of the Dead have a 10% chance to drop a health globe or summon a Zombie Dog. | Enemies who die while in the area of Grasp of the Dead have a 10% chance to drop a health globe or summon a Zombie Dog. Damage type is converted to Poison. |
Corpse Spiders – Advanced Tooltip | This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 324% weapon damage as Physical before dying. | This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying. |
Corpse Spiders – Blazing Spiders | Throw a jar with fire spiders that deal a total of 400% weapon damage as Fire. | Throw a jar with fire spiders that deal a total of 700% weapon damage as Fire. |
Corpse Spiders – Spider Queen | Throw a jar with a spider queen that births spiderlings, dealing 1575% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. | Throw a jar with a spider queen that births spiderlings, dealing 2625% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. |
Corpse Spiders – Leaping Spiders | Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison. | Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 645% weapon damage as Poison. |
Locust Swarm – Devouring Swarm | Gain 25 Mana for every enemy affected by the swarm. | Gain 25 Mana a second while the first enemy hit by a Locust Swarm cast is still affected by that swarm. |
Locust Swarm – Diseased Swarm | Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% weapon damage as Poison over 3 seconds to enemies who stand in the area. | Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal 75% weapon damage as Poison over 3 seconds to enemies who stand in the area. |
Acid Cloud – Corpse Bomb | Raise a corpse from the ground that explodes for 525% weapon damage as Poison to enemies in the area. | Raise a corpse from the ground that explodes for 525% weapon damage as Fire to enemies in the area. |
Acid Cloud – Slow Burn | Increase the duration of the acid pools left behind to deal 720% weapon damage as Poison over 6 seconds. | Create pools of frost to deal 720% weapon damage as Cold over 6 seconds. |
Fetish Army – Fetish Ambush | Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned. | Each Fetish deals 250% weapon damage as Cold to any nearby enemy as it is summoned. |
Haunt – Consuming Spirit | The spirit returns 413 Life per second. | The spirit returns 537 Life per second. |
Sacrifice – Advanced Tooltip | Banish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards. Only summoned Zombie Dogs may be sacrificed. | Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards. |
Sacrifice – Provoke the Pack | Gain 5% increased damage done for 30 seconds for each Zombie Dog you sacrifice. | Gain 20% increased damage done for 5 seconds after using Sacrifice. |
Sacrifice – For the Master | Gain 16514.84 Life for each Zombie Dog you sacrifice. | Command all of your Zombie Dogs to charge the target at the same time, each dealing 1300% weapon damage as Physical. |
Sacrifice – Black Blood | Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds. | Ichor erupts from the corpse of the Zombie Dog and Stuns enemies for 3 seconds. |
Sacrifice – Pride | Gain 60 Mana for each Zombie Dog you sacrifice. | Gain 280 Mana for each Zombie Dog you sacrifice. |
Poison Dart – Spined Dart | Gain 50 Mana every time a Poison Dart hits an enemy. | Gain 50 Mana every time a Poison Dart hits an enemy. Converts the damage type to Physical. |
Poison Dart – Numbing Dart | Toxins in the Poison Dart Slow the enemy by 60% for 2 seconds. | Shoot a Cold dart that will Slow the enemy by 60% for 2 seconds. |
Poison Dart – Flaming Dart | Ignite the dart, dealing 425% weapon damage as Fire over 4 seconds. | Ignite the dart, dealing 565% weapon damage as Fire over 4 seconds. |
Spirit Barrage – Advanced Tooltip | Cost: 100 Mana Bombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Cold. | Cost: 100 Mana Bombard an enemy with 4 spirit bolts that deal a total of 425% weapon damage as Cold. |
Spirit Barrage – Well of Souls | An additional 3 spirits seek out other enemies and deal 65% weapon damage as Cold. | An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire. |
Zombie Handler – Advanced Tooltip | You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. | You can have 1 additional Zombie Dog summoned at one time. Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%. |
Circle of Life – Advanced Tooltip | When an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius. | When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius. |
Physical Attunement – Advanced Tooltip | You gain 60 Physical Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. This skill is affected by your characters: Level (set to 60 for example above) | You gain Effective_60 Physical Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. This skill is affected by your characters: Level (set to 60 for example above) |
Wizard
Name | Old | New |
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Electrocute – Forked Lightning | Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Lightning to any enemies hit. | Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Fire to any enemies hit. |
Arcane Orb – Advanced Tooltip | Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 381% weapon damage as Arcane to all enemies within 15 yards. | Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. |
Arcane Orb – Obliteration | Increase the speed of the orb and its damage to 509% weapon damage as Arcane, but reduce the area of effect to 8 yards. | Increase the speed of the orb and its damage to 700% weapon damage as Arcane, but reduce the area of effect to 8 yards. |
Arcane Orb – Arcane Orbit | Create 4 Arcane Orbs that orbit you, exploding for 236% weapon damage as Arcane when enemies get close. | Create 4 Arcane Orbs that orbit you, exploding for 265% weapon damage as Arcane when enemies get close. |
Blizzard – Advanced Tooltip | Cost: 40 Arcane Power Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. | Cost: 40 Arcane Power Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
Blizzard – Unrelenting Storm | Increase the duration and damage of Blizzard to deal 1296% weapon damage as Cold over 8 seconds. | Increase the duration and damage of Blizzard to deal 1810% weapon damage as Cold over 8 seconds. |
Blizzard – Apocalypse | Increase the area of effect and damage of Blizzard to deal 941% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius. | Increase the area of effect of Blizzard to a 30 yard radius. |
Blizzard – Lightning Storm | The amount Blizzard Slows the movement speed of enemies by is increased to 80%. | Enemies affected by Blizzard take 15% increased damage from Lightning. |
Blizzard – Snowbound | Reduce the casting cost of Blizzard to 13 Arcane Power. | Reduce the casting cost of Blizzard to 10 Arcane Power. |
Blizzard – Frozen Solid | Enemies caught in the Blizzard have a 40% chance to be Frozen for 1.5 seconds. | Enemies caught in the Blizzard have a 100% chance to be Frozen for 2.5 seconds. |
Hydra – Advanced Tooltip | Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 66% weapon damage as Fire. Only one Hydra may be active at a time. | Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195% weapon damage as Fire. Only one Hydra may be active at a time. |
Hydra – Frost Hydra | Summon a Frost Hydra that breathes a short range cone of frost, causing 108% weapon damage as Cold to all enemies in the cone. | Summon a Frost Hydra that breathes a short range cone of frost, causing 275% weapon damage as Cold to all enemies in the cone. |
Hydra – Lightning Hydra | Summon a Lightning Hydra that electrocutes enemies for 138% weapon damage as Lightning. | Summon a Lightning Hydra that electrocutes enemies for 305% weapon damage as Lightning. |
Hydra – Blazing Hydra | Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. | Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. |
Hydra – Mammoth Hydra | Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 178% weapon damage per second as Fire to enemies caught on the burning ground. | Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400% weapon damage per second as Fire to enemies caught on the burning ground. |
Hydra – Arcane Hydra | Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 111% weapon damage as Arcane to enemies near the explosion. | Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245% weapon damage as Arcane to enemies near the explosion. |
Magic Missile – Advanced Tooltip | This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 170% weapon damage as Arcane. | This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. |
Magic Missile – Charged Blast | Increase the damage of Magic Missile to 240% weapon damage as Arcane. | Increase the damage of Magic Missile to 325% weapon damage as Arcane. |
Magic Missile – Conflagrate | Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration. | The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds. Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration. |
Magic Missile – Seeker | Missiles track the nearest enemy. Missile damage is increased to 211% weapon damage as Arcane. | Missiles track the nearest enemy. Missile damage is increased to 285% weapon damage as Arcane. |
Wave of Force – Advanced Tooltip | Cost: 25 Arcane Power Discharge a wave of pure energy that deals 351% weapon damage as Arcane to nearby enemies. | Cost: 25 Arcane Power Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. |
Wave of Force – Static Pulse | Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds. | Each enemy hit restores 1 Arcane Power. Wave of Force’s damage turns into Lightning. |
Wave of Force – Heat Wave | Increase the damage to 427% weapon damage as Fire. | Increase the damage to 475% weapon damage as Fire. |
Wave of Force – Arcane Attunement | Each enemy hit increases the damage of your next Arcane spell by 2%. | Each enemy hit increases the damage of your next Arcane spell by 4%. |
Wave of Force – Debilitating Force | Enemies hit deal 10% reduced damage for 3 seconds. | Enemies hit deal 20% reduced damage for 4 seconds. |
Meteor – Advanced Tooltip | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 167% weapon damage as Fire over 3 seconds. | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds. |
Meteor – Molten Impact | Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds. Adds a 15 second cooldown. | Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds. Adds a 15 second cooldown. |
Meteor – Meteor Shower | Unleash a volley of 7 small Meteors that each strike for 228% weapon damage as Fire. | Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire. |
Meteor – Comet | Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. The impact site is covered in a freezing mist that deals 197% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. | Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact. The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds. |
Meteor – Star Pact | Reduce the cost of Meteor to 30 Arcane Power. Meteor’s damage turns into Arcane. | Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane. |
Meteor – Thunder Crash | If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor’s damage turns into Lightning. | Removes the delay before Meteor comes crashing down. Meteor’s damage turns into Lightning. |
Spectral Blade – Thrown Blade | Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Arcane. | Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Lightning. |
Spectral Blade – Barrier Blades | With each cast, gain a protective shield for 3 seconds that absorbs 1651.484 damage. | With each cast, gain a protective shield for 3 seconds that absorbs 2146.92 damage. |
Ice Armor – Frozen Storm | A whirling storm of ice builds around you, dealing 28% weapon damage as Cold every second. | A whirling storm of ice builds around you, dealing 80% weapon damage as Cold every second. |
Storm Armor – Advanced Tooltip | Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. | Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. |
Storm Armor – Thunder Storm | Increase the damage of the shock to 194% weapon damage as Lightning. | Increase the damage of the shock to 315% weapon damage as Lightning. |
Storm Armor – Shocking Aspect | Critical Hits have a chance to electrocute a nearby enemy for 51% weapon damage as Lightning. | Critical Hits have a chance to electrocute a nearby enemy for 425% weapon damage as Lightning. |
Diamond Skin – Advanced Tooltip | Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 14367.9108 damage from incoming attacks. | Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 18678.204 damage from incoming attacks. |
Diamond Skin – Crystal Shell | Increase the maximum amount of damage absorbed to 28735.8216 damage. | Increase the maximum amount of damage absorbed to 37356.408 damage. |
Magic Weapon – Deflection | When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651.484 damage. | When you perform an attack, gain a protective shield for 3 seconds that absorbs 2146.92 damage. |
Magic Weapon – Conduit | Attacks have a chance to restore 1 Arcane Power. | Enemies hit by your attacks restore up to 3 Arcane Power. |
Magic Weapon – Ignite | Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds. | Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds. |
Energy Twister – Advanced Tooltip | Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1000% weapon damage as Arcane over 6 seconds to everything in its path. | Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. |
Energy Twister – Raging Storm | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 1935% weapon damage as Arcane over 6 seconds. | When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 3200% weapon damage as Arcane over 6 seconds. |
Energy Twister – Mistral Breeze | Reduce the casting cost of Energy Twister to 28 Arcane Power. Energy Twister’s damage turns into Cold. | Reduce the casting cost of Energy Twister to 25 Arcane Power. Energy Twister’s damage turns into Cold. |
Energy Twister – Wicked Wind | Energy Twister no longer travels but spins in place, dealing 743% weapon damage as Arcane over 6 seconds to everything caught in it. | Energy Twister no longer travels but spins in place, dealing 835% weapon damage as Arcane over 6 seconds to everything caught in it. |
Explosive Blast – Advanced Tooltip | Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 616% weapon damage as Arcane to all enemies within 12 yards. | Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. |
Explosive Blast – Obliterate | Release an enormous Explosive Blast that deals 760% weapon damage as Arcane to all enemies within 18 yards. | Release an enormous Explosive Blast that deals 990% weapon damage as Cold to all enemies within 18 yards. |
Explosive Blast – Flash | Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1039% weapon damage as Arcane. | Reduce the cooldown of Explosive Blast to 3 seconds. Explosive Blast’s damage turns into Lightning. |
Explosive Blast – Unleashed | Increases the damage of Explosive Blast to 970%. | Increases the damage of Explosive Blast to 1485%. |
Explosive Blast – Chain Reaction | Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 320% weapon damage as Fire. | Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire. |
Disintegrate – Advanced Tooltip | Cost: 18 Arcane Power Channel a beam of pure energy forward, dealing 511% weapon damage as Arcane and disintegrating enemies it kills. | Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. |
Disintegrate – Convergence | Increase the width of the beam allowing it to hit more enemies. | Increase the width of the beam allowing it to hit more enemies. Disintegrate’s damage turns into Fire. |
Disintegrate – Entropy | The beam fractures into a short-ranged cone that deals 649% weapon damage as Arcane. | The beam fractures into a short-ranged cone that deals 435% weapon damage as Arcane. Disintegrate damage is increased by 340% weapon damage every second, up to a maximum total of 1115% weapon damage as Arcane. |
Ray of Frost – Advanced Tooltip | Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 510% weapon damage as Cold and Slows their movement by 60% for 3 seconds. | Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold. |
Ray of Frost – Sleet Storm | Create a swirling storm around you that grows up to a 22 yard radius, dealing 375% weapon damage as Cold to all enemies caught within it. | Create a swirling storm around you that grows up to a 22 yard radius, dealing 300% weapon damage as Cold to all enemies caught within it. Ray of Frost damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Cold. |
Ray of Frost – Cold Blood | Reduce casting cost to 11 Arcane Power. | Reduce channeling cost to 11 Arcane Power. |
Ray of Frost – Black Ice | Enemies killed by Ray of Frost leave behind a patch of ice that deals 1204% weapon damage as Cold to enemies moving through it over 3 seconds. | Enemies killed by Ray of Frost leave behind a patch of ice that deals 1625% weapon damage as Cold to enemies moving through it over 3 seconds. |
Familiar – Advanced Tooltip | Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. | Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. |
Familiar – Arcanot | While the Familiar is active, you regenerate 2 Arcane Power per second. | While the Familiar is active, you regenerate 4.5 Arcane Power every second. |
Arcane Torrent – Advanced Tooltip | Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 573% weapon damage as Arcane to all enemies near the impact location. | Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Arcane. |
Arcane Torrent – Flame Ward | Enemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. | You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 20% damage reduction. Arcane Torrent’s damage turns into Fire. |
Arcane Torrent – Arcane Mines | Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 688% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds. | Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 825% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds. |
Arcane Torrent – Static Discharge | Each missile hit has a 2% chance to leave behind a Power Stone that grants you Arcane Power when picked up. | Each missile explodes into 1 piercing bolts of electricity that each deal 100% weapon damage as Lightning. |
Arcane Torrent – Death Blossom | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1452% weapon damage as Arcane. | Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1215% weapon damage as Arcane. Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 1315% weapon damage as Arcane. |
Astral Presence – Advanced Tooltip | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. |
Galvanizing Ward – Advanced Tooltip | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551.2784 damage. | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 16316.592 damage. |
Black Hole – Advanced Tooltip | Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. | Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. |
Black Hole – Supermassive | Increases the Black Hole radius to 20 yards and damage to 570% weapon damage as Lightning over 2 seconds. | Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds. |
Black Hole – Blazar | Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Fire over 2 seconds to all enemies within 15 yards. After the Black Hole disappears, an explosion occurs that deals 464% weapon damage as Fire to enemies within 15 yards. | Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards. After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards. |
Dominance – Advanced Tooltip | Killing an enemy grants a shield that absorbs 2477.226 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. | Killing an enemy grants a shield that absorbs 3220.38 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
Crusader
Name | Old | New |
---|---|---|
Sweep Attack – Holy Shock | Heal for 2063 Life for each enemy hit. | Heal for 5364 Life for each enemy hit. |
Fist of the Heavens – Heaven’s Tempest | Summon a fiery storm that covers a 8-yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it. | Summon a fiery storm that covers a 8 yard radius for 5 seconds, dealing 100% weapon damage as Fire every second to enemies who pass underneath it. |
Fist of the Heavens – Fissure | Creates a fissure of lightning energy that deals 410% weapon damage over 5 seconds to nearby enemies. If there is another fissure nearby, lightning will arc between them dealing an additional 135% weapon damage with each arc. | Creates a fissure of lightning energy that deals 410% weapon damage as Lightning over 5 seconds to nearby enemies. If there is another fissure nearby, lightning will arc between them dealing an additional 135% weapon damage as Lightning with each arc. |
Steed Charge – Rejuvenation | While riding the war horse, you recover 10% of your maximum Life. | While riding the war horse, you recover 15% of your maximum Life. |
Blessed Hammer – Dominion | The Hammers now orbit you as you move. | The Hammer now orbits you as you move. |
Blessed Shield – Staggering Shield | The shield becomes charged with lightning and has a 35% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned. | The shield becomes charged with lightning and has a 25% chance to Stun the first enemy hit for 1.5 seconds. Each enemy hit after the first has a 5% reduced chance to be Stunned. |
Judgment – Penitence | For every enemy upon whom you pass judgment, you heal for 1032 Life per second for 3 seconds. | For every enemy upon whom you pass judgment, you heal for 2682 Life per second for 3 seconds. |
Judgment – Mass Verdict | All enemies judged are first drawn into the center of the judged area. | All enemies are first drawn toward the center of the judged area. |
Consecration – Advanced Tooltip | Cooldown: 30 seconds Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 8253 Life per second while standing on the consecrated ground. | Cooldown: 30 seconds Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32,185 Life per second while standing on the consecrated ground. |
Consecration – Bathed in Light | Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 12,379 Life per second. | Increase the radius of the consecrated ground to 24 yards and increase the amount you and your allies heal for to 48,278 Life per second. |
Bombardment – Advanced Tooltip | Cooldown: 1 seconds Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone. The bombardment continues on randomly targeted enemies nearby for the next 5 seconds. | Cooldown: 1 seconds Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 2850% total weapon damage to enemies within 12 yards of the impact zone. |
Punish – Rebirth | When you block with Hardened Senses active, you gain 4952 increased Life regeneration for 2 seconds. | When you block with Hardened Senses active, you gain 12,874 increased Life regeneration for 2 seconds. |
Heavenly Strength – Advanced Tooltip | You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. | You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. Your damage dealt is reduced by 20%. |
Smite – Reaping | Gain 1238 increased Life regeneration for 2 seconds for every enemy hit by the chains. This effect stacks up to 4 times. | Gain 6437 increased Life regeneration for 2 seconds for every enemy hit by the chains. This effect stacks up to 4 times. |
Provoke – Cleanse | For each enemy successfully taunted, you gain 165.1484 additional Life on Hit for 5 seconds. | For each enemy successfully taunted, you gain 214.692 additional Life on Hit for 5 seconds. |
Indestructible – Advanced Tooltip | When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16514.84 Life per Kill for 5 seconds. This effect may occur once every 60 seconds. | When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 21469.2 Life per Kill for 5 seconds. This effect may occur once every 60 seconds. |
Vigilant – Advanced Tooltip | Increase Life regeneration by 412.871. Reduce all non-Physical damage taken by 20%. | Increase Life regeneration by 536.73. Reduce all non-Physical damage taken by 20%. |
Wrathful – Advanced Tooltip | Each point of Wrath spent heals you for 825 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. | Each point of Wrath spent heals you for 1341 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. |
Holy Cause – Advanced Tooltip | The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal 1% of your total Life. | The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal up to 1% of your total Life. |
Justice – Holy Bolt | Throw a bolt of holy power that heals you and your allies for 330.2968 – 495 Life when it hits an enemy. | Throw a bolt of holy power that heals you and your allies for 429.384 – 644 Life when it hits an enemy. |
Laws of Hope – Faith’s Reward | Active: Empowering the Law also heals you and your allies for 3714 Life for every point of Wrath that you spend. | Active: Empowering the Law also heals you and your allies for 10,728 Life for every point of Wrath that you spend. |
Shield Bash – Advanced Tooltip | Cost: 30 Wrath Charge at your enemy, bashing him and all nearby foes. Deals 100% weapon damage plus 100% of your shield’s Block Chance as Holy damage. | Cost: 30 Wrath Charge at your enemy, bashing him and all nearby foes. Deals 100% weapon damage plus 100% of your shield Block Chance as Holy damage. |
Shield Bash – Shattered Shield | The shield shatters into other smaller fragments, hitting more enemies for 740% weapon damage plus 335% of your shield’s Block Chance as damage. | The shield shatters into other smaller fragments, hitting more enemies for 740% weapon damage plus 335% of your shield Block Chance as damage. |
Shield Bash – Shield Cross | Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take 155% weapon damage plus 100% of your shield’s Block Chance as damage. | Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take 155% weapon damage plus 100% of your shield Block Chance as damage. |
Shield Bash – Pound | Shield Bash will now deal 1200% weapon damage plus 500% shield Block Chance as damage. The range is reduced to 8 yards. | Shield Bash will now deal 1320% weapon damage plus 500% shield Block Chance as damage. The range is reduced to 8 yards. |
Renewal – Advanced Tooltip | Whenever you successfully block, you gain 2477.226 Life. | Whenever you successfully block, you gain 3220.38 Life. |
Fervor – Advanced Tooltip | While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. | While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. |